15 US$
weeklyor 750 US$ for 50 classes
Educación en Minecraft: codificación en bloques
Completado por 7 alumnos
Edades 9-13
Curso grupal en vivo
Videoconferencias en vivo
1 x por semana, 50 semanas
3-6 alumnos por clase
60 min
Qué está incluido
50 reuniones en vivo
50 horas presencialesTarea
1-2 horas por semana. Complete unfinished assignments.Evaluación
Formative Assessments An formative assessments will be conducted at the end of each lesson during our reflection time. This assessment compose of 2-4 questions directly related to the lesson just taught. Summative Assessment At the end of the entire lesson series, learns will be provided with a performance-based task to demonstrate their new knowledge and skills learnt.Experiencia de clase
Nivel de inglés - B1
Grado de EE. UU. 3 - 6
Nivel Beginner
In this engaging, ongoing class, learners aged 8-13 will embark on an exciting coding journey within Minecraft: Education Edition. Guided by their very own Agent—a coding companion—learners will explore how to write code, solve real-world problems, and bring their creative ideas to life in a fun, interactive environment. No prior coding experience is required for this course, making it perfect for young learners interested in both Minecraft and coding. What Your Learner Will Achieve: The class begins with learners getting to know their Agent, learning to program it to move, manage inventory, and perform basic tasks. From there, your learner will help shape their own adventure: Collaborate with Dr. Barwin at the Animal Research Center (ARC), exploring different habitats and learning how coding can be used to address environmental challenges. Or, they can dive into building their very own Minecraft City, designing roads, parks, and buildings to bring their dream world to life. Whether solving environmental challenges or building a bustling virtual city, your learner will develop essential coding skills that inspire creativity, collaboration, and problem-solving. Skills Your Learner Will Develop: Throughout the course, learners will gain key computational thinking and coding skills, such as: Algorithms Sequencing Loops & Nested Loops Conditionals & Nested Conditionals Testing & Debugging Boolean Operators Events & Event Handlers Variables & Functions These skills form the foundation of their programming knowledge, helping them become confident coders and creative thinkers. Class Structure: Each 1-hour class is designed to balance learning with fun. Here’s how a typical class is structured: Discussion (20 minutes): Your learner will be introduced to the day’s coding activity, brainstorming solutions and learning key coding concepts to help them succeed. Programming Time (30-40 minutes): Learners will work independently on their coding tasks, using Google Slides to document their progress with screenshots of their code. This helps them track their growth and complete reflection questions to deepen their understanding. Reflection (5 minutes): As a group, learners will reflect on what they learned, any challenges they faced, and how they overcame them. Badge Challenge: Once a lesson is completed, the next session will challenge learners to earn a badge based on their performance and creativity. Badge Challenge: Throughout the course, learners will have the chance to earn badges for their accomplishments. These badges highlight their growth, creativity, and problem-solving skills: "Master of Speed!": This badge is earned by the learner who excels in the Human vs. The Agent Time Challenge, showing off their speed and accuracy in coding. "Master Builder": Recognizes exceptional creativity in building intricate or complex structures in Minecraft, from roads and parks to entire cities. "MVC (Most Valuable Coder)": Awarded to the learner who stands out for their coding excellence, collaboration, and leadership. This badge celebrates those who help others, find innovative solutions, and make a positive impact on the class. These badges are designed to motivate learners, celebrate their achievements, and add a layer of fun and competition to the course. Class Schedule: Wednesday's at 7:00pm EST ( Slower Pace) Working on Unit 2: Computing with Minecraft: City Planner Wednesday's at 8:00 pm EST Unit 6: Coding FUNdamentals 1: Sea Turtle Assistance Saturday's at 12:50pm EST Working on Unit 2: Computing with Minecraft: City Planner Additional Details: Age Range: This course is designed for learners aged 8-13 with no prior coding experience. Class Size: Limited to 6 learners to ensure personalized attention and support. Missed a Class?: No worries! If your learner misses a class, they can catch up by reading the Lesson PDF and following the instructions. They are also welcome to reach out to me with any questions. Before Class: Make sure to download Minecraft: Education Edition on your device and be ready to log in with the provided information at the start of class. Sign Up Today! Spaces are limited, so sign up early to ensure your learner can join this exciting and educational Minecraft coding journey. Each lesson builds on the previous one, and your learner will develop essential skills that will last a lifetime. No last minute sign-ups.
Metas de aprendizaje
Students will build digital fluency skills, promote community, encourage a coding mindset, and develop computational thinking skills while completing Units 1 to 10.
Unit 1: Computing with Minecraft: The Agency and Basic Moves and The Agent (Sequencing and Variables)
Six activities where learners will learn how to Code the Agent using on-chat commands to move in different directions.
Unit 2: Computing with Minecraft: City Planner ( Coordinates/Positions and Loops)
Three activities where learners will explore new coding blocks and how they can assist them when building in Minecraft.
Unit 3: Computing with Minecraft: Parks and Recreation ( Sequencing, Loops and Variables)
Three activities where learners will expand their knowledge of MakeCode as they code their Agent to build a park in their Minecraft city.
Unit 4: Computing with Minecraft: A Zoo (Loops and Functions)
Three activities where learners will explore how code can be used to facilitate imagination and creativity. Students will focus on creating code with increasingly complex code while using the BUILDER blocks.
Unit 5: Computing with Minecraft: Wind Power ( Functions and Abstraction)
Three activities where learners will expand on their fluency in coding to create a wind farm.
Unit 6: Coding FUNdamentals 1: Sea Turtle Assistance (Algorithms, sequencing, and loops)
Five activities where learners must clean up sea turtle nesting grounds by coding the Agent. (Algorithms, sequencing, and loops)
Unit 7: Polar Bear Rescue (Sequencing and Conditional loops)
Four activities where learners utilize pseudocode to help them plan out their program to help the polar bear cub find its family.
Unit 8: Gray Wolves ( Nested Loops)
Four activities where learners test and code the Agent to secure the livestock at the farm from the gray wolves.
Unit 9: Ganymede & Saturn’s Ring (Boolean logic)
Five activities where learners utilize Boolean logic in conditionals in their code to obtain rock samples from Ganymede and precious metals from Saturn’s ring.
Unit 10: Running out of time: Dinosaur Run ( Events and Variables)
Three activities where learners combine different event blocks to sneak past the dinosaur, navigate through the temple, and use the Time Gate to teleport back.
Programa de estudios
6 Unidades
50 Lecciones
más de 50 semanasUnidad 1: Unit 1: Computing with Minecraft: The Agency
Lección 1:
The Agency: Get Familiar with Your Agent
A lesson on how to utilize Code Builder to program their Agent
60 minutos de lección en vivo en línea
1 tarea
Lección 2:
Maze Runner Challenge 🏃♂️
Design a unique maze and challenge your peers to beat it.
60 minutos de lección en vivo en línea
3 asignaciones
Unidad 2: Unit 2: Computing with Minecraft: City Planner
Lección 3:
Code a Road Network
A lesson on how creating structures with code can take seconds that would normally take hours to build manually.
60 minutos de lección en vivo en línea
1 tarea
Lección 4:
Code a Building
A lesson on programming the Agent to build a house using functions in their code.
60 minutos de lección en vivo en línea
1 tarea
Otros detalles
Lista de útiles escolares
- Two devices: 1 for Zoom and 1 for Minecraft Education - A notebook or binder, pencil, and an eraser. - Access to a printer
Idioma en el que se imparte la clase
Inglés (Nivel: B1)
Recursos externos
Además del aula de Outschool, esta clase utiliza:
Conoce al profesor
Experiencia y certificaciones del docente
Hi, I'm Mareeka Edwards, a proud homeschooling mom with a background in Early Childhood Montessori Education. Before pursuing my passion for teaching, I worked as a Medical Laboratory Technician and was on the path to becoming a Chemical Engineer. However, due to unforeseen circumstances, I had to pause my Chemical Engineering studies. But as they say, "Everything happens for a reason." This led me to open my own tutoring company in 2011, which eventually grew into themed summer camps, a home daycare, and now, online tutoring with Outschool.
Teaching is my passion, and I firmly believe that learning takes many forms. In our home, we’re always exploring new ideas or honing existing skills.
I’m excited to teach Math, Phonics, Reading & Comprehension, Spelling, Coding, and Science classes for learners aged 4 to 12.
In my classroom, learners will have their mics on throughout the session to encourage interaction and collaboration. I kindly ask that everyone raise their hands before answering questions and show respect by not speaking over one another. My goal is to create a classroom environment that feels like home—where learners can be themselves and express their thoughts freely.
Reseñas
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