weekly
or for 20 classes
Coding Web-Based Mystery Game in Elm!
Completed by 3 learners
Ages 9-14
Live Group Class
Live video meetings
2x per week, 10 weeks
3-6 learners per class
60 min
What's included
20 live meetings
20 in-class hoursClass Experience
What will be taught? Coding and the math behind it in order to create a web-based mystery game and interactive programs. What topics will you cover? Week 1: Introduction to game design Week 2: Designing game narrative Week 3: Character design Week 4: Game map design Week 5: Create game characters Week 6: Create backgrounds Week 7: Create extra assets Week 8: Combine game assets Week 9: Final game tweaks Week 10: Game presentation How is your class structured? We will cover new topics in the first 25 minutes, and children will use the rest of the class to perfect their creations. Children will be encouraged to set goals which will take several weeks to complete, and topics will be reorganized to help them reach their goals. How will you teach? The instructor introduces a topic as a how-to and the children then try to duplicate it and then make their own version. How much will learners get to interact with you and each other? Working in a small group, each child will get a chance to ask questions, and where appropriate other children will be encouraged to explain their understanding of the problem and solution. Younger children often want to discuss their work in detail, and time will be taken to allow this because it is important to develop general communication skills and especially technical communication skills. Any required experience or knowledge learners need? They must have completed the intro Start Creating with Code.
Learning Goals
Children will deepen their understanding of coding by creating a mystery game and interactive applications from basic shapes and transformations together with animations and game designs.
Other Details
Parental Guidance
To access the Elm Coding Platform, please agree to the privacy policy at the bottom of this website and follow the pop-up link:
https://stablfoundation.org/privacy.html
Each child will need an account to access the Elm Coding Platform. Please use the username and password given when you register for the introduction class (Start Creating With Code in Elm!)
External Resources
In addition to the Outschool classroom, this class uses:
Offered by
Teacher expertise and credentials
Our coding curriculum, designed at McMaster University and tested in hundreds of schools, is designed to
(1) introduce Algebraic Thinking so children are primed to succeed in high school algebra,
(2) build problem-solving, team-working skills and self-confidence, and
(3) be fun!
We can do all these things by starting to draw with 2D shapes in the first minute, building on the knowledge they already have about shapes, colours, transformations and symmetry, and teaching them that coordinates are easy to learn and a really fun way to create animations.
Founded by Professor Christopher Anand and members of McMaster Start Coding (https://outreach.mcmaster.ca), our non-profit is the first step in our journey to teach the next billion coders! We use our own open-source graphics library in the Elm programming language modelled on algebraic notation. This will prepare children for the leap to high school algebra–the gateway to careers in STEM.
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