for 4 classes
Scratch Starter Pack - Beginner Computer Science, Programming, and Code
Completed by 14 learners
Ages 7-10
Live Group Class
Live video meetings
4x per week, 1 week
1-10 learners per class
55 min
What's included
4 live meetings
3 hrs 40 mins in-class hoursClass Experience
Are you brand new to Scratch? Curious about learning to code? You are in the right place! With so many coding classes and platforms out there, it's hard to know where to start. Get started with programming in a fun and encouraging environment. Through live demonstrations and sample code, you'll learn and build confidence. Work at your own pace and share your programs with the class. Computer science is for everyone. Scratch is a great introduction to coding and computer science concepts. Learn to create your own animations, games, and programs. Think creatively, reason, and collaborate. With Scratch, you'll practice these essential skills for everyone in today’s society. This class uses concepts and standards from the K-12 Computer Science Framework. Weekly lessons incorporate key practices and concepts that go beyond creating games. Learn computer science vocabulary and ideas that transfer to future learning. Have fun while building thinking and problem-solving skills. You will be able to ask questions and get help when you're stuck. Learn from teacher responses as well as input from the other learners. We will collaborate by responding to a programming challenge or prompt. *** Learners should set up their Scratch account before class begins. Create your free account at https://scratch.mit.edu/. *** This class works best when learners are able to share their screens on Zoom. See Parental Guidance for more details. Schedule: Note, this class is available in both a weekly format, or camp format with 4 classes in one week. Week/Day 1 - Introduction to Scratch - Learn about the Scratch platform - Learn to use Sprites, blocks, and backgrounds - CS Framework - Computing Systems Week/Day 2 - Scratch Animations - Animate your Sprite and change backgrounds - Add sound to your program - CS Framework - Algorithms and Programming Week/Day 3 - Inputs and Events - Ask your user a question - Use sensing blocks and loops - CS Framework - Algorithms and Programming continued Week/Day 4 - Variables and Data - Games that keep score - Simple Calculations - CS Framework - Data and Analysis
Learning Goals
Learn how to set up, save and share programs in Scratch. Learn about Sprites, backgrounds, and blocks. Learn computer science concepts and vocabulary. Leave class prepared for future learning with Scratch.
Other Details
Parental Guidance
This class works best when learners are able to share their screens on Zoom. If your learner prefers to work on two devices, that's ok. Please sign in to the Outschool classroom on both devices, leaving one muted. This way, your learner can share their screen if they get stuck. It is helpful to have an adult nearby for setup if your learner is unfamiliar with screen sharing or navigating between Zoom and a browser.
External Resources
In addition to the Outschool classroom, this class uses:
Sources
To learn more about the K-12 Computer Science Framework, visit https://k12cs.org/.
Meet the teacher
Teacher expertise and credentials
Virginia Teaching Certificate in Elementary Education
Master's Degree in Education from Marymount University
Licensed educator with over 10 years of classroom experience.
Experience leading coding classes and using Scratch to support academic projects for young students.
Experience leading Hour of Code workshops.
Experience supporting computational thinking in the primary classroom.
Programming experience.
Reviews
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