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중급 코더를 위한 스크래치 게임 디자인 7: 아이스크림 가게

아이스크림 가게를 배경으로 한 스크래치 게임을 만들어 보세요. 콘, 맛, 토핑 요청을 충족시켜 고객에게 서비스하세요. 정확도는 점수를 얻고, 지연은 점수를 잃습니다. 코딩하고 재미있게 떠먹을 준비를 하세요!
Ms. Sara (STEM Apprentice Academy)
평균 평점:
5.0
수강 후기 수:
(559)
인기 선생님
수업
재생

무엇이 포함되어 있나요?

3개의 라이브 미팅
수업 2 시간 15 분 시간
학습 평가
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
보고계신 지문은 자동 번역 되었습니다

수업 소개

영어 수준 - 알 수 없음
미국 2학년 - 5학년 학년
레벨 Intermediate
Embark on a journey with this 3-week course that guides you through creating a game set in a fun ice cream shop. Dive into coding as we reveal the step-by-step process of developing a game where a continuous stream of customers arrives at your virtual shop. Your mission? Expertly prepare orders by selecting the appropriate cone, optimal ice cream flavor, and perfect topping. As you become a master of order fulfillment, witness your score elevate with each accurately assembled order. Unleash both your speed and precision to accumulate even more points!

****This class is designed for INTERMEDIATE level Scratch coders.****
DO NOT TAKE THIS CLASS IF YOU HAVE TAKEN SEMESTER 4. This lesson is covered in my Semester 2 class and your child will be repeating if they have already completed semester 4 with me.

Please see below for a list of Scratch skills covered in this course:
-Variables
-Random numbers (‘pick random’ block)
-Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
-Conditional statements
-Event handling (the ‘when key pressed’ block)
-Looping
-Boolean logic (the ‘and’ block)

This class follows a guided instructional approach, aiming for every student to complete a small video game by its conclusion. It's important to note that the class pace accommodates the learning needs of all students. Prior to enrolling, kindly ensure your student possesses a solid understanding of Scratch coding and can navigate the Scratch website effortlessly. Additionally, they should have a Scratch account and be proficient in mouse and keyboard operations (drag/drop, right-click, text selection, copy/paste, and familiarity with shift/backspace/delete/enter keys). If you're uncertain about your learner's proficiency, please feel free to contact me for a discussion. Your thoughtful consideration is appreciated.
______________________________________________________________________
My style of teaching is very patient, interactive, and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. 

This is a multi-week course lasting 3 weeks. We will advance each week based on students' progress. 

The general outline will be as follows:

Lesson 1: Get the Starter Project. Upload the starter project to your Scratch account.
Objectives:
-When the game is first started, display the ‘Opening’ backdrop for 2 seconds, and then switch to the backdrop displaying the ice cream shop.
-Make sure none of the sprites show on the screen when the opening is displayed.
-Make sure only the sprites needed to process a new order show up when the ice cream shop first appears on the screen.
-Randomly select the first customer.

Lesson 2: Generate an Order
Objectives:
-Generate a random order by having the computer randomly pick a cone, an ice cream flavor, and a topping.
-Display the order on the screen.
-Make sure the player first selects a cone, then a flavor, and finally a topping.
-Play the ‘hand clap’ sound when a selection (a cone, a flavor, or a topping) is made.
-Store and display the cone, flavor, and topping being served.

Lesson 3: Check the Order!
Objectives:
-Display the ‘Done’ button on the screen after a topping is selected.
-When the ‘Done’ button is clicked, play the ‘hand clap’ sound, and check the order.
-Show a ‘check’ for an order filled correctly, and an ‘ex’ otherwise. Display for 1 second.
-Increase the score each time the order is filled correctly.
-Randomly select a new customer .
-Give the player more points the faster he/she serves the ice cream.

___________________________________________________________
Please test your devices for compatibility prior to registering for this class. Go here to test: https://scratch.mit.edu/projects/editor/?tutorial=getStarted

Scratch will run in most current web browsers on desktops, laptops, and tablets. The Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser.

*****If using an iPad/tablet, a Bluetooth keyboard and mouse will be required for all the functions to work properly.****

__________________________________________________________
The material in this lesson is licensed through CreateCodeLoad. I ask that you please not publish the game publicly on Scratch. You may take the concepts you learned to publicly share a game you create using your own graphics and code.
학습 목표
Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
학습 목표

강의 계획서

3 레슨
3 주 이상
레슨1:
Lesson 1: Get the Starter Project.
 Objectives:
-When the game is first started, display the ‘Opening’ backdrop for 2 seconds, and then switch to the backdrop displaying the ice cream shop.
-Make sure none of the sprites show on the screen when the opening is displayed.
-Make sure only the sprites needed to process a new order show up when the ice cream shop first appears on the screen.
-Randomly select the first customer. 
45 분 온라인 라이브 레슨
레슨2:
Lesson 2: Generate an Order
 Objectives:
-Generate a random order by having the computer randomly pick a cone, an ice cream flavor, and a topping.
-Display the order on the screen.
-Make sure the player first selects a cone, then a flavor, and finally a topping.
-Play the ‘hand clap’ sound when a selection (a cone, a flavor, or a topping) is made.
-Store and display the cone, flavor, and topping being served. 
45 분 온라인 라이브 레슨
레슨3:
Lesson 3: Check the Order!
 Objectives:
-Display the ‘Done’ button on the screen after a topping is selected.
-When the ‘Done’ button is clicked, play the ‘hand clap’ sound, and check the order.
-Show a ‘check’ for an order filled correctly, and an ‘ex’ otherwise. Display for 1 second.
-Increase the score each time the order is filled correctly.
-Randomly select a new customer .
-Give the player more points the faster he/she serves the ice cream. 
45 분 온라인 라이브 레슨

그 외 세부 사항

학부모 가이드
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class. For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
수업 자료
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

BEFORE CLASS, please be sure to have Scratch 3 installed on the device you will be coding with. This will save us class time if everyone is ready to go when class starts. 

Computer users, please download Scratch at https://scratch.mit.edu/download

If a student is using a tablet/iPad, please be sure your student knows how to FIND  https://scratch.mit.edu/, and LOG IN with their own username and password. This should not be shared with the class. Please remind them to keep it confidential.

An external keyboard and mouse will be REQUIRED for all the functions to work properly.
Outschool 외 필요 앱/웹사이트
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
가입일: April, 2020
5.0
559수강 후기
인기 선생님
프로필
교사 전문성 및 자격증
펜실베니아 교직증명서
학사 학위 화학 공학 University of California, Santa Barbara에서
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 

리뷰

실시간 그룹 수업
공유
3 회 수업에

US$90

3주 동안 주당 1회
45분

3 명의 학생이 수업을 완료함
실시간 화상 수업
연령: 8-12
수업당 학습자 1-6 명

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