含まれるもの
6 ライブミーティング
6 授業時間テスト
Informal Assessment: During the class, students get a chance to share the game they are creating with the class. During the share, the teacher highlights creative aspects of their game and makes suggestions when appropriate. The goal of this is really to highlight students' creativity and point out that everyone has the ability to produce unique and creative content.この文章は自動翻訳されています
このクラスで学べること
英語レベル - 不明
米国の学年 2 - 5
Beginner レベル向け
NOTE: For Fall/Winter classes, there will be no sessions held on November 28-29, December 23-25, or December 31-January 1. ------------------------------------- BEGINNER CODING CLASS-- This class introduces students to basic coding vocabulary and techniques. Students don't need to have any previous coding experience. This class is part of my Video Game Design coding path for students Ages 7-10. There is a part 2 that students can take after they take this introductory class. Future-Ready Skills-- Create2Discover classes integrate future-ready skills into the curriculum to help prepare students for a rapid-changing future. This class includes exercises that help students improve their digital communication skills. Students have the opportunity to present their work, receive/give feedback, and learn to use storytelling to grab the attention of their audience. ------------------------------------- Important: A Windows based PC is required for this class. The Kodu program will not work on a Mac, Chromebook, or other device. Kodu is a free download at https://www.kodugamelab.com/. _____________________ How would you like to create your own original video game for you and all your friends to play? Kids will learn to make games via a simple visual programming language. This program is a great entry into design and programming skills. Students will follow a kid-friendly process similar to real video game designers who create the games they play at home! Additionally, students work on their communication skills as they present their games to the class and give/receive feedback. --Students learn programming logic to code characters’ behaviors and reactions to events in their games. All programming in Kodu is WHEN/DO (similar to IF/THEN statements). --Students learn to use the tools available in Kodu to create land, water, mountains, buildings, and more. --Students learn more advanced coding to give their characters power-ups. This involves creating parallel programming that changes the behavior of their characters based on a specific event. --Students complete game design planning prior to starting their final projects to create the best video game possible. --Students learn how to effectively present the games they make to the class. --Students use storytelling to grab the attention of their audience during game presentations. --Students give and receive feedback on the games made in the class allowing them to consider their audience as they create games. _____________________ Instructional Technique During this class, students watch short demonstrations on how to use Kodu followed by independent activities that allow them to practice what they learned in the demonstration. During the demonstration, I ask questions to engage students with the code to help them understand how the code works and why we use certain coding techniques. Parents and students sometimes ask me why I don’t let students code/create with me why I do the demonstration. Through my experience, I have found that when kids in this age group try to do the activities with me, they focus more on trying to keep up with me instead of understanding why we are choosing certain coding blocks. I want to help kids to learn how to code; not just copy my actions. While students work on the independent activity, they have the ability to ask me for individual help and have access to activity print-outs that remind them how to do the things they learned in the demonstration.
学習到達目標
--Use the tools available in Kodu to create land, water, mountains, buildings, and more.
--Create more advanced coding to give their characters power-ups. This involves creating parallel programming that changes the behavior of their characters based on a specific event.
シラバス
6 レッスン
6 週間以上レッスン 1:
Kodu Basics
Students learn the basics of using the Kodu software to develop a foundation for the rest of the class. They learn how to start a new game and add terrain and characters to their game world.
60 分のオンラインライブレッスン
レッスン 2:
Intro To Coding
Students are introduce to Kodu coding language and learn how to use game logic (When/Do) to code characters to do things in their games. They then take what they learned from the lesson to complete a coding challenge.
60 分のオンラインライブレッスン
レッスン 3:
Landscaping/Map Design
The focus of this lesson is to help students create richer game environments. Students learn how to create different types of terrain, various landforms, and water features. Finally, students learn how to use size perspective in their worlds and create paths (roads, walls, and bridges).
60 分のオンラインライブレッスン
レッスン 4:
Player/NPC Coding
Students focus in this lesson is on the differences between coding characters that they control in the game vs NPC (Non-Player Controlled) characters. Students also learn how to use character's senses in Kodu to code them to automatically react to their environment. At the end of the lesson, students work on digital presentation skills as they share their games with the class.
60 分のオンラインライブレッスン
その他の情報
受講に必要なもの
Important: Kodu currently only runs on Windows. Please test running Kodu prior to signing up for the class. Kodu is a free download at https://www.kodugamelab.com/
外部リソース
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
教師の専門知識と資格
ペンシルバニア州 教員免許 初等教育で
2 学位
修士号 Gannon Universityから 教育 へ
学士号 Penn State Universityから 教育 へ
I have been teaching technology, coding, and 21st century skills for nearly 15 years. I am a certified elementary teacher in PA and have a Masters Degree in Curriculum and Instruction. I also have run my own educational technology business in the past. My goal is to help kids learn the skills they need in today's world, but also help them believe they can be the creators of new technology instead of simply consuming it.
レビュー
ライブグループコース
$102
6 クラス分週に1回、 6 週間
60 分
2357 人がクラスを受けました
オンラインライブ授業
年齢: 7-10
クラス人数: 3 人-10 人