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Minecraft 교육: 블록 코딩

수업
Mrs. Mareeka
평균 평점:
4.7
수강 후기 수:
(122)
Minecraft 교육: 블록 코딩은 학생들이 에이전트 코딩 방법을 배우는 지속적인 수업입니다. 에이전트는 Minecraft에서 어디를 가든지 데리고 다니는 조수입니다.
보고계신 지문은 자동 번역 되었습니다

수업 소개

영어 수준 - 알 수 없음
미국 3 - 6 학년
레벨 Beginner
11 units//50 lessons//50 Weeks
Unit 1Unit 1: Computing with Minecraft: The Agency
2 lessons2 Weeks
Unit 1: Computing with Minecraft: The Agency
 Week 1
Lesson 1
The Agency: Get Familiar with Your Agent
A lesson on how to utilize Code Builder to program their Agent
 Week 2
Lesson 2
The Agency: Code Your Agent to Move, Destroy and Build
A lesson on programming the Agent to destroy tree, collect wood and build a bridge to cross a pond.
Unit 2Unit 2: Computing with Minecraft: City Planner
5 lessons5 Weeks
Unit 2: Computing with Minecraft: City Planner
 Week 3
Lesson 3
Code a Road Network
A lesson on how creating structures with code can take seconds that would normally take hours to build manually.
 Week 4
Lesson 4
Code a Building
A lesson on programming the Agent to build a house using functions in their code.
 Week 5
Lesson 5
Code a Row of Houses
A lesson on using the clone tool to clone a row of houses.
 Week 6
Lesson 6
Extended Activity
 Week 7
Lesson 7
Free Play
Unit 3Unit 3: Computing with Minecraft: Parks and Recreation
5 lessons5 Weeks
Unit 3: Computing with Minecraft: Parks and Recreation
 Week 8
Lesson 8
Parks and Recreation: Code a Park Fence
A lesson on using loops to code a park fence.
 Week 9
Lesson 9
Parks and Recreation: Code a Water Feature
Learners will build and test a program to build a water feature in Minecraft City
 Week 10
Lesson 10
Parks and Recreation: Plant Some Flowers
A lesson on math blocks in Code Builder.
 Week 11
Lesson 11
Extended Activity
 Week 12
Lesson 12
Free Play
Free Play
Unit 4Unit 4: Computing with Minecraft: A Zoo
5 lessons5 Weeks
Unit 4: Computing with Minecraft: A Zoo
 Week 13
Lesson 13
A Zoo: Code a Zoo Entrance
A lesson on creating a program using loops to build a gate for the zoo.
 Week 14
Lesson 14
A Zoo: Code a Zoo Path
A lesson on the difference between absolute world position and relative player position where, the learners can create a color-coded zoo path by coding with coordinates to complete the task.
 Week 15
Lesson 15
A Zoo: Code Animal Enclosures
A lesson on the builder functions and how to utilize these coding blocks to build things much faster than the player or the Agent
 Week 16
Lesson 16
Extended Activity
 Week 17
Lesson 17
Free Play
Free Play
Unit 5Unit 5: Computing with Minecraft: Wind Power
5 lessons5 Weeks
Unit 5: Computing with Minecraft: Wind Power
 Week 18
Lesson 18
Wind Power: Code a Wind Farm
A lesson on cloning where the learn will build a wind turbine by selecting a method of their choice and then clone the wind turbines.
 Week 19
Lesson 19
Wind Power: Animate the Wind Farm
 Week 20
Lesson 20
Wind Power: Code a Lighting System
A lesson on six phases to aminate the wind farm.
 Week 21
Lesson 21
Computing with Minecraft: Minecraft City Improvement
Learners will work together to plan, design, test, and present their Minecraft City Improvement.
 Week 22
Lesson 22
Computing with Minecraft: Minecraft City Improvement
Learners will work together to plan, design, test, and present their Minecraft City Improvement.
Unit 6Unit 6: Coding FUNdamentals 1: Sea Turtle Assistance
3 lessons3 Weeks
Unit 6: Coding FUNdamentals 1: Sea Turtle Assistance
 Week 23
Lesson 23
Sea Turtle
Model how to effectively create a string of code to complete a specific task Activity 1: Turtle Tracks Activity 2: Agent Turn Activity 3: Blocked Path Activity 4: Garbage Clean-Up
 Week 24
Lesson 24
Beach Clean-Up
Students will use sequencing to help them program the Agent to make necessary repairs and clean up the area to help the sea turtles get safely to the ocean.
 Week 25
Lesson 25
Collaborative Build - Beach with Sea Turtles
Each area will have the following activities for the learners to code and test out their knowledge of concepts learned in the previous lessons. -Build a bridge -Complete a maze -Clean up trash -Build a fence -Build a tower
Unit 7Unit 7: Polar Bear Rescue
3 lessons3 Weeks
Unit 7: Polar Bear Rescue
 Week 26
Lesson 26
Polar Bear Rescue Part 1
A lesson on effectively create a string of code to complete a specific task Activity 1: Locate the Cub Activity 2: The Great Chasm Activity 3: Higher Ground
 Week 27
Lesson 27
Separated Family
Students will utilize pseudocode to help them plan out their program to help the polar bear cub find its family. Based on the pseudocode, students will code the Agent to execute the desired program.
 Week 28
Lesson 28
Collaborative Build - Arctic with Polar Bears
Each area will have the following activities for the learners to code and test out their knowledge of concepts learned in the previous lessons. -Build a bridge -Complete a maze -Clean up trash -Build a fence -Build a tower
Unit 8Unit 8: PANDA'S PROTECTED HABITAT
3 lessons3 Weeks
Unit 8: PANDA'S PROTECTED HABITAT
 Week 29
Lesson 29
PANDA'S PROTECTED HABITAT
A lesson on how to utilize a nested loop within a program. Activity 1: Secure the Area Activity 2: Bamboo Border Activity 3: Bamboo Hideaway
 Week 30
Lesson 30
Make it Pretty
Students will utilize pseudocode to help them plan out their program to create a new home for the panda. Based on the pseudocode, students will code the Agent to execute the desired program.
 Week 31
Lesson 31
Collaborative Build-Forest with panda bears
Each area will have the following activities for the learners to code and test out their knowledge of concepts learned in the previous lessons. -Build a bridge -Complete a maze -Clean up trash -Build a fence -Build a tower
Unit 9Unit 9: Gray Wolves
4 lessons4 Weeks
Unit 9: Gray Wolves
 Week 32
Lesson 32
Gray Wolves
A lesson on how to utilize loops and nested loops with conditional statements within a program. Activity 1: Secure the Chicken Coup Activity 2: Moving the Sheep Activity 3: Hazing
 Week 33
Lesson 33
Clearing the area
Students will test and code the Agent in order to secure the livestock at the farm from the gray wolves.
 Week 34
Lesson 34
Collaborative Build - Farm with wolves
Each area will have the following activities for the learners to code and test out their knowledge of concepts learned in the previous lessons. -Build a bridge -Complete a maze -Clean up trash -Build a fence -Build a tower
 Week 35
Lesson 35
Collaborative Build - Farm with wolves
Each area will have the following activities for the learners to code and test out their knowledge of concepts learned in the previous lessons. -Build a bridge -Complete a maze -Clean up trash -Build a fence -Build a tower
Unit 10Unit 10: Space
5 lessons5 Weeks
Unit 10: Space
 Week 36
Lesson 36
Minecraft Space Centre
A lesson on how to use l how to use loops and conditionals in a program. Activity 1: Detecting the First Material Activity 2: Detecting Surroundings Activity 3: Navigating a Spiral Activity 4: Navigating 3D Space
 Week 37
Lesson 37
Mercury and Venus
A lesson on how to effectively create a string of code to complete a specific task. Activity 1: Mercury, Finding a Crater Activity 2: Mercury, Locating a Sample Activity 3: Venus, Finding the Surface Activity 4: Venus, Helping the Agent Bonus Activity: Virtual Gathering
 Week 38
Lesson 38
Earth's Moon & Mars
A lesson on how to test and debug code. Activity 1: Earth’s Moon, Surface Stone Activity 2: Earth’s Moon, Deep Stone Activity 3: Mars, Tracking Down the Rover Activity 4: Mars, Repair the Rover Bonus Activity: Simulations
 Week 39
Lesson 39
Ganymede and Saturn's Rings
A lesson on how Boolean (logic) operates and how to use them in conditional statements. Activity 1: Ganymede, In the Groove Activity 2: Ganymede, Ready to Rock Activity 3: Saturn’s Rings, Mining Precious Metals Bonus Activity: Simulations
 Week 40
Lesson 40
Collaborative Build: Revisiting the Planets
Students will work together to plan, design, test, and present their planet solution. Learners will need to complete the following tasks: Mine the ore Complete the maze Collect the golden blocks Follow the wall to the gold blocks Find diamonds in the crater
Unit 11Unit 10: Running out of time
10 lessons10 Weeks
Unit 10: Running out of time
 Week 41
Lesson 41
Dinosaur Run
A lesson on events and variables Activity 1: Dinosaur Sneak Activity 2 - 4: Navigating the Temple Activity 5 - Powering the Gate
 Week 42
Lesson 42
Rome Sweet Rome
A lesson on the concept of variables and how they can be used in coding to be more efficient. Activity 1: Columns Activity 2: A Little Help Activity 3: Pretty Things
 Week 43
Lesson 43
Rome Sweet Rome
A lesson on the concept of variables and how they can be used in coding to be more efficient. Activity 1: Columns Activity 2: A Little Help Activity 3: Pretty Things
 Week 44
Lesson 44
Wild West
A lesson on how using events, event handlers, and nested loops can help complete tasks more efficiently. Activity 1: Mine the Resources Activity 2: Starter Houses Activity 3: Town Hall
 Week 45
Lesson 45
Wild West
A lesson on how using events, event handlers, and nested loops can help complete tasks more efficiently. Activity 1: Mine the Resources Activity 2: Starter Houses Activity 3: Town Hall
 Week 46
Lesson 46
We Need Beets
A lesson on what are functions and the purpose of functions in coding. Activity 1: Learn to Plant Activity 2: Planting Continues Activity 3: Multiple Rows Activity 4: Planting Even More Rows
 Week 47
Lesson 47
We Need Beets
A lesson on what are functions and the purpose of functions in coding. Activity 1: Learn to Plant Activity 2: Planting Continues Activity 3: Multiple Rows Activity 4: Planting Even More Rows
 Week 48
Lesson 48
Collaborative Build
Students will work together to plan, design, test, and present their creative coding challenge
 Week 49
Lesson 49
Collaborative Build
Students will work together to plan, design, test, and present their creative coding challenge
 Week 50
Lesson 50
Collaborative Build
Students will work together to plan, design, test, and present their creative coding challenge
이 수업은 영어로 진행됩니다.
  • Students will build digital fluency skills, promote community, encourage a coding mindset, and develop computational thinking skills while completing Units 1 to 10. Unit 1: Computing with Minecraft: The Agency and Basic Moves and The Agent (Sequencing and Variables) Six activities where learners will learn how to Code the Agent using on-chat commands to move in different directions. Unit 2: Computing with Minecraft: City Planner ( Coordinates/Positions and Loops) Three activities where learners will explore new coding blocks and how they can assist them when building in Minecraft. Unit 3: Computing with Minecraft: Parks and Recreation ( Sequencing, Loops and Variables) Three activities where learners will expand their knowledge of MakeCode as they code their Agent to build a park in their Minecraft city. Unit 4: Computing with Minecraft: A Zoo (Loops and Functions) Three activities where learners will explore how code can be used to facilitate imagination and creativity. Students will focus on creating code with increasingly complex code while using the BUILDER blocks. Unit 5: Computing with Minecraft: Wind Power ( Functions and Abstraction) Three activities where learners will expand on their fluency in coding to create a wind farm. Unit 6: Coding FUNdamentals 1: Sea Turtle Assistance (Algorithms, sequencing, and loops) Five activities where learners must clean up sea turtle nesting grounds by coding the Agent. (Algorithms, sequencing, and loops) Unit 7: Polar Bear Rescue (Sequencing and Conditional loops) Four activities where learners utilize pseudocode to help them plan out their program to help the polar bear cub find its family. Unit 8: Gray Wolves ( Nested Loops) Four activities where learners test and code the Agent to secure the livestock at the farm from the gray wolves. Unit 9: Ganymede & Saturn’s Ring (Boolean logic) Five activities where learners utilize Boolean logic in conditionals in their code to obtain rock samples from Ganymede and precious metals from Saturn’s ring. Unit 10: Running out of time: Dinosaur Run ( Events and Variables) Three activities where learners combine different event blocks to sneak past the dinosaur, navigate through the temple, and use the Time Gate to teleport back.
수업 외 주당 1 - 2 시간
Homework
빈도: 포함됨
피드백: 포함됨
세부 내용: Complete unfinished assignments.
Assessment
빈도: 포함됨
세부 내용: Formative Assessments An formative assessments will be conducted at the end of each lesson during our reflection time. This assessment compose of 2-4 questions directly related to the lesson just taught. Summative Assessment At the end of the entire lesson series, learns will be provided with a performance-based task to demonstrate their new knowledge and skills learnt.
- Two devices: 1 for Zoom and 1 for Minecraft Education  
- A notebook or binder, pencil, and an eraser. 
- Access to a printer 
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
Not an official Minecraft product. Not approved or associated with Mojang.
가입일: October, 2021
4.7
122수강 후기
프로필
교사 전문성 및 자격증
Hi, I am Mareeka Edwards and I am a proud homeschooling mom with a teaching background as an  Early Childhood Montessori Educator. Before becoming an Educator, I was a Medical Laboratory Technician working on becoming a Chemical Engineer. Due to... 

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