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Goodwill Ambassadors (An Unofficial Druidawn® Adventure)

Continuing adventure for Druidawn® Knights that have completed the Legends of Druidawn®: Beginner class. Druidawn® is an interactive role playing game that uses creative writing & problem solving to overcome obstacles in a group setting.
Melissa Robb
Average rating:
5.0
Number of reviews:
(661)
Rising Star
Class

What's included

4 live meetings
3 hrs 40 mins in-class hours
Homework
1 hour per week. Homework: Each week there will be optional homework. This will be explain verbally to the students and posted on Outschool to the parents so that everyone knows what work should be completed. Students can put in as little or as much time as they choose. Their characters will benefit from their efforts. I encourage the students to send me their homework electronically but that is not required. They can do all their homework written on paper and either send me a picture OR just don't send it in at all. Either way is good.

Class Experience

US Grade 5 - 6
Beginner Level
This is an Unofficial adventure written by Melissa and Cameron Robb and based on the sourcebook from Druidawn® 1.0.   

This is for students that have already completed the Druidawn® beginner's class. If your child has not done that please register for one of those sessions before registering for this adventure. Druidawn® is an interactive role playing game that uses creative writing and problem solving to overcome obstacles in a group setting.

There has been much animosity between villages on the tropical island territory and you can't always count on a selfish overlord to solve the problem.
The main contention is the rights to a large canal that runs on the outskirts of the two villages.   
Thus far the territorial governments has not done much to help the village leaders come to a peaceful agreement about canal rights.  The queen feels it is time to send the Knights of Druidawn® as ambassadors to work this out before it turns into a war.  

Legends of Druidawn® 1.0 and the AMAZING world of Druidawn® 1.0 was created by Miriam Darnell and Cara Allen in 1990. www.druidawn.org

Other Details

Parental Guidance
Be aware that Druidawn adventures do have various undead and enemies attacking the knights. As in all Druidawn® adventures there is always a peaceful option that the knights may choose but quite frequently they choose a chaotic resolution. Battling, blood, weapons, killing are usually part of a chaotic resolution. Natural disasters may be part of this class as well. Characters and pets may be in peril throughout the stories.
Pre-Requisites
The learner must have completed the beginner class (Legends of Druidawn® 1.0: Beginners) https://outschool.com/classes/legends-of-druidawn-10-beginners-rpg-EAlYmv95
Supply List
You will need 1 20-sided die and 2 6-sided dice during each class.
You will need your character sheets from the character you created in the beginner Druidawn® class.
Joined December, 2018
5.0
661reviews
Rising Star
Profile
Teacher expertise and credentials
I first experienced Druidawn® as a participant alongside my son.  We quickly became enamored with the adventures and with leveling up our beloved characters.  Soon I was having fun teaching Druidawn® myself, leading classes through mythical and magical lands.  I have been been using Legends of Druidawn® to encourage students to write for many years.  Words are currency in Druidawn®.  Kids don't HAVE to write, they will WANT to write!

Reviews

Live Group Class
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$72

for 4 classes
1x per week, 4 weeks
55 min

Completed by 36 learners
Live video meetings
Ages: 9-15
3-6 learners per class

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