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How to Run Wild Beyond the Witchlight as a Dungeon Master!
New class
Ages 9-18
Self-Paced Class
8 pre-recorded lessons
6 weeks of teacher support
Choose your start date
1 year of access to the content
Enroll Now, Start Anytime
Go at your own pace
Your learner can start learning when they want and progress at the speed that works best for them.Start when you want.
Learn at your own pace
Access course material for a full year.
Get hands-on support from teacher.
What’s included
8 pre-recorded lessons
6 weeks
of teacher support1 year access
to the contentProjects
4+ hours per week. includedCertificate of Completion
includedClass Experience
Intermediate - Advanced Level
This interactive course is designed for experienced Dungeon Masters looking to run "The Wild Beyond the Witchlight" adventure module. Each session will function like a book club, breaking down chapters and locations to provide a deep understanding of the material. We'll cover key NPCs, plot points, and strategies for engaging storytelling. The course is structured to support ADHD learners, with clear, concise instructions and interactive activities. Participants will learn the basics of how to use digital tools like D&D Beyond to manage their campaigns effectively. For more on running digital games, see my course on the topic.
Learning Goals
Master the content and structure of "The Wild Beyond the Witchlight" adventure module. Get comfortable referencing the official material.
Develop strategies for engaging storytelling and player management.
Syllabus
8 Lessons
over 6 WeeksLesson 1:
Introduction to Wild Beyond the Witchlight
Overview of the adventure, key themes, and campaign structure.
Lesson 2:
The Witchlight Carnival
Detailed discussion of the first chapter (must be read or referenced before or during the lesson), focusing on key NPCs, events, and locations.
Lesson 3:
Into the Feywild
Understanding the transition to the Feywild, exploring Chapter 2: Hither (must be read or referenced before or during the lesson).
Lesson 4:
Navigating Thither
Insights and strategies for running Chapter 3: Thither (must be read or referenced before or during the lesson).
Other Details
Learning Needs
Designed to be ADHD-friendly with structured lessons, clear instructions, and engaging activities to support focus and understanding.
Parental Guidance
None required.
Pre-Requisites
Participants must own "The Wild Beyond the Witchlight" adventure book, either digitally or in print. Students must also be familiar with playing D&D.
Supply List
"The Wild Beyond the Witchlight" adventure book (digital or print)
External Resources
In addition to the Outschool classroom, this class uses:
Sources
D&D Beyond, TTRPG University, The Wild Beyond the Witchlight adventure book from Wizards of the Coast
Meet the teacher
Reviews
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