weekly
Digital Dungeon Master! Learn How to Become a DM for Dungeons and Dragons
Completed by 19 learners
Ages 10-15
Live Group Class
Live video meetings
1x per week
2-5 learners per class
45 min
What's included
1 live meeting
45 mins in-class hours per weekHomework
1 hour per week. Nothing very formal here, but definitely encourage students to continue building their adventures between class sessions! They may not be able to finish everything during our in class time so I encourage them to finish of those weekly projects at least!Class Experience
After a long and dangerous journey, three heroes stand at the edge of a mountain of fire. Their final task, to destroy a mysterious amulet with the power to summon the vengeful Dragon God Tiamat, is at last about to be accomplished! But suddenly, the mountain starts to rumble! From the lava below an enormous Fire Titan emerges and swings a molten arm at the adventurers! Will their quest end here? Or will our heroes triumph once more save the world for certain destruction!? Well that's for your players to decide! As a Dungeon Master we craft the framework of a story that we then get to share with our friends, the people we are playing Dungeons and Dragons with! But how do we go from a quiet little farm town all the way to a fiery mountain with an epic final battle? Over the last several years I have DM'ed countless sessions for my family and friends, as well as more than a year's worth of games right here on Outschool! I've learned some great tools, tips, and tactics for encouraging players to jump into their characters and chart a course through the many trials and adventures we DMs can throw at them. While it might sound intimidating to be a Dungeon Master at first, there are several ways to make your job a little easier and to expand your creativity! In our sessions we will build adventures together, design friendly NPCs, villainous Big Bad Evil Guys (BBEGs), draw out maps both large and small, and most importantly, and craft the framework of a story that you can use on your very next adventure with your own D&D group! Our group sessions have a four week cycle during which time we will focus on a series of topics to help students create their own adventure. I will demonstrate some free to access digital tools that each learner can use (though not required) and have each student create their own version during our class period. They can of course continue working on it throughout the week between our sessions. The Schedule runs as follows: Week 1 - Week of March 4th - Adventure Outline - Week 2 - Week of March 11th - Character Creation - Week 3 - Week of March 18th - Encounter Builder - Week 4 - Week of March 25th - Map Making After the fourth session we will start over for the next month and work on creating new and addition adventures, characters, and maps together. The content need not build and can be taken on an individual, per class basis, however if a student wants to build out a continuous campaign then that is perfectly fine! Occasionally we will have a "Week 5" as we roll through the year and these will be used as Freestyle sessions, we may talk about the rules of the game, how to interact with the other players, brainstorm ideas together, talk about world building or the 'Hero's Journey', or whatever other topics and questions our learners have. Session Types: Adventure Outline - Brainstorm a Small Adventure or Quest - Choose the Setting - Decide the Motivation - Problem and Clues - NPCs, friends and foes - "Victory Conditions" - Loot, Treasure, and Secrets! Character Creation - Choose an NPC to design - Background and Skills - Looks, Design, Color - Plot Hooks Encounter Builder - What kind of encounter? Skill, Social, or Combat - NPC Objectives - Player Objectives - Challenges and Obstacles - Picking the right NPCs or Monsters - "Victory Conditions" - Loot, Treasure, and Secrets! Map Making - What kind of map? World, Regional, Local, Combat - Design Themes - Tone and Clarity - Text, Key, and Labels - When to use Maps I look forward to seeing you soon! If you have any questions about the class please ask away!
Learning Goals
Learn the basics of how to be a Dungeon Master and run your own game of Dungeons and Dragons! Learn how to craft your own story, create interesting characters and NPCs, build your very own combat and skill encounters, and of course, make some awesome maps too!
Other Details
Parental Guidance
Dungeons and Dragons, by its nature, often involves battling, well Dragons! And other creatures that might be considered frightening or scary like trolls, wicked witches, and spiders! In my Outschool D&D sessions and demonstrations I seek to keep everything very PG ( think Brave, Raya and the Last Dragon, classic Star Wars, Harry Potter Books 1-3). That said there is fantasy violence and magic to some degree and some of the monsters can and should be fearsome. I try and guide learners towards the idea that fighting isn't always the solution, but it is a game about tactical combat as well.
Pre-Requisites
I demonstrate a few free online tools to help students learn: Hero Forge (heroforge.com) and Inkarnate (inkarnate.com), both of which you can make a free account with access to a wide variety of content and tools for free.
Supply List
Journal, art book, notepad, paper, pencil, d20 dice, something to write or type with so they can plan their adventure!
External Resources
In addition to the Outschool classroom, this class uses:
Sources
I demonstrate a few free online tools to help students learn: Hero Forge (heroforge.com) and Inkarnate (inkarnate.com), both of which you can make a free account with access to a wide variety of content and tools for free. Neither of these is required! A learner may use a journal, map paper, art book, or some other digital tools that they prefer as well.
Meet the teacher
Teacher expertise and credentials
I've been a Dungeon Master, formally, for the past five years and a player of D&D for much longer. In addition to that I've been running D&D session on Outschool from over a year and have 4 current groups playing! (ask me if you're interested in joining as a player!). I've designed hundreds of characters and NPCs, several dozen maps, and outlined multiyear campaigns for the games I've run.
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