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Scratch Camp Part 3: Coding and Animation - Building Dynamic Background

This class will introduce students to simple programming techniques based on animation principles learned. They will program a single game with a playable character that can move, attack enemies, and collect an item to win a game.
Young Art: Art Education, Fashion Design, Coding
Average rating:
4.7
Number of reviews:
(4,814)
Popular
Class

What's included

3 live meetings
2 hrs 45 mins in-class hours
Certificate of Completion
An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 2 meetings or do not participate in showing their work may not be eligible to receive the certificate.

Class Experience

US Grade 3 - 6
Beginner - Intermediate Level
This is a 3-Day Series. Students will meet 3 times to complete Part 3. 
Please note: Classes will meet 3 times within the same week for Summer Break. 
Basic computer skills like typing, opening and closing programs, saving and exporting files, and mouse maneuvering are prerequisites. For students who have no coding and animation experience, it is required that they have completed Series Part 1 and Part 2 before they join this class. Please see links below:
Part 1: Fundamentals for Beginners
https://outschool.com/classes/scratch-camp-part-1-coding-and-animation-fundamentals-for-beginners-0ak9VANq?refuid=RzeseCIM 
Part 2: Animating Motion
https://outschool.com/classes/scratch-camp-part-2-coding-and-animation-animating-motion-pQ9Px7kd?refuid=RzeseCIM 

In Part 3, students will create a game featuring Minecraft’s Steve in a single-player level which will expand upon the basic concepts of animation and block coding. They will explore the basic program operations in video games that involve independent problem solving skills and utilize the Scratch tools to successfully bring their ideas to life. Through these exercises of creating original interactive projects, students will garner an appreciation for the complexities behind simple game mechanics. Emphasis will be put on the designing, building, problem solving and testing required to complete their projects. 

Day 1 - Setup: Basic Design & Movement Functions
Starting with the basic setup of their game avatar, students will design a Minecraft character and customize it to their liking by adding costumes, accessories and different colors. Once their avatar is established, they will create the different frames needed to show their character’s animated movements. Using a solid level ground in their established world, students will proceed to code the avatar’s motions to move in multiple directions, such as walking left to right and jumping up and down.  

Day 2 - Combat Action: Attacking & Effects 
Students will learn how to make their game avatar interact with the setting, fight against enemies and break various objects. They will create attack frames to show their avatars striking left and right, where they will be able to hit an enemy or object with a sword and show the visible effects of the interaction. Students will understand how to code the game mechanics of motion through constructing actions and their resulting outcomes.

Day 3 - Game Objectives: Collectable Prizes & Endgame Cutscenes
Through further explorations into coding game mechanics, students will learn how to incorporate a main objective or goal into their closed level game play. They will build upon the avatar’s ability to interact with enemies, by creating a collectable item that will be dropped once their opponents are defeated. The avatar can collect and accumulate these items until it fulfills the game’s objective. Upon completion, this will trigger a coded condition causing the level to end and show a congratulatory cutscene for accomplishing the main goal. 

Students can use what they learn throughout the course in games and animation, starting with Scratch and then later in complex programs. Students will discover how to apply previous Scratch knowledge and basic understanding of animation to longer and more complex projects.
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Please read below for frequently-asked questions on our policies:

Mandatory Video Check-In
Video check-in is mandatory for safety purposes per Outschool policy. Students are required to have their cameras on to allow the teacher to check in and verify each learner. After check-in, students have the option of either turning off their camera or leaving it on, whatever is their preference.

Refunds & Missed Classes
All of our classes are backed by Outschool’s standard policy. To receive a full refund, parents may withdraw or stop their subscription within 24 hours of payment OR 24 hours before class starts, whichever occurs earlier. No refunds are issued if a learner misses a live meeting. Recordings are made available in each classroom and can be watched at their convenience. Students are always welcome to reach out with any questions and share their work in the classroom.

Class Recording Access
Learners must JOIN A LIVE CLASS ONCE in order to lift Outschool's safety protocol and unlock access to video recordings of class meetings. Learners who have not attended a live class but need access to the recordings must contact verification@outschool.com to apply for a lifetime verification badge. 
Learn more about this by going to: https://support.outschool.com/en/articles/4063624-learner-verification

Late/ Missed Class
All classes will begin on time as long as one learner is in the classroom. In the event that no students are in the classroom at the assigned class time, the teacher will leave a message in the classroom and exit after ten minutes of waiting per Outschool policy.

Minimum Enrollment & Class Cancellation
A minimum of two learners is required for every class to run. In the event that we have to cancel a class, parents will be notified within 24 hours of class. Learners will have the option of either transferring to a more populated section of the same class or receiving a full refund, whichever is preferred.

Technical Difficulties
In the event of class delay/ cancellations due to unforeseeable technical issues, all families will be notified and a make-up section will be posted, or a refund will be issued if a make-up class cannot be scheduled.
Learning Goals
Students will learn how to program basic operations in video games and understand how sophisticated animation makes interactive media more immersive. Students will be able to create their outlines, scripts, and characters and begin the process of storyboarding complete animation sequences in future projects.
learning goal

Syllabus

3 Lessons
over 1 Week
Lesson 1:
1. Setup: Basic Design & Movement Functions
 Starting with the basic setup of their game avatar, students will design a Minecraft character and customize it to their liking by adding costumes, accessories and different colors. Once their avatar is established, they will create the different frames needed to show their character’s animated movements. Using a solid level ground in their established world, students will proceed to code the avatar’s motions to move in multiple directions, such as walking left to right and jumping up and down. 
55 mins online live lesson
Lesson 2:
2. Combat Action: Attacking & Effects
 Students will learn how to make their game avatar interact with the setting, fight against enemies and break various objects. They will create attack frames to show their avatars striking left and right, where they will be able to hit an enemy or object with a sword and show the visible effects of the interaction. Students will understand how to code the game mechanics of motion through constructing actions and their resulting outcomes. 
55 mins online live lesson
Lesson 3:
3. Game Objectives: Collectable Prizes & Endgame Cutscenes
 Students will learn how to incorporate a main objective or goal into their closed level game play. They will build upon the avatar’s ability to interact with enemies, by creating a collectable item that will be dropped once their opponents are defeated. The avatar can collect and accumulate these items until it fulfills the game’s objective. Upon completion, this will trigger a coded condition causing the level to end and show a congratulatory cutscene for accomplishing the main goal. 
55 mins online live lesson

Other Details

Parental Guidance
Parental permission is required to create Scratch accounts for children under 13.
Supply List
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard.
Software: Scratch (in browser with account or free desktop download)
Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a "backup" instead of saving projects online only.
External Resources
In addition to the Outschool classroom, this class uses:
  • Scratch
4.7
4814reviews
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Profile
Teacher expertise and credentials
Teacher Brittany is a professional artist and illustrator.  She holds a BA in Arts with a concentration on Visual Technology.  She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development.

For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors

Reviews

Live Group Course
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$60

for 3 classes
3x per week, 1 week
55 min

Completed by 7 learners
Live video meetings
Ages: 9-14
2-8 learners per class

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