What's included
16 live meetings
13 hrs 20 mins in-class hoursProjects
1 hour per week. Students will work on several components on their Unity game.Certificate of Completion
includedClass Experience
This class is a direct continuation of our "Unity Game Design & Coding: Level 1" class. In this course, students will journey through the entire game development process by building a First Person Adventure game from concept to design to development to learning how to publish their game onto various platforms. This class uses the UNITY Engine, a FREE and professional game engine that is simple to get into, but powerful enough that multi-million dollar companies such as Nintendo use. UNITY Engine runs on C# and is one of the most popular and accessible software suite for both aspiring and professional developers to create cross platform games for PC, Mac, iPad, Android and more. Even many popular console games (PS4, Xbox, Switch) are made with UNITY engine. In this course, students will first learn the basics of using the UNITY Engine Engine and begin building a full-fledged 2D game from start to finish. Students will be provided with all the necessary tools and resources and guided through the entire game development process. Students will be encouraged to be as creative and original as possible throughout the entire course. What differentiates these classes from others is that this course focuses on the digital arts as well: Visual Arts, Graphic Design, Audio & Music Production, Reading and Creative Writing. Intro to Game Design & Coding With UNITY Engine is truly a STEAM (Science Technology Engineering, Arts and Mathematics) course. By the end of this class, students will have have not just created their own video game from scratch, but also be able to play it on any desktop computer or mobile device. CURRICULUM OVERVIEW Week 1 (Class 1 & 2) - Setting Up / DevOps for Beginners Class Introduction Download Course Resources / Technical Assistance Unity Engine and Visual Studio Code Review Making a Game with Custom Code Introduction to Version Control with GitHub Moving the Character Weeks 2 (Class 3 & 4) - FPS 3D Adventure Projectile Prefabs Giving and Receiving Damage Endless Spawning System Enemy Behavior Score System Week 3 (Class 5 & 6) - FPS 3D Adventure Lighting Post Processing Skyboxes First Demo Week 4 (Class 7 & 8) - FPS 3D Adventure 2D + 3D Sound Audio Mixer Changing the Objective Moving Objects in Unity Week 5 (Class 9 & 10) - Physics Physics and Creating an Explosion Physics Materials Playing with Gravity Particle Systems Additional Resources Week 6 (Class 11 & 12) - Audio / Visual Refinements Title Screen, Menus, & UI Scene Management Volume Control Materials and Shaders Background Music & Sound Effects Building Your Game into an Application Sharing Your Game
Learning Goals
UNITY Engine is a great entry into design and programming skills. This class builds from the Intro to Game Design with RPG Maker focuses on 2D AND 3D Game Design and Development over the course of 8 weeks.
Students will follow a kid-friendly process similar to real video game designers who create the games they play at home!
Students will learn how to design, develop and produce games with Unity Engine's interface and prefabs (C# scripts)
Students will learn programming and logic to code character, enemy behaviors and reactions to events in their games through If/Then Statements, Switches, Variables and Loops, all done through a clickable, drag and drop interface.
Students will learn the basic fundamentals of game design.
Students learn more advanced coding techniques and algorithms to enhance gameplay mechanics such as power-ups and custom graphical user interfaces.
Students learn to use the tools available in UNITY Engine such as C# Plugins, Animation,
Students will create interesting terrain, towns, villages and dungeons.
Students will write dialogue for their in-game stories and in-game non-playable characters (NPC’s)
Students will make use of Graphic Design techniques and programs such as GIMP/Photoshop and Powerpoint (Slides/Keynote) to enhance the visual appeal of their game.
Students will learn about the importance of audio and sound design and implement appropriate music and sound effects into their games. Students complete game design planning through a Master Design Document process, prior to starting their final projects.
Students will learn how to PORT their games and PLAY them on their iPhones or Android devices.
Syllabus
16 Lessons
over 8 WeeksLesson 1:
Setting Up / DevOps for Beginners
Class Introduction, Download Course Resources / Technical Assistance, Unity Engine and Visual Studio Code Review, Making a Game with Custom Code, Introduction to Version Control with GitHub, Moving the Character
50 mins online live lesson
Lesson 2:
Setting Up / DevOps for Beginners
Class Introduction, Download Course Resources / Technical Assistance, Unity Engine and Visual Studio Code Review, Making a Game with Custom Code, Introduction to Version Control with GitHub, Moving the Character
50 mins online live lesson
Lesson 3:
FPS 3D Adventure (C# Coding)
Projectile Prefabs, Giving and Receiving Damage, Endless Spawning System, Enemy Behavior, Score System
50 mins online live lesson
Lesson 4:
FPS 3D Adventure (C# Coding)
Projectile Prefabs, Giving and Receiving Damage, Endless Spawning System, Enemy Behavior, Score System
50 mins online live lesson
Other Details
Parental Guidance
IMPORTANT INFORMATION ABOUT THIS CLASS - PARENTS PLEASE READ:
- This is a Game Development class that primarily uses the Unity Game Engine and Visual Studio Code to teach game design and coding respectively.
- Planning, design, art, coding, math, science, music writing, reading, logic, coding, social science, etc., are some of the many topics covered in this class - NOT JUST CODING (like in real game / software development).
- This is not a drop in class. Each class session and class level leads into the next.
- Unity Engine is professional software and we do our best to make it accessible to everyone. Please be patient as this is a group class and everyone is at different levels (this is a GREAT thing).
- Troubleshooting is a major part of software/game development. You do not just write code and expect things to happen. There will be a lot of troubleshooting and learning why things fail in this class. PLEASE BE PATIENT as this is a massive part of the LEARNING PROCESS and of teaching SOFTWARE ENGINEERING skills.
- Game development is very complex and does not happen in a bubble. Multiple programs will (must) be used. These programs include (but are not limited to) Unity Hub, Unity Engine (Game Development), Visual Studio Code (Coding) and more. These programs are also updated frequently (sometimes weekly) so there is a a lot of downloading, installing and troubleshooting in this class - just like in real professional game development.
- Coding is NOT the sole focus of this class. While there will be coding (and it significantly increases by class level), coding alone does not make a video game.
- Finally and most importantly, this is class is both EDUCATIONAL and FUN!!!!!!!!
Pre-Requisites
Unity Game Design & Coding Level 1. The last module (Unit) in Level 1, is the foundation for Level 2.
Supply List
For this course, students will use the UNITY Game Engine. To install the Unity Game Engine you must first install Unity Hub (https://unity3d.com/get-unity/download). After installing Unity Hub, sign in with Google and/or create a unique Unity ID. On the left hand side of Unity Hub you will see an option that says "Installs". Click on the installs tab and then click the blue "Add" button on the top right corner. Install the latest "LTS" release (2019 as of this writing). This will install the actual Unity Game Engine. Unity runs on most Windows, Mac and Linux machines but the better your video card (GPU) and the more RAM you have (8GB bare minimum) the better the experience (regardless of platform). Please try and install the UNITY Engine PRIOR to class starting. Please see link above for downloading and installing. Please be aware that UNITY is a professional software suite (that's great for kids!) but it does require a decent computer. The more RAM and the faster the hard drive (SSD's) the better it'll perform and the happier our learners will be! URLs for primary software used in this class: Unity - https://unity3d.com/get-unity/download Visual Studio Code - https://code.visualstudio.com/download Blender - https://www.blender.org/download/ GIMP - https://www.gimp.org/downloads/
Teacher expertise and credentials
STEAM K-12 is an organization focused on coding and game design classes for K-12 Learners and professional learning opportunities for K-12 Educators. In our classes, kids learn to code, design video games and build software. Our learners have fun while learning the critical skills of tomorrow. We strive for the highest quality instruction. All of our teachers are either credentialed K-12 educators and/or have a background in Computer Science/Tech.
STEAM K-12 was founded in 2020 by Giancarlos Alvarado - a certified K-12 Educator and Professional iOS Developer from San Diego, California. Giancarlos has has over 14 years of classroom experience in K-12 with degrees from Rutgers University and The College of New Jersey; has developed and published 10 apps on iOS since 2015, and is currently working on his first PlayStation 5 title. Giancarlos has been teaching coding and video game design classes since 2006.
Reviews
Live Group Class
$33
weekly or $264 for 16 classes2x per week, 8 weeks
50 min
Completed by 135 learners
Live video meetings
Ages: 11-16
3-8 learners per class