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$200

for 5 classes
Class

Learn to Be a Dungeon Master

Completed by 3 learners
Ages 13-18
Live Group Class
Being a Dungeon Master is a big task and can be very intimidating. If you would like to learn the skills needed to be a great DM and also practice them in a safe space then come and learn to be a Great DM with me! #Builder
Average rating:
5.0
Number of reviews:
(53 reviews)

Live video meetings
5x per week, 1 week
1-3 learners per class
115 min

What's included

5 live meetings
9 hrs 35 mins in-class hours
Assessment
We will not have a graded assessment but the final day is for students to put what they have learned into practice. I will provide feed back to point out what they are doing well and give some points to practice more as needed.
Grading
included

Class Experience

In this class students will have the opportunity to learn key skills related to Roleplaying and being a Dungeon Master. Such as Being the rules keeper, Roleplaying the Non-player characters, Creating fun encounters, coming up with adventures and how to get your players to follow those story's with out needing to railroad them. By the end of this class every learner will have a short adventure/ story that they could run other players through as well as have the skill to continue expanding or making more Adventures/ story's 

The first class will be focused on how to be a Dungeon Master in general. We will go over rules and how to make rulings. When it is ok to make a judgment vs looking up the specific rule.
The 2nd day will be how to come up with and create fun adventures/ story's for your players and how to help them be interested in those story's so that they choose to follow your story rather then you having to force them to follow them.
The 3rd day will be focused on how to set up encounters that are fun and challenging with out being overly complicated or to easy that they are not fun. Finding that balance can be hard so we will set up encounters and do some practice combat to see how they play.
Day 4 is open for student guided instruction. We will focused on what ever aspects the students would like more practice on and dive deeper into those topics as needed.
The final day will give the students the opportunity to test run there own short adventure/ story.  They will be the DM  while I give them some opposition to let them apply what we have learned. The other students will be players for these test runs and will be given specific tasks to do such as come up with an action that is not in the rules or ask a questions on how a spell works to help the DM practice there role.

Learning Goals

Students will end this class with the basic ability to run a Dungeons and Dragons game as the DM. I say basic because many of the skills needed to be a Great DM take more time to master then one week. But every student will learn how to be a DM for both running a game and creating there own worlds and adventures. 
Specific skills learned will be.
- Roleplaying Non-player character's. 
- Answering questions and knowing when to coming up with rulings on the spot vs looking up the rules.
- Creating encounters
- Being able to set up adventures/ story's and getting to players to follow them.
- Know the basic rules for in combat and adventuring. 
Along with the having practiced these skills to be more comfortable using them with your players.

Other Details

Parental Guidance
I or other students may come up with story's that involve kidnaping of a princes, killing of monsters or bad guys or other fantasy adventure tropes but I will not allow these topics to get graphic. I will also not allow any sexual content. All story's will be for all audience's and if any topic is brought up that is not acceptable I will put a stop to it. If a student has any requests of topics they would rather not have brought up please let me know before class and I would be happy to accommodate that. Also if a student ever feels uncomfortable I ask that they let me know so that we can address that and help everyone have a good time.
Supply List
No supplies are required but having a set of D&D dice (these contain 8 dice the lowest being a 4 sided and the largest is a 20 sided dice.) can make it more fun. You can find free dice roller apps or you can purchase dice from a local game store for $5 to $20. You can also find them online.

The Dungeon and Dragons 5th edition books are not required but will be needed to run a Dungeon and Dragons game and can be helpful for reference when looking up rules.
Language of Instruction
English
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Sources
Copies of the Dungeon and Dragons 5th edition books are recommended but not needed for this class. These books will be needed if a student would like to run there own Dungeon and Dragons game. The Dungeon Master's Guide and the Players Handbook have all of the rules needed to run a D&D game and the Monster Manual is useful because it has the premade monsters for your players to fight. Some websites I recommend. https://www.dndbeyond.com is the official D&D website that lets you make characters and you can also buy the digital copies of all the books. https://www.dungeonfog.com is a map making website that lets you make dungeons and other encounter maps. https://roll20.net is a Virtual Table Top that lets the DM and Players all play online together. It lets you roll dice, use your maps to set up encounters that everyone can see there tokens and the monsters for combat. This is a great website if everyone can not get together to play at a table. I will be screen sharing this site to show players how to set up encounters.

Meet the teacher

Joined April, 2021
5.0
53reviews
Profile
Teacher expertise and credentials
I have played Dungeon and Dragons for over 8 years and have been working as a Professional DM for over 2. I have ran Hundreds of games and some of my longest games have been going for over a year. 

Reviews



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