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Coding Scratch Full Semester Series - Introduction to Scratch: Animation
Class experience
US Grade 3 - 6
Intermediate Level
This is a 16-Week Semester Series. Classes will meet ONCE every week through the course of the curriculum. Students will embark on an immersive learning journey into the realm of animation using Scratch. They will delve into the art of storytelling through dynamic animated characters and scenes, all while mastering the fundamental concepts of Scratch programming to breathe life into their creative visions. They will harness the power of Scratch's versatile blocks to control sprite motion,...
16 lessons//16 Weeks
Week 1Lesson 1Introduction to ScratchIntroduction to Scratch platform and interface.Week 2Lesson 2Introduction to ScratchBasics of creating, saving, and sharing Scratch projects.Week 3Lesson 3Understanding Animation PrinciplesIntroduction to animation principles (timing, spacing, squash and stretch, etc.).Week 4Lesson 4Understanding Animation PrinciplesCreating simple frame-by-frame animations.Week 5Lesson 5Basic Motion and InteractionUsing Scratch blocks to control sprite motion.Week 6Lesson 6Basic Motion and InteractionCreating interactive animations with user input.Week 7Lesson 7Creating a CharacterCharacter design basics. Creating and customizing characters and sprites in Scratch.Week 8Lesson 8Character AnimationAnimating characters using Scratch's built-in tools.Week 9Lesson 9Character AnimationTechniques for creating character movements and expressions.Week 10Lesson 10Advanced Animation TechniquesExploring advanced animation techniques, including sprite cloning and morphing.Week 11Lesson 11Advanced Animation TechniquesCreating special effects and transitions.Week 12Lesson 12Storytelling and ScriptingIntroduction to storytelling and script-writing for animation.Week 13Lesson 13Storytelling and ScriptingWriting scripts and dialogues for animated scenes.Week 14Lesson 14Project-Based AnimationStudents work on individual animation projects.Week 15Lesson 15Project-Based AnimationEmphasis on applying animation principles and storytelling skills.Week 16Lesson 16Project PresentationOrganizing a presentation of students' work. Inviting peers, parents, and the community to view and interact with the projects. Discussion of the role of animation in various industries, including film, advertising, and gaming.
This class is taught in English.
By the end of this course, students will have developed a strong foundation in animation and Scratch programming. They will be proficient in creating interactive animations, designing and customizing characters, crafting character movements and expressions, and incorporating storytelling elements into their animations. Students will leave the course with the skills and confidence to bring their creative visions to life through the art of animation.
Teacher Brittany is a professional artist and illustrator. She holds a BA in Arts with a concentration on Visual Technology. She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development. For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors
Homework Offered
Assessments Offered
Grades Offered
An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 3 meetings or do not participate in showing their work may not be eligible to receive the certificate.
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard. Software: Scratch (in browser with account or free desktop download) Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a backup instead of saving projects online. Paper Pencil Eraser
In addition to the Outschool classroom, this class uses:
For learners under 13 years old, a parent account is required for software download. Please make sure that your child's account is verified prior to our first class.
At Young Art we believe in passion, creativity, and the power of education. Our team is committed to inspiring the next generation of young artists, designers, and entrepreneurs to be bold innovators by providing creative and enriching...
Group Class
$288
for 16 classes1x per week, 16 weeks
55 min
Live video meetings
Ages: 9-14
2-8 learners per class