Solo Adventure #1 (an Unofficial Druidawn® Adventure)
What's included
4 pre-recorded lessons
4 weeks
of teacher support1 year access
to the contentHomework
1-2 hours per week. Homework: Each week there will be 1-4 adventure interactions with Melissa. There will also be a weekly writing assignment. Students can put in as little or as much time as they choose. Their characters will benefit from their efforts.Class Experience
This is an Unofficial adventure written by Melissa and Cameron Robb and based on the sourcebook from Druidawn® 1.0. This is a SOLO adventure for Knights of Druidawn®. Weekly writing assignments compliment the solo adventure action! Druidawn® Solo Adventures do have a connection and could best be completed in order but it's not required for success. This is for students that have already completed the Druidawn® beginner's class. If your child has not done that please register for one of those sessions before registering for this adventure. Druidawn® Adventures are an interactive role playing game that uses creative writing and problem solving to overcome obstacles in a group setting. In this solo adventure the group setting has morphed into a SOLO setting, quite different than the usual adventures! ************ In this solo adventure the knight will attempt to resolve each situation/obstacle. Because you are a Knight of Druidawn® you have been contacted by the Wizard's Guild for a job of high importance. A top secret island has been invaded. Only you can be trusted to save the keep and its secrets. *********** In this Self-Paced solo adventure the learner will be in contact with Melissa 1 to 4 times a week (depending on how quickly the student completes adventure actions and homework). Situations and settings will be described, the student will respond with their actions along with writing assignments that go along with their actions. Weekly writing assignments will be posted to the classroom. This is an important part of the class and I know you love to talk about your characters! You have so much experience being part of a team of Knights of Druidawn® - this solo mission takes it to a new level, is important to the success of your adventure! Legends of Druidawn® 1.0 and the AMAZING world of Druidawn 1.0 was created by Miriam Darnell and Cara Allen in 1990. www.druidawn.org
Syllabus
4 Lessons
over 4 WeeksLesson 1:
The adventure unfolds with unexpected fun
Week 1 the adventure begins via a posted video that sets up the story and homework will be assigned to further the adventure as well as providing opportunity to grow character backstories.
Lesson 2:
Leading you deeper into the unknown
Week 2 who know where this adventure will lead, the solo adventurer has so much control! Homework will be assigned to further the adventure as well as providing opportunity to grow character backstories.
Lesson 3:
Mystery and antics ahead
Week 3 who know where this adventure will lead, the solo adventurer has so much control! Homework will be assigned to further the adventure as well as providing opportunity to grow character backstories.
Lesson 4:
As the problem-solving reaches the end
Week 4 the adventure will conclude
Other Details
Parental Guidance
As in all Druidawn® adventures there is always a peaceful option that the knights may choose but quite frequently they choose a chaotic resolution. Blood, weapons, killing are usually part of a chaotic resolution. Natural disasters may be part of this adventure.
Since this is a solo adventure the peaceful or chaotic actions are all up to them!
Characters and pets may be in peril throughout the adventure.
Pre-Requisites
The learner must have completed the beginner class (Legends of Druidawn® 1.0: Beginners)
https://outschool.com/classes/legends-of-druidawn-10-beginners-rpg-EAlYmv95
Supply List
You will need 1 20-sided die and 2 6-sided dice during each class. You will need your character sheets from the character you created in the beginner Druidawn® class.
Teacher expertise and credentials
I first experienced Druidawn® as a participant alongside my son. We quickly became enamored with the adventures and with leveling up our beloved characters. Soon I was having fun teaching Druidawn® myself, leading classes through mythical and magical lands. I have been been using Legends of Druidawn® to encourage students to write for many years. Words are currency in Druidawn®. Kids don't HAVE to write, they will WANT to write!
Reviews
Self-Paced Class
$12
weekly or $48 for all content4 pre-recorded lessons
4 weeks of teacher support
Choose your start date
1 year of access to the content
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Ages: 9-14