for 5 classes
Game Design 2 With Scratch
Completed by 129 learners
Ages 8-12
Live Group Class
Live video meetings
1x per week, 5 weeks
3-6 learners per class
55 min
What's included
5 live meetings
4 hrs 35 mins in-class hoursClass Experience
This class is a follow-on to "Game Design with Scratch". Learners MUST have taken one of my Game Design 1 classes. If you feel your learner should skip Game Design 1, you can contact me to set up a private class where I will teach the 3rd game as an evaluation using my "Scratch Studio" class: https://outschool.com/classroom/2623693e-b798-4322-ba80-13f0a7fb1f8b#us38qdu3yX We will be making 2 games - an Escape Game and a Launch Game. We will learn how to add random movement, clones, and variables. Plus lots more! If you had fun in Game Design, you're going to have even more fun in Part 2. Plus you'll add more Game types to your Game Design skills, and be able to take these games as models to make your own. This class is 5 weeks long, and we will build 2 games, spending about 2.5 hours on each game. We move much faster in Game Design 2 than in Game Design 1, because the learners have a base set of skills learned in the last class where we can start from and add on to. The learners are also given a large opportunity to suggest additional features of the game and different methods for coding the features. The class is even more interactive and engaging than Game Design 1 -- mostly because the learners have more ideas they want to contribute. There is a genuine feeling of collaboration in this class!
Learning Goals
I focus on the elements of the computational thinking framework.
Concepts: sequences, loops, parallelism, events, conditionals, operators and data
Practices: experimenting, testing and debugging, reusing and remixing and abstracting
Perspectives - creating and expressing, connecting with others, questioning.
Students will learn to use variables, cloning and random to make more interesting games.
Other Details
Supply List
The larger the screen display, the better! It is challenging to run Zoom with a shared screen and Scratch at the same time... Learners MUST be able to share their projects through Zoom, which requires at least one device with Zoom and Scratch running. Note: 2 devices can be used, as long as Zoom and Scratch are running on one of them. This is needed when a learner needs help.
External Resources
In addition to the Outschool classroom, this class uses:
Meet the teacher
Teacher expertise and credentials
I have taught Scratch to over 600 learners on OutSchool, and am astounded by the creativity of my students in their Scratch projects.
Reviews
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