This class is no longer available, but we found something similar!
5.0 (5) · Ages 9-14
Python Mini-Games for Beginners (3-Live Sessions)
5.0 (2) · Ages 8-13
Roblox’s Royale High With Friends: Social Gaming!
5.0 (3) · Ages 7-12
Splatoon 3: Battle Class for Younger Players
5.0 (10) · Ages 7-11
Survival Social Club (Minecraft Bedrock Realm) (~Ages 7-11)
5.0 (25) · Ages 9-14
The Complete Artificial Super Intelligence Class
5.0 (7) · Ages 10-15
Play Genshin Impact Together! (Ongoing Gaming Club)
Coding & Tech
Girls' Engineering Camp in Minecraft: Make Machines & Design Puzzles (5-Session)
Harness the incredible power of Redstone to engineer unique traps and devices that will enhance your Minecraft experience in this week-long all-girls’ camp. (Minecraft Java Edition for PC / Mac Only. NO iPad or Tablet.)
712 total reviews for this teacher
11 reviews for this class
Completed by 40 learners
There are no upcoming classes.
5x per week
over 1 week
learners per class
per learner - per class
How does a "Multi-Day" course work?
Meets multiple times at scheduled times
Live video chats, recorded and monitored for safety and quality
Discussions via classroom forum and private messages with the teacher
Great for engaging projects and interacting with diverse classmates from other states and countries
How Outschool Works
There are no open spots for this class.
You can request another time or scroll down to find more classes like this.
(Minecraft Java Edition for PC / Mac Only) (Not compatible with Ipads, Kindles, Tablets, Phones, and Game Consoles.) Did you know Redstone is basically a super power that you can use to devise your own traps and devices? This is a camp where you’ll get to do exactly that and design mechanisms from simple elevators to fully-functional rail systems in Minecraft. To create these clever machines we’ll teach you the basics of Redstone so you can use it to power your in-game projects. Over the...
These are the students’ learning goals and activities over the course of five sessions: — Day 1 - Set Up and What is Redstone? - Our primary goal for this day is to assist students in setting up Minecraft and to familiarize kids with our camp’s objectives. Students will be introduced to Redstone, a tool used to power objects in Minecraft. They will learn the basics of redstone input and output to create an Ender Golf course that has Redstone-powered obstacles like pistons, levers, and plates in it. — Day 2 - Redstone Clocks and Parkour - Redstone clocks are mechanisms that send redstone signals at specific intervals. Students will use Redstone clocks to build timed traps and obstacles to integrate into their parkour map. — Day 3 - Redstone Houses with Elevators, Doors and Lighting - Redstone can be used to build creative contraptions. Using what they already know, students will build a home decked out with elevators and other Redstone mechanisms inside. — Day 4 - Rollercoasters and Rails - Using Redstone rails, students will create roller coasters that can switch and auto-launch. — Day 5 - Amusement Park Attractions - After gathering all they’ve learned in the week, the class will put together amusement park attractions using different Redstone inputs and outputs.
Connected Camps is a not-for-profit organization founded in 2015 with the mission to build a global online community where kids build, code, play, and learn from one another. Our programs are designed based on the extensive research in the learning sciences. The founders and leaders of Connected Camps, Mimi Ito and Katie Salen, are professors at the University of California, Irvine who specialize in the design of online learning experiences that are fun, social, and tied to academic outcomes. Learn more about the research behind Connected Camps at the Connected Learning Alliance resource site: https://clalliance.org/ One thing that makes our programs unique is our near-peer mentorship model. Our programs are led by young adults and college students, often with the help of high school volunteers. We hire counselors and coaches from top universities in computer science, game development, economics, and sports performance, and design and train them on how to facilitate project-based learning with younger kids. Our young instructors have the same passion for technology, games, and digital making as our learners, and take on the role of instructors, as well as fellow enthusiasts and relatable role models. Learn more about our organization at: https://connectedcamps.com/about
This class does not require any out-of-class work. We do offer optional challenges that students can work on as an extension of what is taught in class. We provide guidance and instructions for students who are inspired to delve deeper into the topic. The purpose of these challenges is to give students the opportunity to supplement their learning with additional material that aligns with their passions and goals. Students may then integrate their learnings into their project and showcase their accomplishments to their classmates. With this approach, students can explore the subject on their own. We give students the opportunity to share what they’ve explored independently with the class.
A Minecraft Java Edition account must be purchased by the learner. Participants will receive access to the Connected Camps Minecraft Server where the program will be run. To access the server, each learner will need the Java edition of Minecraft version 1.13. The "Minecraft for Windows 10 version", console editions, and pocket editions for mobile devices will not work for this course. A pair of headphones and microphone are also needed for communication with the class.
At Connected Camps, we assess each student’s progress by engaging them in reflection of their own work and the work of their classmates. By building in Minecraft and applying concepts taught in class, our students are able to solidify their learnings through hands-on application. Our counselors’ focus is to provide qualitative feedback to further each students’ individual goals and interests, and we do not use letter or number grades. In addition to our in-class reflections, our counselors also provide post-session recaps that offer a summary of what is accomplished each day. Through these summary reflections, students are able to review the material and share with their parents what they did in class. We find this approach allows kids of different interests and abilities to engage with our teachings in a way that is particularly relevant to them.
7 hours 30 minutes per week in class, and maybe some time outside of class.
Internet safety is a top priority for us and our goal is to create a safe, connected community of learners that is moderated by our instructors. Throughout our programs we strive to educate our learners on internet safety and best practices for connecting online. In our programs, our learners are often making friendships and connections with others in class and while we encourage positive online friendships we think it’s important to practice these principles of internet safety: — Do NOT ask others to connect online outside of our programs without first confirming with your parents. Our programs are a safe, moderated space for learners to engage but we can’t moderate connections outside of our classes. — Do NOT give away personal information which includes but is not limited to: your name, address, phone number, passwords, location, email address, and parental information. — If an individual asks for personal information, you should inform a counselor or your parent for guidance.
Connected CampsLearning Together Online
712 total reviews
336 completed classes
Our mission is to build a global online community where kids build, code, play, and learn from one another. We tap the power of youth tech experts to teach and mentor, and have served thousands of kids through our online and community-based...