Outschool
Open currency, time zone, and language settings
Log In

How to Run Wild Beyond the Witchlight as a Dungeon Master!

Help your Dungeon Master skills shine with our "How to Run Wild Beyond the Witchlight" course. This class breaks down the "Wild Beyond the Witchlight" adventure module, providing detailed insights and strategies to run it successfully.
Beth Stone
Average rating:
5.0
Number of reviews:
(108)
Class

What's included

8 pre-recorded lessons
6 weeks
of teacher support
1 year access
to the content
Projects
4+ hours per week. included
Certificate of Completion
included

Class Experience

Intermediate - Advanced Level
This interactive course is designed for experienced Dungeon Masters looking to run "The Wild Beyond the Witchlight" adventure module. 

Each session will function like a book club, breaking down chapters and locations to provide a deep understanding of the material. 

We'll cover key NPCs, plot points, and strategies for engaging storytelling. 

The course is structured to support ADHD learners, with clear, concise instructions and interactive activities. 

Participants will learn the basics of how to use digital tools like D&D Beyond to manage their campaigns effectively. For more on running digital games, see my course on the topic.
Learning Goals
Master the content and structure of "The Wild Beyond the Witchlight" adventure module. Get comfortable referencing the official material.
Develop strategies for engaging storytelling and player management.
learning goal

Syllabus

8 Lessons
over 6 Weeks
Lesson 1:
Introduction to Wild Beyond the Witchlight
 Overview of the adventure, key themes, and campaign structure. 
Lesson 2:
The Witchlight Carnival
 Detailed discussion of the first chapter (must be read or referenced before or during the lesson), focusing on key NPCs, events, and locations. 
Lesson 3:
Into the Feywild
 Understanding the transition to the Feywild, exploring Chapter 2: Hither (must be read or referenced before or during the lesson). 
Lesson 4:
Navigating Thither
 Insights and strategies for running Chapter 3: Thither (must be read or referenced before or during the lesson). 

Other Details

Learning Needs
Designed to be ADHD-friendly with structured lessons, clear instructions, and engaging activities to support focus and understanding.
Parental Guidance
None required.
Pre-Requisites
Participants must own "The Wild Beyond the Witchlight" adventure book, either digitally or in print. Students must also be familiar with playing D&D.
Joined October, 2020
5.0
108reviews
Profile
Teacher expertise and credentials
Instructor has extensive experience running D&D campaigns (over 1,000 and counting) and a deep understanding of "The Wild Beyond the Witchlight" adventure module. 

Reviews

Self-Paced Class
Share

$25

weekly or $146 for all content
8 pre-recorded lessons
6 weeks of teacher support
Choose your start date
1 year of access to the content

Choose your start date
Ages: 9-18

Not Accepting Enrollments
About
Support
SafetyPrivacyCA PrivacyLearner PrivacyManage Data PreferencesTerms
Financial Assistance
Get The App
Download on the App StoreGet it on Google Play
© 2024 Outschool