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Tabletop Game Design Course

Create and enhance your own games, inspired by systems like Dungeons & Dragons! New discussions every class.
Mr.Medina
Average rating:
4.9
Number of reviews:
(13)
Class

What's included

8 live meetings
10 in-class hours
Homework
1 hour per week. Every class will end with two short assignments: something to consume and something to create, connecting and affirming class topics.
Grading
If students participate in class discussions and/or projects (accommodating for those who are not public speakers) in addition to completing homework in at least five out of eight classes, I will provide them with a certificate of completion for this class. Additionally, all students will be provided with feedback on their projects alongside ideas and recommendations to pursue based on their individual interests.

Class Experience

Beginner Level
Welcome to the exciting world of tabletop roleplaying game design! 

Whether you're a seasoned adventurer or new to the realm of RPGs, this is your gateway to crafting your very own tabletop gaming universe. Join us as we delve into the art of game system creation, exploring diverse mechanics ranging from traditional dice and cards to unconventional elements like Jenga towers. From discussing renowned systems like dungeons and dragons (both it's great ideas and flaws!) to brainstorming unique worlds and mechanics, we'll journey together through the realms of player agency, risk, and boundless creativity. Step into the realm of imagination and design your own adventure!

By the end of the eight sessions every student will ideally have a complete prototype for their game, fit with mechanics, safety tools, player responsibilities, and considerations towards design (color theory, spacing, accessibility, etc...)

Below is a detailed syllabus outlining each session. Students may register for the full course or select individual classes. While each class builds on the previous ones, necessary context will almost always be provided. The only exception is for the final two classes, where previous classes are required to aptly participate and grow.

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This is an autism, ADHD, and other neurodivergences-friendly classroom. I myself am neurodivergent and this an open space where a student does not need to mask. Miscommunication will not be assumed to be rudeness, and I want curiosity to thrive. I will additionally, joyfully always accommodate best I can if any needs or learning strategies are provided ahead of time.
Learning Goals
Students will utilize color theory, proper spacing, and consider accessibility within designed projects.
Students will critically evaluate well-known RPG systems, identifying their strengths and weaknesses, and discuss how these elements influence gameplay and player engagement.
learning goal

Syllabus

8 Lessons
over 8 Weeks
Lesson 1:
Introduction to Tabletop RPGs: History and Fundamentals
 Explore the history and evolution of tabletop RPGs while delving into their basic principles and core components. Students will have the opportunity to play a variety of games with different mechanics, gaining insights into what makes each system unique. This session will also help you consider and brainstorm the type of game system you would like to create. 
75 mins online live lesson
Lesson 2:
Worldbuilding: Creating Your Game Universe
 Discover techniques for constructing detailed and immersive game worlds using the tenets of creative writing. Students will explore elements such as geography, culture, politics, and economy, crafting rich backdrops for their games. Additionally, we'll play excerpts from various systems that balance detailed worldbuilding with player choice, providing inspiration for your own creations. 
75 mins online live lesson
Lesson 3:
Game Mechanics: An Overview
 Dive into the intricate world of game mechanics, exploring traditional elements like dice and cards alongside concepts such as the issues of kingmaking, player-oriented map making, and providing tips for game balance. This session will examine how these diverse mechanics can shape player interactions and overall gameplay. 
75 mins online live lesson
Lesson 4:
Storytelling Design and Diversity
 Explore the seamless integration of storytelling and game mechanics in tabletop RPG design, emphasizing ethical considerations. This session will delve into how narrative choices and mechanical systems can complement each other to create engaging and meaningful player experiences. Additionally we'll understand the impact of game content on diverse audiences, work towards designing inclusive and respectful games, and address sensitive topics / avoid stereotypes. 
75 mins online live lesson

Other Details

Language of Instruction
English (Level: B1)
External Resources
In addition to the Outschool classroom, this class uses:
  • Photopea
Sources
Great Resources on Tabletop Design: https://www.skeletoncodemachine.com/archive Some Resources on Design Accessibility: - https://medium.com/salesforce-ux/7-things-every-designer-needs-to-know-about-accessibility-64f105f0881b - https://business.scope.org.uk/article/designing-for-people-on-the-autism-spectrum - https://ttrpguniversity.com/accessibility-in-ttrpg-adventure-design/ - https://careerfoundry.com/en/blog/ux-design/beginners-guide-inclusive-design/ - https://openresearch.ocadu.ca/id/eprint/3498/
Joined June, 2023
4.9
13reviews
Profile
Teacher expertise and credentials
Bachelor's Degree in Science from Boston University
I am a STEAM teacher who has 5 years in the field of education teaching middle and highschool. Along my journey I have led several clubs and classes on game design and Dungeons & Dragons. Additionally, in my free time I create my own tabletop games.
One of these games will be featured in the 2024 New Zealand Archeological Annual Conference for archaeology outreach.

Reviews

Live Group Course
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$18

weekly or $140 for 8 classes
1x per week, 8 weeks
75 min

Live video meetings
Ages: 11-16
1-8 learners per class

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