In this course, learners will dive into the fundamentals of video game design and development using the Scratch software. The course focuses on key aspects of game creation, from designing characters and backgrounds to implementing basic game mechanics. No prior experience is required, making it an ideal starting point for beginners. Throughout the course, students will progress at a moderate pace, ensuring they grasp essential concepts in both game design and programming. Each lesson builds on the previous one, providing a supportive and collaborative environment where all learners can thrive. By the end of the course, learners will have a solid understanding of game design principles and programming with Scratch.
Gain foundational knowledge of coding principles, such as algorithms, loops, conditionals, and how they work in Scratch.
Learn how to approach problems logically, breaking them down into smaller steps to find effective solutions.
In this introductory lesson, we’ll embark on an exciting journey into the world of Scratch! We'll start by familiarizing ourselves with the Scratch interface, exploring each section one by one to understand its purpose and functionality. By breaking down the interface, students will learn how to access tools and features that will help them create their own interactive projects.
Through this lesson, you’ll gain confidence in using Scratch, setting a solid foundation for your coding journey.
In this exciting lesson, we’ll take our first steps into programming by creating an interactive computer program using Scratch!
Once we grasp the basics, we’ll dive into the hands-on part of the lesson, where we’ll build our very first interactive program. By the end of this session, we’ll have a functioning program that responds to user input and moves characters on the screen.
In this lesson, we’ll take our Scratch program to the next level by adding exciting sounds! Building on the foundation we created in our previous lesson, we’ll explore how to incorporate various sound blocks to enhance the interactivity and enjoyment of our program.
Students will learn how to choose and implement different sound effects and music, making their characters and animations come alive with audio.
In this lesson, we’ll delve into the concept of coordinates and how they are used to move and position sprites on the Scratch screen. Understanding coordinates is essential for creating dynamic and engaging projects, as they determine where our characters and objects appear in the digital space.
We’ll explore how the Scratch coordinate system works, learning about the X and Y axes and how to manipulate sprite positions using coordinate values.
Hardware: Students will need two devices for this class. One device (such as a phone) will be used to view the class on Outschool, while the second device, equipped with a keyboard, will be needed for coding activities. Software: Students will need access to Scratch either through the browser (with an account) or by downloading the free desktop version. Students are encouraged to create a Scratch account at scratch.mit.edu or download the desktop version in advance. Before the first class, it’s helpful to familiarize yourself with how to locate and open the program.
Wesley have extensive experience in 3D design and prototyping, which includes my current role as a 3D Conceptual Designer at 4D Vision LLC since 2018, where I contribute to developing innovative green power technologies through the conceptual design of 3D parts and the creation of animated presentations, acting as a liaison between management and engineering. In 2020, I worked at Creative Unlimited Designs, where I was involved in the conceptual 3D design and 3D printing of prototypes for the Covi-Clip product line. Additionally, I served as a counselor at Steve & Kate's Camp from 2018 to 2019, overseeing camp activities and ensuring a safe environment, including managing outdoor events and supervising an animation room. My foundational experience in 3D design and printer engineering was gained at Mass Ideas Creation, Inc. from 2014 to 2018, where I handled the conceptual design of 3D parts, created animated presentations, and maintained 3D printing equipment for prototyping.