$288
for 16 classesCoding Scratch Full Semester Series - Introduction to Scratch: Coding & Gaming
Completed by 42 learners
Ages 9-14
Live Group Course
Live video meetings
1x per week, 16 weeks
2-8 learners per class
55 min
What's included
16 live meetings
14 hrs 40 mins in-class hoursCertificate of Completion
An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 3 meetings or do not participate in showing their work may not be eligible to receive the certificate.Class Experience
US Grade 3 - 6
Beginner - Intermediate Level
This is a 16-Week Semester Series. Classes will meet ONCE every week through the course of the curriculum. Students will embark on an exciting journey into the world of coding and computational thinking through Scratch programming. They will dive into the art of crafting interactive stories, games, and animations, all while honing their problem-solving prowess and logical reasoning abilities. Throughout the course, students will gain a foundational understanding of game design concepts, create their own basic games using Scratch, and delve into the captivating realms of user interaction and game mechanics. It is an immersive learning experience that nurtures creativity and empowers students with essential coding skills. 1:1 Private class option: The curriculum below provides a structured framework. It can be adapted to suit the needs and interests of the students for individualized portfolio development. SCHEDULE Week 1: Introduction to Scratch • Introduction to the Scratch platform and its interface. • Basic concepts: sprites, costumes, backdrops, and scripts. • Basics of creating, saving, and sharing Scratch projects. Week 2-3: Creating Simple Animations • Creating animated stories using sprites and backdrops. • Introduction to movement and animation blocks. • Building simple interactive narratives. Week 4-5: Art and Sound in Scratch • Incorporating art and sound elements into projects. • Introduction to the Paint Editor and Sound Editor in Scratch. Week 6-7: Game Design Basics • Introduction to game design concepts. • Creating basic games using Scratch. • Exploring user interaction and game mechanics. Week 8-9: Conditionals and Control Structures • Understanding conditional statements (if-then-else). • Implementing control structures in Scratch projects. • Building decision-making logic. Week 10-11: Variables and Data Handling • Introduction to variables and their use in programming. • Storing and manipulating data in Scratch. • Creating dynamic projects with variables. Week 12-13: Projects from Scratch • Combining game design with storytelling. • Instructing the player directly and passively. • Story-boarding for game design and how to design coding structures. Week 14-15: Project-Based Learning • Students work on individual projects. • Emphasis on creativity and problem-solving. • Instructor guidance and feedback. Week 16: Final Projects Presentation • Students present their final Scratch projects. • Post discussion on computational thinking concepts. • Reflection on problem-solving skills developed during the course. Students can use what they learned throughout the course in games and animation, starting with Scratch and then later in complex programs. Students will discover how to apply previous Scratch knowledge and basic understanding of animation to longer and more complex projects. _______________________________________ Please read below for frequently-asked questions on our policies: Mandatory Video Check-In Video check-in is mandatory for safety purposes per Outschool policy. Students are required to have their cameras on to allow the teacher to check in and verify each learner. After check-in, students have the option of either turning off their camera or leaving it on, whatever is their preference. Refunds & Missed Classes All of our classes are backed by Outschool’s standard policy. To receive a full refund, parents may withdraw or stop their subscription within 24 hours of payment OR 24 hours before class starts, whichever occurs earlier. No refunds are issued if a learner misses a live meeting. Recordings are made available in each classroom and can be watched at their convenience. Students are always welcome to reach out with any questions and share their work in the classroom. Class Recording Access Learners must JOIN A LIVE CLASS ONCE in order to lift Outschool's safety protocol and unlock access to video recordings of class meetings. Learners who have not attended a live class but need access to the recordings must contact verification@outschool.com to apply for a lifetime verification badge. Learn more about this by going to: https://support.outschool.com/en/articles/4063624-learner-verification Late/ Missed Class All classes will begin on time as long as one learner is in the classroom. In the event that no students are in the classroom at the assigned class time, the teacher will leave a message in the classroom and exit after ten minutes of waiting per Outschool policy. Minimum Enrollment & Class Cancellation A minimum of two learners is required for every class to run. In the event that we have to cancel a class, parents will be notified within 24 hours of class. Learners will have the option of either transferring to a more populated section of the same class or receiving a full refund, whichever is preferred. Technical Difficulties In the event of class delay/ cancellations due to unforeseeable technical issues, all families will be notified and a make-up section will be posted, or a refund will be issued if a make-up class cannot be scheduled.
Learning Goals
By the end of this class, students will have developed a solid foundation in coding and computational thinking through Scratch. They will be proficient in creating interactive stories, games, and animations, demonstrating problem-solving abilities and logical reasoning skills. Additionally, they will have a grasp of fundamental game design concepts, enabling them to design and build basic games with Scratch while exploring user interaction and game mechanics. This learning journey will empower students to apply their newfound coding skills creatively and effectively.
Syllabus
16 Lessons
over 16 WeeksLesson 1:
WEEK 1: Introduction to Scratch
• Introduction to the Scratch platform and its interface.
• Basic concepts: sprites, costumes, backdrops, and scripts.
• Basics of creating, saving, and sharing Scratch projects.
55 mins online live lesson
Lesson 2:
WEEK 2: Creating Simple Animations
• Creating animated stories using sprites and backdrops.
• Introduction to movement and animation blocks.
• Building simple interactive narratives.
55 mins online live lesson
Lesson 3:
WEEK 3: Creating Simple Animations
• Creating animated stories using sprites and backdrops.
• Introduction to movement and animation blocks.
• Building simple interactive narratives.
55 mins online live lesson
Lesson 4:
WEEK 4: Art and Sound in Scratch
• Incorporating art and sound elements into projects.
• Introduction to the Paint Editor and Sound Editor in Scratch.
55 mins online live lesson
Other Details
Parental Guidance
For learners under 13 years old, a parent account is required for software download. Please make sure that your child's account is verified prior to our first class.
Supply List
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard. Software: Scratch (in browser with account or free desktop download) Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a backup instead of saving projects online. Paper Pencil Eraser
Language of Instruction
English
External Resources
In addition to the Outschool classroom, this class uses:
Offered by
Teacher expertise and credentials
Teacher Brittany is a professional artist and illustrator. She holds a BA in Arts with a concentration on Visual Technology. She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development.
For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors
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