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Scratch Coding Semester 3 - Intermediate Level Focused on Game Design

In this project-based intermediate-level 12-week course, student programmers learn coding concepts and practices by creating interest-driven coding projects using Scratch.
Ms. Sara (STEM Apprentice Academy)
Average rating:
5.0
Number of reviews:
(569)
Star Educator
Class

What's included

12 live meetings
9 in-class hours
Projects
3-6 throughout the class
Assessment
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.

Class Experience

US Grade 4 - 6
Intermediate Level
My style of teaching is very patient, interactive, and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. 

This is a semester-long course lasting 12 weeks. If you are a homeschooler needing the objectives and standards met in each lesson, it can be provided upon request. We will advance each week based on students' progress. 

All class recordings will be automatically shared post-class once a student is verified unless there was a safety concern. If a student misses a class, they are encouraged to watch the recording. Please note that refunds are not provided for missed classes.

****This class is Semester 1 of a 3-semester course and is designed for INTERMEDIATE to ADVANCED level Scratch coders. 

Semester 1: https://outschool.com/classes/scratch-coding-semester-1-beginner-level-axS0toBY#usPFVfH0j3

Semester 2a: https://outschool.com/classes/scratch-coding-semester-2a-beginner-level-focused-on-game-design-Fpy2ibbp

Semester 2b (suggested when students may need more foundational skills before moving on to semester 3): https://outschool.com/classes/scratch-coding-semester-2b-test-your-computational-thinking-skills-0zkyh6bA

Semester 3: https://outschool.com/classes/scratch-coding-semester-3-intermediate-level-focused-on-game-design-gKZgxh4C
______________________________________________________________________

Students should be able to read and navigate a browser and zoom efficiently.
Students who are new to using a computer and reading may need parental assistance during class.

A computer desktop or laptop is preferred over the use of an iPad for Scratch.
☑️Two devices or two monitor displays would be ideal. One to watch instructions on zoom and one to use for coding.
☑️An external mouse is REQUIRED. Please no touchpads.
☑️A physical keyboard is REQUIRED. iPad virtual keyboards will not work.
☑️Scratch 3.0 works offline and can be downloaded from https://scratch.mit.edu/download

Some devices may require the online version found by creating an account here: https://scratch.mit.edu/join Please create a username that does NOT reveal the identity of your student.

Learning Goals

Develop programs with sequences and simple loops, to express ideas or address a problem.
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
learning goal

Syllabus

12 Lessons
over 12 Weeks
Lesson 1:
Ice Cream Shop
 These lessons will walk you through building a game that takes place in an ice cream shop. In this game, customers keep coming in, and the user needs to fill their orders using the requested cone, ice cream flavor, and topping. When the order is filled correctly, points are added to the score. More points are added to the score the faster the order is filled. 
45 mins online live lesson
Lesson 2:
Ice Cream Shop Part 2
 Please see below for a list of Scratch skills covered:
Variables
Random numbers (‘pick random’ block)
Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
Conditional statements
Event handling (the ‘when key pressed’ block)
Looping
Boolean logic (the ‘and’ block) 
45 mins online live lesson
Lesson 3:
Ice Cream Shop Part 3
 Please see below for a list of Scratch skills covered:
Variables
Random numbers (‘pick random’ block)
Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
Conditional statements
Event handling (the ‘when key pressed’ block)
Looping
Boolean logic (the ‘and’ block) 
45 mins online live lesson
Lesson 4:
Scavenger Hunt
 These lessons will walk you through building an RPG or role-playing game. In this game, the main character goes on an adventure, attempting to collect the needed amount of money before the time is up. 
45 mins online live lesson

Other Details

Parental Guidance
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class. For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
Supply List
✅Two Devices:
     ☑️One device for Zoom (laptop, desktop computer, smartphone, or tablet)
     ☑️A second device for coding

✅Scratch 3 Installation (or web browser account):

     ☑️For Computer Users: Ensure Scratch 3 is installed on your device. Download it at https://scratch.mit.edu/download.

    ☑️ For Tablet/iPad Users: Be familiar with accessing https://scratch.mit.edu/ and logging in with a unique username and password. Remind students to keep their login information confidential.

✅External Keyboard and Mouse:
     ☑️Both are required for full functionality.
Language of Instruction
English (Level: A2)
External Resources
In addition to the Outschool classroom, this class uses:
Joined April, 2020
5.0
569reviews
Star Educator
Profile
Teacher expertise and credentials
Pennsylvania Teaching Certificate
Bachelor's Degree in Chemical Engineering from University of California, Santa Barbara
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 

Reviews

Live Group Course
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$360

for 12 classes
1x per week, 12 weeks
45 min

Completed by 21 learners
Live video meetings
Ages: 9-12
3-6 learners per class

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