Beginning JavaScript Programming - Game Project
In this one-time course, students will learn the basics of JavaScript programming in the context of creating a simple game.
What's included
1 live meeting
55 mins in-class hoursHomework
This is a one-time course to get students started in programming with JavaScript. At the end of the course, students will have an idea how they can continue on their own, and are invited to ask questions or share progress.Class Experience
This course teaches the basics of JavaScript programming in the context of making a simple game. Whether this is your first line of code, or you have experience in Scratch or another language, this course will help everyone take their next steps. We use the context of game development because it is visual, interactive and fun. We use JavaScript because is a powerful full-featured programming language that is in high demand worldwide, and we can run our programs in the browser. We will accept input from keyboard, and render animated shapes on the screen. Students will follow along on as they program on their own computer.
Learning Goals
We will learn how to create an HTML file that runs in the browser.
We will learn how to add JavaScript to the file to run code.
We will learn to use variables and to call functions.
We will draw shapes on the screen.
We will animate the shapes.
We will add keyboard control for the main character.
Other Details
Supply List
Students will need: * a Windows or Mac computer * a plain text editing program such as TextEdit or Notepad * the web browser Google Chrome
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Sources
The MDN tutorial on using canvas: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial
Reviews
Live One-Time Class
$30
per classMeets once
55 min
Completed by 1 learner
Live video meetings
Ages: 11-16
1-4 learners per class