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Executive Functioning Skills for Teens: Managing Overwhelming Assignments
Class experience
US Grade 8 - 11
Beginner Level
*Self-paced material is being created and this course will be available soon. If you have questions, please message me.* This class helps learners build executive functioning skills related to managing large projects, especially planning and time management. The primary focus is helping learners break projects into manageable steps to complete projects by the deadline. Each unit is divided into lessons, and each lesson has a corresponding video lecture. A PDF handout is provided for each...
3 units//11 lessons//3 Weeks
Unit 1Unit 1: Projects, Milestones, and ExamplesUnit 1: Projects, Milestones, and Examples5 lessons1 WeekWeek 1Lesson 1IntroductionThis lesson introduces students to the course and what to expect.Lesson 2Types of ProjectsThe second lesson introduces types of projects including hands-on projects, essays, and cumulative exams.Lesson 3Creating MilestonesThe third lesson teaches the basics of creating milestones for projects in general.Lesson 4Examples: Art Project and Science LabThe fourth lesson gives an example of two common types of projects: an art project and science lab. Both of these can help students think through more hands-on projects.Lesson 5Examples: Research Paper and Cumulative Final ExamThe fifth lesson gives two additional examples: a research paper and studying for a cumulative final exam.Unit 2Deadlines and Smaller MilestonesDeadlines and Smaller Milestones2 lessons1 WeekWeek 2Lesson 6Creating a Timeline: Working BackwardsThis lesson looks at the previously-created milestones and shows how to assign deadlines. Often students make the mistake of working forward from the time they receive the assignment; this lecture demonstrates why they should do the opposite.Lesson 7Creating Sub-MilestonesIn this lecture, students learn how to break their milestones apart even further when necessary.Unit 3Buffer DaysBuffer Days4 lessons1 WeekWeek 3Lesson 8Importance of Buffer DaysIn this lecture, I discuss the importance of buffer days--why we should always build in extra time.Lesson 9Life Happens: Dice Game: SetupTo demonstrate the need for buffer days, I play a dice game that gives a simulation of real-world events that can disrupt a perfect timeline. Students are strongly encouraged to play along, either with my dice or their own. This lesson explains the setup of the game, to hopefully maximize the fun in playing.Lesson 10Life Happens: Dice Game: PlayingIn a continuation of the previous lesson, students play the game to find out just how terrible random events can sidetrack a project.Lesson 11Review and ClosingThis lesson briefly reviews the course and encourages students to continue breaking down their projects in the future.
By completing this class, learners will learn to: –Break projects and assignments into manageable pieces –Create milestones for projects to keep them on schedule –Build buffer days into a project’s plan
I was a Title I tutor for over five years and have worked as an educator and private tutor since January 2020. In 2022, I began offering professional executive functioning coaching services, and I hosted a virtual executive functioning summer camp in August 2023. Nearly every learner I have taught or coached has been diagnosed with ADHD or another learning difference. Additionally, I have completed 24 graduate credits in applied neuroscience, giving me a more in-depth understanding of the brain’s role in learning differences and executive functioning.
Homework Offered
Homework expectations for each unit are as follows: Unit 1: While watching the lectures, learners should complete at least one of the templates in the handout to provide an example for future projects. After watching the lectures, learners should create their own breakdown with a current or previous project, or an assignment they envision being given in the near future. Unit 2: Learners will add dates and notes to the example(s) they created during the previous unit. Then they will further break down their own project or create a new one, depending on what will help them most. Unit 3: Students should share the result of their game. Additionally, learners will further revise their project, allowing for buffer days. The amount of time to complete these tasks will vary for each unit and for each student. However, learners should give themselves at least an hour to create the examples from the lecture and create at least one plan of their own. Learners demonstrate that they have completed assignments by uploading photos and/or videos to Outschool. Students may read their project milestones on video or take a picture/screenshot of their plans. Additionally, the handout lists questions that learners should answer in their videos or posts. Usually these questions are about what the learner found easy, challenging, or helpful.1 - 2 hours per week outside of class
Assessments Offered
Grades Offered
Students will not receive a traditional grade for this class. However, a certificate of completion is available upon request if the student completes all required assignments, and I am happy to provide written feedback about the student's success and recommendations for next steps.
A handout is provided in each unit. Students may want to print the handout.
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Students are strongly encouraged to upload photos or videos of their assignments to the Outschool classroom. This builds a stronger student-teacher connection and helps students better visualize and show pride in their accomplishments. However, students do not need to show their face or use their voice on camera if it makes them uncomfortable.
I am a strong believer in project-based learning, especially with books. Therefore, most of my classes mix reading, discussions, and hands-on activities. I tend to avoid worksheets, vocabulary quizzes, and traditional lesson plans. I hold a B.S....
Self-Paced Class
$10
weekly or $29 for all content11 pre-recorded lessons
3 weeks of teacher support
Choose your start date
1 year of access to the content
Ages: 13-16