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2D + 3D Video Game Design & Coding: Unity & C# Level 1 (School Edition)

Students will learn how to design and create their own 2D and 3D video games using Unity Engine to play on Desktop (PC/Mac) and Mobile Platforms in this very hands-on, interactive class.
STEAM K-12: Coding & Game Design Classes
Average rating:
4.8
Number of reviews:
(473)
Popular
Class

What's included

9 live meetings
13 hrs 30 mins in-class hours

Class Experience

This class is a great entry point into the world of game design and coding for your kids. In this extremely accessible course, students will journey through the entire game development process from concept to design to development to porting & publishing on mobile platforms.

This class uses the UNITY Engine, a FREE and professional game engine that is simple to get into, but powerful enough that multi-million dollar companies such as Nintendo use. 

UNITY Engine was created to allow both hobbyists and professional developers the ability to create original games such as UNITY Engine uses the well known C#. 

UNITY Engine is one of the most popular and accessible software suite for both aspiring and professional developers to create cross platform games such as platformers, RPG's, Action, Adventure, Arcade, Racing, First-Person games, etc.

The best part? These games can be deployed to a variety of platforms from Windows, Mac, and Linux to mobile Platforms like iPhone, iPad and Android to even CONSOLE GAMES such as PS4/PS5, Xbox, Switch, etc.

In this course, students will first learn the basics of using the UNITY Engine Engine and begin building a full-fledged 2D game from start to finish. Students will be provided with all the necessary tools and resources and guided through the entire game development process. Students will be encouraged to be as creative and original as possible throughout the entire course. What differentiates these classes  from others is that this course focuses on the digital arts as well: Visual Arts, Graphic Design, Audio & Music Production, Reading and Creative Writing. Intro to Game Design & Coding With UNITY Engine is truly a STEAM (Science Technology Engineering, Arts and Mathematics) course. By the end of this class, students will have have not just created their own video game from scratch, but also be able to play it on any desktop computer or mobile device. 

WEEK 1 (Classes 1 & 2): Unity Engine Fundamentals & 2D Game Kit
Class Introduction + Rules 
Download Course Resources / Technical Assistance (Install Unity Hub, Unity Engine, Visual Studio Code, GIMP, etc.)
Unity Editor Basics / Review 
Download 2D Game Kit / Troubleshooting.
2D GameKit Playthrough / Overview
Review Project Folder Structure
Create A New Scene 
Create / Edit New Scene to create a new level. 
Ellen Character Physics (Jump, Gravity, Speed, etc.)  
Adjust Melee and Projectile Weapons Physics
Add Prefab Enemy Characters 

WEEK 2 (Class 3 & 4): 2D Game Kit Audio + Video Design
Talk about the Importance of Background visuals and music to set the theme of a level.
Download Background Visuals 
Open and Edit in GIMP
Import Backgrounds into Unity and Edit
Complete Editing Level. 
Package Manager and the Unity Asset Store
Collecting Coins and/or Objects
Enemy Character Adjustments (Vision, Attack, etc.)
Triggers & Switches 
Title Screen, Menus & UI
Audio Manager for Background Music
Add Sound Effects 
Moving Platforms 
Teleporters 
Tile Editing and Advanced Level Design (Scrolling) 

WEEK 3 (Class 5 & 6): 3D Platform Project
Wrap Up 2D Game Kit 
Import 3D Platform Project (by TWO PLAYER) via the Package Manager
Getting to Know the 3D Platform Project (Overview / Demonstration). 
Moving and Working in a 3D Environment
3D Objects and Placement
Character Physics 
Enemy Placement 
New Scenes
Designing A 3D Level 
Title Screen, Menus, & UI
Scene Management
Volume Control

WEEK 4 (Class 7 & 8): 3D Platform Project Scripting / Coding + 3D Model Design
Player Input Manager 
Player Stats Manager 
Player State Manager
Health 
3D Modeling with Blender
Importing to Unity 
3D Meshes and Shaders 
3D Level Design

Week 5 (Class 9 & 10): FPS Microgame
Wrap Up 3D Platform Project
Import and Getting to Know the FPS Microgame (Gameplay)
Character Physics
Health + Power Ups
Meshes and Colliders
Environment + Skyboxes
Level Design + Shaders
Rooms and Buildings Level Design (Prefabs)
Adding Enemies

WEEK 6 (Class 11 & 12): Audiovisual Polish and Building Your Game
Adding More Enemies
Boss Encounters
Power Ups 
Weapons Parameters
Screen Transition 
Materials and Shaders
Background Music & Sound Effects
GUI 
Audio Manager (Music and Sound Effects) 
Add-On Assets
Importing Models 

WEEK 7 (Classes 13 & 14): FPS C# Scripting  
Wrap FPS Microgame
Start to Code FPS from Scratch using Unity and Visual Studio Code. 
Setup 3D Environment 
Scripting
Moving the Character
Debugging

WEEK 8 (Classes 15 & 16): C# Scripting, Polishing and Publishing Your Game
More Scripting + Debugging
Project Wrap Ups
Exporting Options to Desktop & Mobile
Exporting to Console Information
Building Your Game into an Application
Sharing Your Game

Learning Goals

UNITY Engine is a great entry into design and programming skills. This class builds from the Intro to Video Game Design with Unity and focuses on 2D and 3D Video Game Design, Coding in C# and Development over the course of 8 weeks.

Students will follow a kid-friendly process similar to real video game designers who create the games they play at home! 

Students will learn how to design, develop and produce games with Unity Engine's interface and prefabs (C# scripts) 
Students will learn programming and logic to code character, enemy behaviors and reactions to events in their games through If/Then Statements, Switches, Variables and Loops, all done through a clickable, drag and drop interface. 
Students will learn the basic fundamentals of game design. 
Students learn more advanced coding techniques and algorithms to enhance gameplay mechanics such as power-ups and custom graphical user interfaces.
Students learn to use the tools available in UNITY Engine such as C# Plugins, Animation, 
Students will create interesting terrain, towns, villages and dungeons. 
Students will write dialogue for their in-game stories and in-game non-playable characters (NPC’s) 
Students will make use of Graphic Design techniques and programs such as GIMP/Photoshop and Powerpoint (Slides/Keynote) to enhance the visual appeal of their game. 
Students will learn about the importance of audio and sound design and implement appropriate music and sound effects into their games. Students complete game design planning through a Master Design Document process, prior to starting their final projects.
Students will learn how to PORT their games and PLAY them on their iPhones or Android devices.
learning goal

Other Details

Supply List
For this course, students will use the UNITY Game Engine.

To install the Unity Game Engine you must first install Unity Hub (https://unity3d.com/get-unity/download). 

After installing Unity Hub, sign in with Google and/or create a unique Unity ID. 
On the left hand side of Unity Hub you will see an option that says "Installs". Click on the installs tab and then click the blue "Add" button on the top right corner. Install the latest "LTS" release (2019 as of this writing). This will install the actual Unity Game Engine. 

Unity runs on most Windows, Mac and Linux machines but the better your video card (GPU) and the more RAM you have (8GB bare minimum) the better the experience (regardless of platform). 

Please try and install the UNITY Engine PRIOR to class starting. Please see link above for downloading and installing.
Please be aware that UNITY is a professional software suite (that's great for kids!) but it does require a decent computer. The more RAM and the faster the hard drive (SSD's) the better it'll perform and the happier our learners will be! 



URLs for primary software used in this class: 

Unity - https://unity3d.com/get-unity/download 

Visual Studio Code - https://code.visualstudio.com/download

Blender - https://www.blender.org/download/

GIMP - https://www.gimp.org/downloads/
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Sources
Download Unity HUB and Unity Engine from here: https://unity3d.com/get-unity/download To install Unity for this class, it is a two step process. 1. First you must download Unity Hub (https://unity3d.com/get-unity/download). Once it is downloaded, open the program to install it (it'll be in your downloads folder). 2. Once you’ve installed Unity Hub, open it and go to the “Installs” tab on the left. Then click the blue “Add” button, select the 2020 LTS version (the first one that pops up on the list). Once this step is finished, Unity will be installed.
Joined October, 2020
4.8
473reviews
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Teacher expertise and credentials
STEAM K-12 is an organization focused on coding and game design classes for K-12 Learners and professional learning opportunities for K-12 Educators. In our classes, kids learn to code, design video games and build software. Our learners have fun while learning the critical skills of tomorrow. We strive for the highest quality instruction. All of our teachers are either credentialed K-12 educators and/or have a background in Computer Science/Tech.

STEAM K-12 was founded in 2020 by Giancarlos Alvarado - a certified K-12 Educator and Professional Senior iOS Developer from San Diego, California. Giancarlos has has over 14 years of classroom experience in K-12 with degrees from Rutgers University and The College of New Jersey; has developed and published 10 apps on iOS since 2015, and is currently working on his first PlayStation 5 title to be released in late 2022. Giancarlos has been teaching coding and video game design classes since 2006. 

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Live Group Class
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$229

for 9 classes

1x per week, 9 weeks
90 min
Completed by 9 learners
Live video meetings
Ages: 13-17
6-12 learners per class

This class is no longer offered
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