Log In

Minecraft Education: Block Coding

Mrs. Mareeka
Average rating:4.8Number of reviews:(109)
Minecraft Education: Block Coding is an ongoing class where students would learn to code their Agent. The Agent is their sidekick they take with them everywhere they go in Minecraft.

Class experience

US Grade 3 - 6
Beginner Level
This class is taught in English.
Students will build digital fluency skills, promote community, encourage a coding mindset, and develop computational thinking skills while completing Units 1 to 10. 

Unit 1: Computing with Minecraft: The Agency and Basic Moves and The Agent (Sequencing and Variables)
Six activities where learners will learn how to Code the Agent using on-chat commands to move in different directions.

Unit 2: Computing with Minecraft: City Planner ( Coordinates/Positions and Loops)
Three activities where learners will explore new coding blocks and how they can assist them when building in Minecraft.

Unit 3: Computing with Minecraft: Parks and Recreation ( Sequencing, Loops and Variables)
Three activities where learners will expand their knowledge of MakeCode as they code their Agent to build a park in their Minecraft city.

Unit 4: Computing with Minecraft: A Zoo (Loops and Functions) 
Three activities where learners will explore how code can be used to facilitate imagination and creativity. Students will focus on creating code with increasingly complex code while using the BUILDER blocks.

Unit 5: Computing with Minecraft: Wind Power ( Functions and Abstraction)
Three activities where learners will expand on their fluency in coding to create a wind farm.

Unit 6: Coding FUNdamentals 1: Sea Turtle Assistance (Algorithms, sequencing, and loops)
Five activities where learners must clean up sea turtle nesting grounds by coding the Agent. (Algorithms, sequencing, and loops)

Unit 7: Polar Bear Rescue (Sequencing and Conditional loops)
Four activities where learners utilize pseudocode to help them plan out their program to help the polar bear cub find its family. 

Unit 8: Gray Wolves  ( Nested Loops)
Four activities where learners test and code the Agent to secure the livestock at the farm from the gray wolves.

Unit 9: Ganymede & Saturn’s Ring  (Boolean logic)
Five activities where learners utilize Boolean logic in conditionals in their code to obtain rock samples from Ganymede and precious metals from Saturn’s ring.

Unit 10: Running out of time: Dinosaur Run   ( Events and Variables) 
Three activities where learners combine different event blocks to sneak past the dinosaur, navigate through the temple, and use the Time Gate to teleport back.

Homework Offered
Complete unfinished assignments.
1 - 2 hours per week outside of class
Assessments Offered
Formative Assessments An formative assessments will be conducted at the end of each lesson during our reflection time. This assessment compose of 2-4 questions directly related to the lesson just taught. Summative Assessment At the end of the entire lesson series, learns will be provided with a performance-based task to demonstrate their new knowledge and skills learnt.
Grades Offered
- Two devices: 1 for Zoom and 1 for Minecraft Education  
- A notebook or binder, pencil, and an eraser. 
- Access to a printer 
In addition to the Outschool classroom, this class uses:
In this class, we would be using Google Classroom to submit screenshots for evaluation or acknowledgment of work completed. 
Not an official Minecraft product. Not approved or associated with Mojang.
Average rating:4.8Number of reviews:(109)
Hi, I am Mareeka Edwards and I am a proud homeschooling mom with a teaching background as an  Early Childhood Montessori Educator. Before becoming an Educator, I was a Medical Laboratory Technician working on becoming a Chemical Engineer. Due to... 
Group Class


1x per week
60 min

Completed by 8 learners
Live video meetings
Ages: 8-10
3-6 learners per class

SafetyPrivacyCA PrivacyLearner PrivacyTerms
Outschool International
Get The App
Download on the App StoreGet it on Google Play
© 2024 Outschool