What's included
13 live meetings
16 hrs 15 mins in-class hoursHomework
1 hour per week. Though I have plenty of time planned in-class for young artists to complete their work, some young artists may find that they need extra time outside of class to practice or complete their work. It is important that they have a fully finished inspiration board and character sheet for our critique in the final lesson.Assessment
To remove the stress of what is sometimes a very daunting course of study, your learners will not have tests, quizzes, or formal grades in the class. Instead, I utilize positive verbal critiques to provide feedback and encourage improvement. However, if grades are requested I will provide them via rubrics that will suggest a grade. Learners progress will be gauged by the completion of their assignments, execution of techniques, contributions in critique sessions, and their class presence (being on-time, listening when I am speaking, and how they communicate with peers).Class Experience
Everyday young artists are inspired by characters that dance across screens and play among pages. Almost every creative has tried their had at developing their own imaginative worlds with their own stories and characters. But, creating a well-developed, interesting character with a clear, expressive design can be much more difficult than what most realize. There’s a reason why characters like Mickey Mouse, Bart Simpson, SpongeBob, Cinderella, and Sailor Moon are so iconic and others are barely mentioned. The simple manipulation of shapes or thoughtfully constructed color palette can make a huge difference in making character design compelling! In this course, I aim to teach young artists how to design successful characters with easy, logical steps that will apply to any style or story. WHAT TO EXPECT: In this course, young artists and designers will learn how to build effective character designs that tell a story, just from their design! We will go over fundamental drawing skills, analyze successful characters along with learners' favorites to understand what really makes a design work, learn about key design concepts, practice creating interesting characters and bodies with a variety of fun exercises, and develop a successful character creation process that will help young artists design characters effectively well beyond the scope of the class. Our final project consists of building a character from scratch, starting with researching and building an inspiration board and ending with a fully designed character sheet. I will use brief lectures, sometimes assisted by PowerPoint presentations, but mostly this course will consist of live drawing demos and young artists practicing concepts through drawing. I will share some website resources, but only through Zoom's screen share feature. BACKGROUND KNOWLEDGE: No background knowledge is required, but young artists with basic drawing skills will get the most out of this course. I recommend my course How to Draw: Foundations if your young artist is completely new to art. LESSON SUMMARY: Lesson 1: Drawing Fundamentals In our first lesson, we will begin with introductions to the course and ourselves so that everyone has clear expectations for the class, and we can get to know each other. Our first exercise will be a series of blind-contour drawings at various intervals which will help young artists develop their observational and hand-eye coordination skills. Once our hands and eyes are warmed up, we will proceed to practicing drawing the basic forms of spheres, boxes, and cylinders. With these three forms, learners can construct anything they might wish to draw through the process of simplification which we will review with our third exercise: simple object drawing. During the third exercise, I will discuss basic drawing processes such as incorporating line variation and shading into a work. Lesson 2: Analyzing Successful Character Design The second lesson will begin by introducing key concepts in character design (proportion, shape, balance, contrast, form, unity, variety, silhouette, color) using a simple PowerPoint presentation. Each of these concepts will be demonstrated through examples of classic, notable character designs that learners will be asked to analyze. For example, we will look at Chris Sanders concept art for Lilo & Stitch characters. Young artists may note how Lilo and Stitch have very similar proportions and shapes, but their silhouettes are strikingly different. Lesson 3: Simple Design with Household Objects In our third lesson, young artists will draw quick and simple characters using inspiration from randomly selected household objects that vary in size and shape. Learners will first simplify the object into its basic shapes and forms, then use those shapes as a basis for constructing character designs. They will be encouraged to think creatively about their designs and to reflect on our key concepts of character design, ensuring they utilize the concepts as they draw. Young artists will also be challenged to re-imagine the same object multiple times to stretch their imagination and help them understand the many possibilities within simple shapes! Lesson 4: Developing Gesture Gesture drawings are those messy, exaggerated drawings that attempt to capture the most basic shapes and movements of a figure. They are initial impressions of what the figure is doing. Good gestures come with experimentation, exaggeration, looseness, and practice! The gesture of a character is essential for creating attitude and life within a character. Our fourth lesson will be a quick introduction to the gesture drawing process that will emphasize the first two steps of gesture: action line and landmarks. I will demonstrate how to draw a gesture and explain each step. Young artists will be encouraged to draw along. Once the demo has concluded, we will move to Line-of-Action.com, one of many online tools designed to help artists practice figure and gesture drawing. All the figures we draw will be clothed, but some images may not be appropriate for all learners. Please investigate this website before enrolling your artist in this course. Lesson 5: Design over Gesture Now that learners are confident in the five steps of gesture drawing and can easily find the action or motion lines of a form, we must practice gestures more fully. This class is designed to help learners flex that gesture drawing muscle through an entire lesson of gesture drawing practice and design characters based on that movement and expression. Knowledge of the five steps of gesture drawing and how the human body works is required. This class will emphasize expressing the motion and clarity of the figure. Once we have built a library of models, young artists will use those models as bases to build their characters from.. This will exemplify how gestures are not only a fantastic exercise for building important art skills and expressive characters, but how gestures can be used a library of models or poses to draw characters on to! Lesson 6: Simplified Faces Our sixth lesson begin with a brief PowerPoint lecture that will detail basic proportions and landmarks of the human face. Students will need to know where to look to successfully observe and draw the face. After the brief lecture, I will demonstrate how to construct a simple face using those landmarks and proportions. For the rest of class, we will practice drawing simplified faces using various fun and interesting shapes. Lesson 7: Building Caricatures & Expressions In our next lesson, I will introduce young artists to a new resource, earthsworld.com. Earthsworld.com is a catalog of candid portrait photographs of people at various fairs and festivals across the US. These candid shots are perfect references for drawing interesting caricatures as they capture a wide variety of everyday people. While screen-sharing a reference from earthsworld.com, I will lead learners through how to build a thoughtful and interesting caricature with similar concepts and processes to what we have learned! Drawing caricatures will also help learners develop a sense for drawing expressions Lesson 8: Let’s Review & Practice This lesson will begin with a review of the concepts we have learned so far. Young artists will warm up with a blind-contour drawing and practicing simple forms. Then, we will analyze character concept art together to review our key concepts of character design. Finally, we will end our review by doing another quick character drawing based on a household object. Once our review is complete, learners will begin to work on their prompt challenge! Each prompt will be randomly selected. Young artists will have ten minutes to draw a character based on the prompt. Their drawings should be simple, but effective, and consider all the key concepts. This challenge will encourage learners to think quick, practice brainstorming ideas, and prioritize simplicity. Lesson 9: Developed Design In our ninth lesson, we will begin by tackling a key concept we have been slightly neglectful of: color! In our discussion of color, we will examine common color meanings and how to build a tasteful palette. I will emphasize the importance of thoughtful color choices and describe how value and color affect each other. Once we have discussed effective color strategy, the rest of our discussion will be focused on the other various details learners may have questions about, such as clothing, texture, and other elements. Young artist should come prepared with questions to this class! Lesson 10: Inspiration Boards & Research In our next lesson, learners will be tasked with researching and developing an inspiration board for their character. Research is an essential part of any good design. For example, if we have a character that is a medieval princess, it would be important to research what kind of dress, hairstyles, accessories, gestures, and expressions a person from that time may have. Young artists will collect and organize their research on an inspiration board. Lesson 11: Planning it Out The 11th lesson will give young artists the time and space they need to compose their sheet and practice drawing their character. During this lesson, learners will be encouraged to explore their character design thoroughly by working outside their initial ideas, playing with proportion, ensuring the design is readable from a distance and from the silhouette, and drawing the character with every key concept in mind. As they move through this process, they should develop a sense for what really works and be able to construct a consistent design. Lesson 12: Refining Matters & Finishing Up Young artists have put a lot of hard work into their characters and final project so far. Our last lesson will be dedicated to giving young artists the time to refine their designs and character sheets. This is a great time for them to ask any lingering questions they may have, share their work for feedback with peers and myself, and put the finishing touches on their works. I will guide them how to self-check their work. Lesson 13: Show & Tell For the final lesson in this course, young artists will be asked to share and critique their works. Critique is an essential part of the character design process, especially if the learner is interested in pursuing design as a career. We will begin by reviewing our a Critique Guide that will give young artists the structure to frame their conversations. Then, each learner who wishes to participate will share character design sheet, give an artist’s statement, and receive critiques from each of their classmates. The goal of the final critique is to allow learners to practice utilizing the vocabulary they have been working with over the duration of the course, master giving and receiving criticism, and be able to respond and engage with each other’s works.
Learning Goals
Lesson 1: Drawing Fundamentals
o Understand how to vary line
o Draw several blind-contours
o Practice observational and hand-eye coordination skills
o Practice drawing simple shapes and forms
o Draw a simple object
o Review shading concepts
Lesson 2: Analyzing Successful Character Design
o Develop reference library for successful character deigns
o Learn about key concepts in character design (proportion, shape, balance, contrast, form, unity, variety, silhouette, color)
o Analyze successful characters
o Take notes on important aspects of character design!
Lesson 3: Simple Design with Household Objects
o Learn to take inspiration from your environment
o Practice managing proportion and shape in character design
o Think creatively about how to turn simple household objects into interesting characters
o Stretch the imagination by drawing the same object multiple times
Lesson 4: Developing Gesture
o Learn how to do a gesture drawing
o Practice gestures to build observation skills, understanding of anatomy and proportion, and create expression in a character
Lesson 5: Design over Gesture
o Practice gesture drawing
o Develop good gesture drawing skills
o Learn how effective and important gestures are to drawing characters
Lesson 6: Simplified Faces
o Understand basic proportions & landmarks of the human face
o Know how to measure using your fingers or a pencil
o Be comfortable with drawing simplified faces
o Have drawn several simple, shape based faces
Lesson 7: Building Caricatures & Expressions
o Understand basic proportions & landmarks of the human face
o Know how to measure using your fingers or a pencil
o Be comfortable with drawing simplified faces
o Have drawn several simple, shape based faces
Lesson 8: Let’s Review & Practice
o Review & Practice previous learned concepts such as:
o Landmarks and proportions of the face
o How to simplify figures and faces
o Key elements of character design (proportion, shape, balance, contrast, form, unity, variety, silhouette, color)
o Prioritize those elements of character design that the young artist have not focused on yet
Lesson 9: Developed Design
o Learn common color meanings and how they vary
o Learn how to design a successful color palette
o Learn how to use value and color effectively
o Practice creating color-focused character design
Lesson 10: Inspiration Boards & Research
o Learn how to build an inspiration board
o Research and develop an idea for a character
o Collect inspiration materials to put onto the inspo board
o Begin developing an inspiration board
Lesson 11: Planning it Out
o Plan a thoughtful layout for the character sheet
o Being drawing out the character sheet
Lesson 12: Refining Matters & Finishing Up
o Plan a thoughtful layout for a character sheet
o Put character sheet together
o Finish designing and drawing the character turn around
Lesson 13: Show & Tell
o Learn how to give and receive critique
o Practice critique
o Show off your work!
Syllabus
13 Lessons
over 13 WeeksLesson 1:
Lesson 1: Drawing Fundamentals
In our first lesson, we will begin with introductions to the course and ourselves so that everyone has clear expectations for the class, and we can get to know each other. Our first exercise will be a series of blind-contour drawings at various intervals which will help young artists develop their observational and hand-eye coordination skills. Once our hands and eyes are warmed up, we will proceed to practicing drawing the basic forms of spheres, boxes, and cylinders.
75 mins online live lesson
Lesson 2:
Lesson 2: Analyzing Successful Character Design
The second lesson will begin by introducing key concepts in character design (proportion, shape, balance, contrast, form, unity, variety, silhouette, color) using a simple PowerPoint presentation. Each of these concepts will be demonstrated through examples of classic, notable character designs that learners will be asked to analyze. For example, we will look at Chris Sanders concept art for Lilo & Stitch characters.
75 mins online live lesson
Lesson 3:
Lesson 3: Simple Design with Household Objects
In our third lesson, young artists will draw quick and simple characters using inspiration from randomly selected household objects that vary in size and shape. Learners will first simplify the object into its basic shapes and forms, then use those shapes as a basis for constructing character designs. They will be encouraged to think creatively about their designs and to reflect on our key concepts of character design, ensuring they utilize the concepts as they draw.
75 mins online live lesson
Lesson 4:
Lesson 4: Developing Gesture
capture the most basic shapes and movements of a figure. They are initial impressions of what the figure is doing. Good gestures come with experimentation, exaggeration, looseness, and practice! The gesture of a character is essential for creating attitude and life within a character.
Our fourth lesson will be a quick introduction to the gesture drawing process that will emphasize the first two steps of gesture: action line and landmarks.
75 mins online live lesson
Other Details
Parental Guidance
Please note that this course uses online photo references for figure drawing purposes. These references are pulled from one primary photobank, Line of Action, that may include content that is inappropriate for your learner. All models shown in the class are clothed. It is up to YOU to decide if this content is appropriate for your learner. I strongly recommend investigating Line of Action.com for yourself before signing up for this course.
Supply List
MATERIALS This is a multi-media course that only requires a pencil, paper, and something to color with (colored pencils, markers, crayons, etc.). I will use a variety of media throughout the course, including graphite pencils, alcohol markers, colored pencils, and digital tools like Clip Studio Paint or Krita. Young artists are welcome to use any tools or mediums they like for this course, and I encourage them to experiment with a bunch of different tools. I provide several PDFS for this course: - A syllabus with full lesson plans and expectations: NonsenseCharacterDesign.pdf (170 KB) - Basic anatomy references for young artists: BasicAnatomyReferences.pdf (2 MB) - A policies and requirements packet that reviews Outschool class procedures: PoliciesandRequirements2023.pdf (110 KB) - A critique guide to help guide self-critique and to use for our final class: CritiqueGuide.pdf (658 KB) -A glossary
5 files available upon enrollment
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Teacher expertise and credentials
I am delighted to be able to offer classes that emphasize fine art techniques through the lens of observational drawing. Observational art is a method of learning to draw with three principles in mind: understanding of the subject, building looking skills, and practice of artistic technique. Through this method and practice, learners can draw anything. Completion of my courses will result in a learner who is engaged with art and understands basic art technique. Even students who are not aspiring artists have much to gain from drawing, including improvement of hand-eye coordination and hand dexterity skills.
Along with my bachelor’s degree in art history and studio art from a premier liberal arts institution in Ohio, I also have been teaching since 2016. My online teaching career began on Outschool in 2017. I have taught homeschoolers, unschoolers, and undergraduate students of all ages. My background in art history means that my classes are created with an understanding of historical precedence- I’m teaching what I know works! Many of my classes include examples of important artworks from masters for students to examine and learn skills from. In addition, my many years of teaching art have helped me curate concise and logical drawing curriculum that young artists can easily pick up and apply to their work. Every art class I teach hopes to provide learners with all the knowledge and support they need to grow as an artist.
Reviews
Live Group Course
$22
weekly or $280 for 13 classes1x per week, 13 weeks
75 min
Completed by 1 learner
Live video meetings
Ages: 10-14
3-6 learners per class