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Video Game Design II (Beginner Coding: Part 2)

Completed by 6 learners
Ages 7-10
Self-Paced Course
If you loved designing and coding games with the Kodu program in my video game design class, continue the fun in part 2 of the course.
Average rating:
4.9
Number of reviews:
(1,299 reviews)
Popular

6 pre-recorded lessons
6 weeks of teacher support
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1 year of access to the content

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What's included

6 pre-recorded lessons
6 weeks
of teacher support
1 year access
to the content
Assessment
Informal Assessment: At least 2-3 times during the class, students get a chance to share the game they are creating with the class. During the share, the teacher highlights creative aspects of their game and makes suggestions when appropriate. The goal of this is really to highlight students' creativity and point out that everyone has the ability to produce unique and creative content.

Class Experience

US Grade 2 - 5
Intermediate Level
This is a self-paced class.  There are no live meetings. Students will watch video demonstrations and be assigned tasks to apply what they learn from the videos.  Students are encouraged to submit their final game at the end of the course for teacher feedback.

This is part 2 of the beginner coding class I offer for Ages 7-10.  This class continues introducing students to basic coding vocabulary and techniques.  Students should take part 1 of this class first as it builds on what students learned in the previous beginner class and it assumes they have a working knowledge of the Kodu program.

-------------------------------------
If you loved creating games with the Kodu program in my video game design class, continue the fun in part 2 of the course.  This class is part 2 of my popular video game design class for beginner coders. Students learn to......
--Create variables in coding to store data in their code.  
--Use variables to keep track of points.
--Use variables to keep track of time in a game.
--Code objects to spawn characters for teleporting and checkpoints.
--Use pages/advanced logic to switch between player characters in the game.
--Use sub-routines/nesting in their coding.
--Create more complex and interesting games.

Important: Kodu currently only runs on Windows.  Please test running Kodu prior to signing up for the class.  Kodu is a free download at https://www.kodugamelab.com/.

Learning Goals

--Use variables to keep track of points.
--Use variables to keep track of time in a game.

Syllabus

6 Lessons
over 6 Weeks
Lesson 1:
Scoring
 Students learn how to use variables in coding to keep track of points in a game.  They are able to add points and subtract points from the container (variable) based on events in the game.  Students also learn how to trigger a win screen after a certain number of points are reached. 
Lesson 2:
Timer/Survival Games
 Students learn how to create a timer in their game using variables and scoring that gives the player a certain amount of time they have to survive in the game to win. 
Lesson 3:
Teleporting
 Students learn how to use portals they create to teleport a player from one of the part of the game to the other.  This requires the use of creatables in Kodu, which are saved characters and objects that can be reused (spawned) during gameplay.  Students also practice active listening as they share ideas on other ways teleporting can be used in a game. 
Lesson 4:
Character Transformation
 Students learn how to use advanced coding logic to switch between playable characters in a game. 

Other Details

Parental Guidance
This class requires students install Kodu Game Lab on their computer. Kodu currently only runs on Windows. Please test running Kodu prior to signing up for the class. Kodu is a free download at https://www.kodugamelab.com/ Kodu does give students the option of creating an account, but that is not required to used Kodu. If a message pops up asking to create an account, students can hit cancel to skip the message. An account is not necessary.
Pre-Requisites
Students should have taken Video Game Design (Beginner Coding: Part 1) prior to taking this class.
Supply List
Important: Kodu currently only runs on Windows.  Please test running Kodu prior to signing up for the class.  Kodu is a free download at https://www.kodugamelab.com/
External Resources
In addition to the Outschool classroom, this class uses:

Meet the teacher

4.9
1299reviews
Popular
Profile
Teacher expertise and credentials
Pennsylvania Teaching Certificate in Elementary Education
Master's Degree in Education from Gannon University
Bachelor's Degree in Education from Penn State University
I have been teaching technology, coding, and 21st century skills for nearly 15 years.  I am a certified elementary teacher in PA and have a Masters Degree in Curriculum and Instruction. I also have run my own educational technology business in the past.  My goal is to help kids learn the skills they need in today's world, but also help them believe they can be the creators of new technology instead of simply consuming it.

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