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스크래치 코딩 1학기 - 초급 레벨

이 프로젝트 기반 초보자 12주 과정에서 학생 프로그래머는 Scratch를 사용하여 관심 중심 코딩 프로젝트를 만들어 코딩 개념과 관행을 배웁니다. 학생이 아직 독자가 아니라면 저의 Scratch Jr 수업을 살펴보세요.
Ms. Sara (STEM Apprentice Academy)
평균 평점:
5.0
수강 후기 수:
(569)
인기 선생님
수업

무엇이 포함되어 있나요?

12개의 라이브 미팅
수업 9 시간
프로젝트
주당 1시간. 수업 중 7회 이상
학습 평가
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
보고계신 지문은 자동 번역 되었습니다

수업 소개

영어레벨 - A2
미국 2학년 - 5학년 학년
레벨 Beginner
If semester 1 is not currently available, students may join semester 2 and be successful. Semester 2 is beginner level but focuses on game design coding.

My style of teaching is very patient, interactive, and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. 

This is a semester-long course lasting 12 weeks. If you are a homeschooler needing the objectives and standards met in each lesson, it can be provided upon request. We will advance each week based on students' progress. 

All class recordings will be automatically shared post-class once a student is verified unless there was a safety concern. If a student misses a class, they are encouraged to watch the recording. Please note that refunds are not provided for missed classes.

****This class is Semester 1 of a 3-semester course and is designed for NOVICE to BEGINNER level Scratch coders. 

Semester 1: https://outschool.com/classes/scratch-coding-semester-1-beginner-level-axS0toBY#usPFVfH0j3

Semester 2a: https://outschool.com/classes/scratch-coding-semester-2a-beginner-level-focused-on-game-design-Fpy2ibbp

Semester 2b (suggested when students may need more foundational skills before moving on to semester 3): https://outschool.com/classes/scratch-coding-semester-2b-test-your-computational-thinking-skills-0zkyh6bA

Semester 3: https://outschool.com/classes/scratch-coding-semester-3-intermediate-level-focused-on-game-design-gKZgxh4C
______________________________________________________________________

Students should be able to read and navigate a browser and zoom efficiently.
Students who are new to using a computer and reading may need parental assistance during class.

A computer desktop or laptop is preferred over the use of an iPad for Scratch.
☑️Two devices or two monitor displays would be ideal. One to watch instructions on zoom and one to use for coding.
☑️An external mouse is REQUIRED. Please no touchpads.
☑️A physical keyboard is REQUIRED. iPad virtual keyboards will not work.
☑️Scratch 3.0 works offline and can be downloaded from https://scratch.mit.edu/download

Some devices may require the online version found by creating an account here: https://scratch.mit.edu/join Please create a username that does NOT reveal the identity of your student.

학습 목표

Develop programs with sequences and simple loops, to express ideas or address a problem.
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
학습 목표

강의 계획서

12 레슨
12 주 이상
레슨1:
Introduction to the platform. X-Y Coordinates
 Add sprites and backgrounds. Learn how to save a project. Follow other Scratch coding students.

In Scratch coding, learning about x and y coordinates empowers students to precisely position and animate sprites, fostering spatial awareness and computational thinking skills. 
45 분 온라인 라이브 레슨
레슨2:
Jump Scare Slideshow
 Coders learn how to create a jump scare slideshow as a fun prank. The purpose of this project is to introduce using control blocks to cycle through backdrops and eventually create a jump scare. 
45 분 온라인 라이브 레슨
레슨3:
Animate Your Name or a Word Part 1
 In this introductory project, coders create their names using letter sprites and use code to animate each letter when clicked. The purpose of this project is to introduce coders to creating simple algorithms using a small number of blocks in Scratch. 
45 분 온라인 라이브 레슨
레슨4:
Animate Your Name or a Word Part 2
 We will continue the previous project and animate the letters when clicked to make a sound and move. 
45 분 온라인 라이브 레슨

그 외 세부 사항

학부모 가이드
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class. For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
사전 요구 사항
1st grade reading level or higher. Students should be able to navigate a browser, computer apps and zoom efficiently. Understand how to use a mouse or touchpad.
수업 자료
✅Two Devices:
     ☑️One device for Zoom (laptop, desktop computer, smartphone, or tablet)
     ☑️A second device for coding

✅Scratch 3 Installation (or web browser account):

     ☑️For Computer Users: Ensure Scratch 3 is installed on your device. Download it at https://scratch.mit.edu/download.

    ☑️ For Tablet/iPad Users: Be familiar with accessing https://scratch.mit.edu/ and logging in with a unique username and password. Remind students to keep their login information confidential.

✅External Keyboard and Mouse:
     ☑️Both are required for full functionality.
 등록 시 1개의 파일을 볼 수 있어요.
수업 진행 언어
영어 (레벨: A2)
Outschool 외 필요 앱/웹사이트
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
출처
Scratch 3.0 works offline and can be downloaded from https://scratch.mit.edu/download Some devices may require the online version found by creating an account here: https://scratch.mit.edu/join Please create a username that does NOT reveal the identity of your student.
가입일: April, 2020
5.0
569수강 후기
인기 선생님
프로필
교사 전문성 및 자격증
펜실베니아 교직증명서
학사 학위 화학 공학 University of California, Santa Barbara에서
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 

리뷰

실시간 그룹 수업
공유
12 회 수업에

US$360

12주 동안 주당 1회
45분

61 명의 학생이 수업을 완료함
실시간 화상 수업
연령: 7-10
수업당 학습자 3-6 명

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