한국어
로그인
Minecraft 교육: 블록 코딩
보고계신 지문은 자동 번역 되었습니다
수업 소개
영어 수준 - 알 수 없음
미국 3 - 6 학년
레벨 Beginner
In this ongoing class, students would learn to code their Agent. The Agent is their coding friend they take with them everywhere they go in Minecraft. Learners will program their agent to complete many tasks, making their work in Minecraft more efficient. This class is suitable for learners between the ages of 8 – 10 years with little or no coding experience. The learner's coding journey would begin with meeting their Agent and learning how to move their Agent in different directions, use...
11 units//50 lessons//50 Weeks
Unit 1Unit 1: Computing with Minecraft: The AgencyUnit 1: Computing with Minecraft: The Agency2 lessons2 WeeksWeek 1Lesson 1The Agency: Get Familiar with Your AgentA lesson on how to utilize Code Builder to program their AgentWeek 2Lesson 2The Agency: Code Your Agent to Move, Destroy and BuildA lesson on programming the Agent to destroy tree, collect wood and build a bridge to cross a pond.Unit 2Unit 2: Computing with Minecraft: City PlannerUnit 2: Computing with Minecraft: City Planner5 lessons5 WeeksWeek 3Lesson 3Code a Road NetworkA lesson on how creating structures with code can take seconds that would normally take hours to build manually.Week 4Lesson 4Code a BuildingA lesson on programming the Agent to build a house using functions in their code.Week 5Lesson 5Code a Row of HousesA lesson on using the clone tool to clone a row of houses.Week 6Lesson 6Extended ActivityWeek 7Lesson 7Free PlayUnit 3Unit 3: Computing with Minecraft: Parks and RecreationUnit 3: Computing with Minecraft: Parks and Recreation5 lessons5 WeeksWeek 8Lesson 8Parks and Recreation: Code a Park FenceA lesson on using loops to code a park fence.Week 9Lesson 9Parks and Recreation: Code a Water FeatureLearners will build and test a program to build a water feature in Minecraft CityWeek 10Lesson 10Parks and Recreation: Plant Some FlowersA lesson on math blocks in Code Builder.Week 11Lesson 11Extended ActivityWeek 12Lesson 12Free PlayFree PlayUnit 4Unit 4: Computing with Minecraft: A ZooUnit 4: Computing with Minecraft: A Zoo5 lessons5 WeeksWeek 13Lesson 13A Zoo: Code a Zoo EntranceA lesson on creating a program using loops to build a gate for the zoo.Week 14Lesson 14A Zoo: Code a Zoo PathA lesson on the difference between absolute world position and relative player position where, the learners can create a color-coded zoo path by coding with coordinates to complete the task.Week 15Lesson 15A Zoo: Code Animal EnclosuresA lesson on the builder functions and how to utilize these coding blocks to build things much faster than the player or the AgentWeek 16Lesson 16Extended ActivityWeek 17Lesson 17Free PlayFree PlayUnit 5Unit 5: Computing with Minecraft: Wind PowerUnit 5: Computing with Minecraft: Wind Power5 lessons5 WeeksWeek 18Lesson 18Wind Power: Code a Wind FarmA lesson on cloning where the learn will build a wind turbine by selecting a method of their choice and then clone the wind turbines.Week 19Lesson 19Wind Power: Animate the Wind FarmWeek 20Lesson 20Wind Power: Code a Lighting SystemA lesson on six phases to aminate the wind farm.Week 21Lesson 21Computing with Minecraft: Minecraft City ImprovementLearners will work together to plan, design, test, and present their Minecraft City Improvement.Week 22Lesson 22Computing with Minecraft: Minecraft City ImprovementLearners will work together to plan, design, test, and present their Minecraft City Improvement.Unit 6Unit 6: Coding FUNdamentals 1: Sea Turtle AssistanceUnit 6: Coding FUNdamentals 1: Sea Turtle Assistance3 lessons3 WeeksWeek 23Lesson 23Sea TurtleModel how to effectively create a string of code to complete a specific task Activity 1: Turtle Tracks Activity 2: Agent Turn Activity 3: Blocked Path Activity 4: Garbage Clean-UpWeek 24Lesson 24Beach Clean-UpStudents will use sequencing to help them program the Agent to make necessary repairs and clean up the area to help the sea turtles get safely to the ocean.Week 25Lesson 25Collaborative Build - Beach with Sea TurtlesEach area will have the following activities for the learners to code and test out their knowledge of concepts learned in the previous lessons. -Build a bridge -Complete a maze -Clean up trash -Build a fence -Build a towerUnit 7Unit 7: Polar Bear RescueUnit 7: Polar Bear Rescue3 lessons3 WeeksWeek 26Lesson 26Polar Bear Rescue Part 1A lesson on effectively create a string of code to complete a specific task Activity 1: Locate the Cub Activity 2: The Great Chasm Activity 3: Higher GroundWeek 27Lesson 27Separated FamilyStudents will utilize pseudocode to help them plan out their program to help the polar bear cub find its family. Based on the pseudocode, students will code the Agent to execute the desired program.Week 28Lesson 28Collaborative Build - Arctic with Polar BearsEach area will have the following activities for the learners to code and test out their knowledge of concepts learned in the previous lessons. -Build a bridge -Complete a maze -Clean up trash -Build a fence -Build a towerUnit 8Unit 8: PANDA'S PROTECTED HABITATUnit 8: PANDA'S PROTECTED HABITAT3 lessons3 WeeksWeek 29Lesson 29PANDA'S PROTECTED HABITATA lesson on how to utilize a nested loop within a program. Activity 1: Secure the Area Activity 2: Bamboo Border Activity 3: Bamboo HideawayWeek 30Lesson 30Make it PrettyStudents will utilize pseudocode to help them plan out their program to create a new home for the panda. Based on the pseudocode, students will code the Agent to execute the desired program.Week 31Lesson 31Collaborative Build-Forest with panda bearsEach area will have the following activities for the learners to code and test out their knowledge of concepts learned in the previous lessons. -Build a bridge -Complete a maze -Clean up trash -Build a fence -Build a towerUnit 9Unit 9: Gray WolvesUnit 9: Gray Wolves4 lessons4 WeeksWeek 32Lesson 32Gray WolvesA lesson on how to utilize loops and nested loops with conditional statements within a program. Activity 1: Secure the Chicken Coup Activity 2: Moving the Sheep Activity 3: HazingWeek 33Lesson 33Clearing the areaStudents will test and code the Agent in order to secure the livestock at the farm from the gray wolves.Week 34Lesson 34Collaborative Build - Farm with wolvesEach area will have the following activities for the learners to code and test out their knowledge of concepts learned in the previous lessons. -Build a bridge -Complete a maze -Clean up trash -Build a fence -Build a towerWeek 35Lesson 35Collaborative Build - Farm with wolvesEach area will have the following activities for the learners to code and test out their knowledge of concepts learned in the previous lessons. -Build a bridge -Complete a maze -Clean up trash -Build a fence -Build a towerUnit 10Unit 10: SpaceUnit 10: Space5 lessons5 WeeksWeek 36Lesson 36Minecraft Space CentreA lesson on how to use l how to use loops and conditionals in a program. Activity 1: Detecting the First Material Activity 2: Detecting Surroundings Activity 3: Navigating a Spiral Activity 4: Navigating 3D SpaceWeek 37Lesson 37Mercury and VenusA lesson on how to effectively create a string of code to complete a specific task. Activity 1: Mercury, Finding a Crater Activity 2: Mercury, Locating a Sample Activity 3: Venus, Finding the Surface Activity 4: Venus, Helping the Agent Bonus Activity: Virtual GatheringWeek 38Lesson 38Earth's Moon & MarsA lesson on how to test and debug code. Activity 1: Earth’s Moon, Surface Stone Activity 2: Earth’s Moon, Deep Stone Activity 3: Mars, Tracking Down the Rover Activity 4: Mars, Repair the Rover Bonus Activity: SimulationsWeek 39Lesson 39Ganymede and Saturn's RingsA lesson on how Boolean (logic) operates and how to use them in conditional statements. Activity 1: Ganymede, In the Groove Activity 2: Ganymede, Ready to Rock Activity 3: Saturn’s Rings, Mining Precious Metals Bonus Activity: SimulationsWeek 40Lesson 40Collaborative Build: Revisiting the PlanetsStudents will work together to plan, design, test, and present their planet solution. Learners will need to complete the following tasks: Mine the ore Complete the maze Collect the golden blocks Follow the wall to the gold blocks Find diamonds in the craterUnit 11Unit 10: Running out of timeUnit 10: Running out of time10 lessons10 WeeksWeek 41Lesson 41Dinosaur RunA lesson on events and variables Activity 1: Dinosaur Sneak Activity 2 - 4: Navigating the Temple Activity 5 - Powering the GateWeek 42Lesson 42Rome Sweet RomeA lesson on the concept of variables and how they can be used in coding to be more efficient. Activity 1: Columns Activity 2: A Little Help Activity 3: Pretty ThingsWeek 43Lesson 43Rome Sweet RomeA lesson on the concept of variables and how they can be used in coding to be more efficient. Activity 1: Columns Activity 2: A Little Help Activity 3: Pretty ThingsWeek 44Lesson 44Wild WestA lesson on how using events, event handlers, and nested loops can help complete tasks more efficiently. Activity 1: Mine the Resources Activity 2: Starter Houses Activity 3: Town HallWeek 45Lesson 45Wild WestA lesson on how using events, event handlers, and nested loops can help complete tasks more efficiently. Activity 1: Mine the Resources Activity 2: Starter Houses Activity 3: Town HallWeek 46Lesson 46We Need BeetsA lesson on what are functions and the purpose of functions in coding. Activity 1: Learn to Plant Activity 2: Planting Continues Activity 3: Multiple Rows Activity 4: Planting Even More RowsWeek 47Lesson 47We Need BeetsA lesson on what are functions and the purpose of functions in coding. Activity 1: Learn to Plant Activity 2: Planting Continues Activity 3: Multiple Rows Activity 4: Planting Even More RowsWeek 48Lesson 48Collaborative BuildStudents will work together to plan, design, test, and present their creative coding challengeWeek 49Lesson 49Collaborative BuildStudents will work together to plan, design, test, and present their creative coding challengeWeek 50Lesson 50Collaborative BuildStudents will work together to plan, design, test, and present their creative coding challenge
이 수업은 영어로 진행됩니다.
- Students will build digital fluency skills, promote community, encourage a coding mindset, and develop computational thinking skills while completing Units 1 to 10. Unit 1: Computing with Minecraft: The Agency and Basic Moves and The Agent (Sequencing and Variables) Six activities where learners will learn how to Code the Agent using on-chat commands to move in different directions. Unit 2: Computing with Minecraft: City Planner ( Coordinates/Positions and Loops) Three activities where learners will explore new coding blocks and how they can assist them when building in Minecraft. Unit 3: Computing with Minecraft: Parks and Recreation ( Sequencing, Loops and Variables) Three activities where learners will expand their knowledge of MakeCode as they code their Agent to build a park in their Minecraft city. Unit 4: Computing with Minecraft: A Zoo (Loops and Functions) Three activities where learners will explore how code can be used to facilitate imagination and creativity. Students will focus on creating code with increasingly complex code while using the BUILDER blocks. Unit 5: Computing with Minecraft: Wind Power ( Functions and Abstraction) Three activities where learners will expand on their fluency in coding to create a wind farm. Unit 6: Coding FUNdamentals 1: Sea Turtle Assistance (Algorithms, sequencing, and loops) Five activities where learners must clean up sea turtle nesting grounds by coding the Agent. (Algorithms, sequencing, and loops) Unit 7: Polar Bear Rescue (Sequencing and Conditional loops) Four activities where learners utilize pseudocode to help them plan out their program to help the polar bear cub find its family. Unit 8: Gray Wolves ( Nested Loops) Four activities where learners test and code the Agent to secure the livestock at the farm from the gray wolves. Unit 9: Ganymede & Saturn’s Ring (Boolean logic) Five activities where learners utilize Boolean logic in conditionals in their code to obtain rock samples from Ganymede and precious metals from Saturn’s ring. Unit 10: Running out of time: Dinosaur Run ( Events and Variables) Three activities where learners combine different event blocks to sneak past the dinosaur, navigate through the temple, and use the Time Gate to teleport back.
수업 외 주당 1 - 2 시간
Homework
빈도: 포함됨피드백: 포함됨세부 내용: Complete unfinished assignments.Assessment
빈도: 포함됨세부 내용: Formative Assessments An formative assessments will be conducted at the end of each lesson during our reflection time. This assessment compose of 2-4 questions directly related to the lesson just taught. Summative Assessment At the end of the entire lesson series, learns will be provided with a performance-based task to demonstrate their new knowledge and skills learnt.
- Two devices: 1 for Zoom and 1 for Minecraft Education - A notebook or binder, pencil, and an eraser. - Access to a printer
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
Not an official Minecraft product. Not approved or associated with Mojang.
리뷰
그룹 수업
매주
₩100
또는 50 회 수업에₩52050주 동안 주당 1회
60분
7 명의 학생이 수업을 완료함
실시간 화상 수업
연령: 8-10
수업당 학습자 3-6 명