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Scratch Coding Semester 3 - Test Your Computational Thinking Skills

Class
Sara Moore (she/her)
Star Educator
Average rating:5.0Number of reviews:(536)
In this intermediate-level 12-week course, student programmers will test their skills to review coding concepts and practices by creating interest-driven coding projects using Scratch.

Class experience

US Grade 2 - 4
Intermediate Level
12 lessons//12 Weeks
 Week 1
Lesson 1
Nested Loops: Drawing with Loops
This context-setting lesson introduces loops.
 Week 2
Lesson 2
Nested Loops: Fancy Shapes
In this skill-building lesson, students will create intricate designs. The lesson ends with an opportunity for students to create their own designs.
 Week 3
Lesson 3
Nested Loops: Mini-Project: Draw a Snowflake
This mini-project lesson takes students through a series of exercises to create snowflake
 Week 4
Lesson 4
Functions: Songwriting
This context-setting lesson will help students understand why combining chunks of code into functions can be a helpful practice.
 Week 5
Lesson 5
Functions
In this skill-building lesson, students will begin to understand how functions can be helpful!
 Week 6
Lesson 6
Functions
In this assessment lesson, students will identify and explain functions found in existing code.
 Week 7
Lesson 7
Conditionals
In this skill-building lesson, students will use sensing and If Statements to solve puzzles
 Week 8
Lesson 8
Conditionals
In this skill-building lesson, students will use sensing and If Statements to solve puzzles
 Week 9
Lesson 9
Conditionals
In this assessment lesson, students will identify and explain conditions found in existing code.
 Week 10
Lesson 10
Debug
Students will analyze existing code and use critical thinking skills to find the mistakes in the code.
 Week 11
Lesson 11
Debug
Students will analyze existing code and use critical thinking skills to find the mistakes in the code.
 Week 12
Lesson 12
Debug
Students will analyze existing code and use critical thinking skills to find the mistakes in the code.
Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 
Homework Offered
Assessments Offered
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
Grades Offered
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

BEFORE CLASS, please be sure to have Scratch 3 installed on the device you will be coding with. This will save us class time if everyone is ready to go when class starts. 

Computer users, please download Scratch at https://scratch.mit.edu/download

If a student is using a tablet/iPad, please be sure your student knows how to FIND  https://scratch.mit.edu/, and LOG IN with their own username and password. This should not be shared with the class. Please remind them to keep it confidential.

An external keyboard and mouse will be REQUIRED for all the functions to work properly. 
In addition to the Outschool classroom, this class uses:
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class.

For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy

An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download
This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.

For added engagement, we will be using activities in Nearpod. 
You can read the privacy policy here: https://nearpod.zendesk.com/hc/en-us/articles/360049188592-Nearpod-Privacy-Policy
Star Educator
Average rating:5.0Number of reviews:(536)
Profile
First time Outschoolers can save up to $20 on their first class by using code "SARAM2020"
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Hello! My name is Sara Moore. I am an engineer by education, an entrepreneur in practice, and a community builder at heart. My passions are... 
Group Class

$360

for 12 classes
1x per week, 12 weeks
45 min

Completed by 22 learners
Live video meetings
Ages 7-12
3-4 learners per class

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