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Scratch Jr. Coding Advance Level (Once a Week, 8 Weeks) Level 2

Scratch Coding Semester 2 - Beginner Level Focused on Game Design

Class
Sara Moore (she/her)
Star Educator
Average rating:5.0Number of reviews:(541)
Project-based beginner-level 12-week semester course, student programmers learn coding concepts and practices by creating interest-driven coding projects using Scratch. If your student is not yet a reader, please look at my Scratch Jr classes.

Class experience

US Grade 2 - 5
Beginner Level
12 lessons//12 Weeks
 Week 1
Lesson 1
Racing Game
These lessons will walk you through building a two-player racing game. Please see below for a list of Scratch skills covered: Event handling (using the ‘key pressed?’ block) Creating the smooth movement of a sprite Looping Boolean Logic (the ‘not’ block) Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Creating sensors using the ‘touching’ and ‘touching color’ blocks Conditional statements
 Week 2
Lesson 2
Racing Game Part 2
These lessons will walk you through building a two-player racing game. Please see below for a list of Scratch skills covered: Event handling (using the ‘key pressed?’ block) Creating the smooth movement of a sprite Looping Boolean Logic (the ‘not’ block) Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Creating sensors using the ‘touching’ and ‘touching color’ blocks Conditional statements
 Week 3
Lesson 3
Platform Game
These lessons will walk you through building a platform game. Please see below for a list of Scratch skills covered: Animating sprites Creating the smooth movement of a sprite Looping The address (or ‘x’ and ‘y’ values) of a sprite on the stage Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Creating sensors using the ‘touching’ and ‘touching color’ blocks Conditional statements
 Week 4
Lesson 4
Platform Game Part 2
These lessons will walk you through building a platform game. Please see below for a list of Scratch skills covered: Animating sprites Creating the smooth movement of a sprite Looping The address (or ‘x’ and ‘y’ values) of a sprite on the stage Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Creating sensors using the ‘touching’ and ‘touching color’ blocks Conditional statements
 Week 5
Lesson 5
Monkey Launcher Game
Launch a Monkey across the screen! Can you make it? Please see below for a list of Scratch skills covered: Looping (‘forever’ & ‘repeat’ blocks) Event handling (the ‘when key pressed’ block) Variables Conditional statements Creating a sensor using the ‘touching’ block Boolean logic (the ‘or’ block) Random numbers (‘pick random’ block) Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
 Week 6
Lesson 6
Monkey Launcher Game Part 2
Launch a Monkey across the screen! Can you make it? Please see below for a list of Scratch skills covered: Looping (‘forever’ & ‘repeat’ blocks) Event handling (the ‘when key pressed’ block) Variables Conditional statements Creating a sensor using the ‘touching’ block Boolean logic (the ‘or’ block) Random numbers (‘pick random’ block) Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
 Week 7
Lesson 7
Personality Quiz
Let's build a personality quiz. Please see below for a list of Scratch skills covered: Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Event handling (the ‘when sprite clicked’ block) Conditional statements (‘if’ & ‘if-else’ blocks) Variables Custom blocks (an introduction) Lists (an introduction)
 Week 8
Lesson 8
Personality Quiz Part 2
Let's build a personality quiz. Please see below for a list of Scratch skills covered: Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Event handling (the ‘when sprite clicked’ block) Conditional statements (‘if’ & ‘if-else’ blocks) Variables Custom blocks (an introduction) Lists (an introduction)
 Week 9
Lesson 9
Space Travel Game
Build a game in which a spacecraft is navigated through mountains. These lessons focus on introducing the side-scrolling effect and explaining in detail how to build it in Scratch. Please see below for a list of Scratch skills covered: The address (or ‘x’ and ‘y’ values) of a sprite on the stage Variables Looping Conditional statements Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Creating a sensor using the ‘touching color’ block
 Week 10
Lesson 10
Space Travel Game Part 2
Build a game in which a spacecraft is navigated through mountains. These lessons focus on introducing the side-scrolling effect and explaining in detail how to build it in Scratch. Please see below for a list of Scratch skills covered: The address (or ‘x’ and ‘y’ values) of a sprite on the stage Variables Looping Conditional statements Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Creating a sensor using the ‘touching color’ block
 Week 11
Lesson 11
Guess My Number
These lessons will walk you through building a 'Guess My Number' game. In this game, you have 6 chances to guess a number between 1 and 100. After each guess, the computer tells you whether your number is too high, too low, or exactly right! It introduces the 'Text to Speech' Scratch feature!
 Week 12
Lesson 12
Guess My Number Part 2
Please see below for a list of Scratch skills covered in this course: Variables Random numbers (‘pick random’ block) Keyboard input via the ‘ask and wait’ and ‘answer’ blocks Conditional statements Looping Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Using nested loops to animate sprites Using the ‘Text to Speech’ extension to dynamically output the user’s input
This class is taught in English.
Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 
Homework Offered
Assessments Offered
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
Grades Offered
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

BEFORE CLASS, please be sure to have Scratch 3 installed on the device you will be coding with. This will save us class time if everyone is ready to go when class starts. 

Computer users, please download Scratch at https://scratch.mit.edu/download

If a student is using a tablet/iPad, please be sure your student knows how to FIND  https://scratch.mit.edu/, and LOG IN with their own username and password. This should not be shared with the class. Please remind them to keep it confidential.

An external keyboard and mouse will be REQUIRED for all the functions to work properly. 
In addition to the Outschool classroom, this class uses:
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class.

For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy

An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download
This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
Star Educator
Average rating:5.0Number of reviews:(541)
Profile
First time Outschoolers can save up to $20 on their first class by using code "SARAM2020"
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Hello! My name is Sara Moore. I am an engineer by education, an entrepreneur in practice, and a community builder at heart. My passions are... 
Group Class

$360

for 12 classes
1x per week, 12 weeks
45 min

Completed by 37 learners
Live video meetings
Ages: 7-12
3-8 learners per class

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