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Coding Scratch Full Semester Series - Introduction to Scratch: Animation

Students will explore the world of animation over the course of the semester, diving into the art of storytelling through animated characters and scenes, mastering the basics of Scratch to bring their creative visions to life.
Young Art: Art Education, Fashion Design, Coding
Average rating:
4.7
Number of reviews:
(4,831)
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What's included

16 live meetings
14 hrs 40 mins in-class hours
Certificate of Completion
An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 3 meetings or do not participate in showing their work may not be eligible to receive the certificate.

Class Experience

US Grade 3 - 6
Intermediate Level
This is a 16-Week Semester Series. Classes will meet ONCE every week through the course of the curriculum.

Students will embark on an immersive learning journey into the realm of animation using Scratch. They will delve into the art of storytelling through dynamic animated characters and scenes, all while mastering the fundamental concepts of Scratch programming to breathe life into their creative visions. They will harness the power of Scratch's versatile blocks to control sprite motion, granting them the ability to craft interactive animations driven by user input. They will also explore the foundational principles of character design, learning how to create and personalize characters and sprites in Scratch. By weeks 8 and 9, students will go deeper into the intricacies of character movements and expressions, allowing them to infuse depth and emotion into their animated creations crafting special effects and seamless transitions to enhance the overall impact of their animations. 

Alongside these technical skills, students will be introduced to the captivating world of storytelling and script writing for animation, enabling them to weave compelling narratives into their projects. By the end of this semester, students will emerge as adept animators, ready to share their imaginative stories with the world. 

1:1 Private class option: The curriculum below provides a structured framework. It can be adapted to suit the needs and interests of the students for individualized portfolio development.

SCHEDULE

Week 1: Introduction to Scratch
• Introduction to Scratch platform and interface.
• Basics of creating, saving, and sharing Scratch projects.

Week 2-4: Understanding Animation Principles
• Introduction to animation principles (timing, spacing, squash and stretch, etc.).
• Creating simple frame-by-frame animations.

Week 5-6: Basic Motion and Interaction
• Using Scratch blocks to control sprite motion.
• Creating interactive animations with user input.

Week 7: Creating a Character
• Character design basics.
• Creating and customizing characters and sprites in Scratch.

Week 8-9: Character Animation
• Animating characters using Scratch's built-in tools.
• Techniques for creating character movements and expressions.

Week 10-11: Advanced Animation Techniques
• Exploring advanced animation techniques, including sprite cloning and morphing.
• Creating special effects and transitions.

Week 12-13: Storytelling and Scripting
• Introduction to storytelling and script-writing for animation.
• Writing scripts and dialogues for animated scenes.

Week 14-15: Project-Based Animation
• Students work on individual animation projects.
• Emphasis on applying animation principles and storytelling skills.

Week 16: Project Presentation
• Organizing a presentation of students' work.
• Inviting peers, parents, and the community to view and interact with the projects.
• Discussion of the role of animation in various industries, including film, advertising, and gaming.

Students can use what they learned throughout the course in games and animation, starting with Scratch and then later in complex programs. Students will discover how to apply previous Scratch knowledge and basic understanding of animation to longer and more complex projects.

_______________________________________
Please read below for frequently-asked questions on our policies:

Mandatory Video Check-In
Video check-in is mandatory for safety purposes per Outschool policy. Students are required to have their cameras on to allow the teacher to check in and verify each learner. After check-in, students have the option of either turning off their camera or leaving it on, whatever is their preference.

Refunds & Missed Classes
All of our classes are backed by Outschool’s standard policy. To receive a full refund, parents may withdraw or stop their subscription within 24 hours of payment OR 24 hours before class starts, whichever occurs earlier. No refunds are issued if a learner misses a live meeting. Recordings are made available in each classroom and can be watched at their convenience. Students are always welcome to reach out with any questions and share their work in the classroom.

Class Recording Access
Learners must JOIN A LIVE CLASS ONCE in order to lift Outschool's safety protocol and unlock access to video recordings of class meetings. Learners who have not attended a live class but need access to the recordings must contact verification@outschool.com to apply for a lifetime verification badge. 
Learn more about this by going to: https://support.outschool.com/en/articles/4063624-learner-verification

Late/ Missed Class
All classes will begin on time as long as one learner is in the classroom. In the event that no students are in the classroom at the assigned class time, the teacher will leave a message in the classroom and exit after ten minutes of waiting per Outschool policy.

Minimum Enrollment & Class Cancellation
A minimum of two learners is required for every class to run. In the event that we have to cancel a class, parents will be notified within 24 hours of class. Learners will have the option of either transferring to a more populated section of the same class or receiving a full refund, whichever is preferred.

Technical Difficulties
In the event of class delay/ cancellations due to unforeseeable technical issues, all families will be notified and a make-up section will be posted, or a refund will be issued if a make-up class cannot be scheduled.

Learning Goals

By the end of this course, students will have developed a strong foundation in animation and Scratch programming. They will be proficient in creating interactive animations, designing and customizing characters, crafting character movements and expressions, and incorporating storytelling elements into their animations. Students will leave the course with the skills and confidence to bring their creative visions to life through the art of animation.
learning goal

Syllabus

16 Lessons
over 16 Weeks
Lesson 1:
WEEK 1: Introduction to Scratch
 Introduction to Scratch platform and interface. 
55 mins online live lesson
Lesson 2:
WEEK 2: Introduction to Scratch
 Basics of creating, saving, and sharing Scratch projects. 
55 mins online live lesson
Lesson 3:
WEEK 3: Understanding Animation Principles
 Introduction to animation principles (timing, spacing, squash and stretch, etc.). 
55 mins online live lesson
Lesson 4:
WEEK 4: Understanding Animation Principles
 Creating simple frame-by-frame animations. 
55 mins online live lesson

Other Details

Parental Guidance
For learners under 13 years old, a parent account is required for software download. Please make sure that your child's account is verified prior to our first class.
Supply List
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard.
Software: Scratch (in browser with account or free desktop download)
Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a backup instead of saving projects online.

Paper
Pencil
Eraser
Language of Instruction
English
External Resources
In addition to the Outschool classroom, this class uses:
  • Scratch
4.7
4831reviews
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Teacher expertise and credentials
Teacher Brittany is a professional artist and illustrator.  She holds a BA in Arts with a concentration on Visual Technology.  She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development.

For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors

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Live Group Course
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$288

for 16 classes
1x per week, 16 weeks
55 min

Completed by 4 learners
Live video meetings
Ages: 9-14
2-8 learners per class

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