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Scratch Camp Part 2: Coding and Animation - Animating Motion

Young Art: Art Education, Fashion Design, Coding
Average rating:4.7Number of reviews:(4,734)
This class will introduce students to motion techniques based on animation principles. Students will animate fluid and dynamic movements that integrate with the gaming background.

Class experience

US Grade 3 - 6
Beginner - Intermediate Level
3 lessons//1 Week
 Week 1
Lesson 1
Pose To Pose: Spin Dash and Uphill Roll With Sonic
Focusing on the basic principle of pose-to-pose, students will draw and animate Sonic curling into a spin dash and then rolling up a hill in 3 key frames and then emphasize the movement by having poses in between. Students will then code the motion in a loop and move Sonic across the screen at a speed matching his animation. A static background with a simple ramp will be added behind Sonic of which students will be using to integrate their animations with an environment in the next class.
Lesson 2
Arc: Flying Through the Sky With Tails
Using the principle of arcs as a building concept, students will continue from Sonic’s spin dash and extend the animation coming off the ramp and flying over a hovering Tails. Sonic in his spin dash ball form will come from the ramp in a U-shape arc over Tails with time in the air through several spaced out frames. Through this, students will understand how to implement the effect of arching motions. The static background from before will be moved up and down behind Sonic and Tails to add a gre
Lesson 3
Timing: Glide With Knuckles
By applying the principle of timing, students will further animate Sonic’s spin dash to include Knuckles flying through it, interrupting his glide and knocking him out in midair. Students will engage this principle by having Sonic and Knuckles move quickly towards impact, stop briefly upon collision, and then quickly fall down. Appropriate timing for this last part of the animation will assure that it is comedic and a great payoff for the amount of action from start to finish. The background wil
Through learning about the major principles of animation and applying them with their favorite characters, students will garner an appreciation for the nuances of animation like smooth movement and creative perspectives in drawing to make scenes look more engaging, as they do simple exercises to create original work through problem solving and practice.
Teacher Brittany is a professional artist and illustrator.  She holds a BA in Arts with a concentration on Visual Technology.  She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development.

For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors
Homework Offered
Assessments Offered
Grades Offered
An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 3 meetings or do not participate in showing their work may not be eligible to receive the certificate.
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard.
Software: Scratch (in browser with account or free desktop download)
Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a "backup" instead of saving projects online only.
In addition to the Outschool classroom, this class uses:
Parental permission is required to create Scratch accounts for children under 13.
Average rating:4.7Number of reviews:(4,734)
At Young Art we believe in passion, creativity, and the power of education.  Our team is committed to inspiring the next generation of young artists, designers, and entrepreneurs to be bold innovators by providing creative and enriching... 
Group Class


for 3 classes
3x per week, 1 week
55 min

Completed by 16 learners
Live video meetings
Ages: 9-14
2-8 learners per class

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