In this class students use the Unity Programming Platform to learn how to create, modify and debug a classic computer game. Students will develop real coding skills in a inquiry based environment. Unity is a professional game design platform used to develop 1000's of games and applications both web-based and actually mobile apps. We will be coding in C# using Visual Studio, a free Microsoft product. No Experience is necessary, but a high level of comfort with learning new computer skills is strongly recommended. After learning the basics of the software, students will be provided with a working 2D game design template and the challenge to redesign the game with the elements they would like to add. The code provided in this template is designed for students to experiment and manipulate leading to important lessons about problem solving and debugging. Each week's lesson will be based upon the specific questions that students ask to help them to design their game. The games themselves can be as elaborate as a student's ambition leads them to create. The goal of our class will be for each student to have a fully functional game that reflects their newfound skills. All finished games will be uploaded to my website so they can be shared with classmates, family and friends. The software for Unity and Visual Studio (C#) are free and instructions will be provided to explain to students how to download and install the software prior to our first week. The most important requirement about this class is for students to come to class ready to learn. This is not a cookie-cutter class and depends on students willing to test their limits and ask questions and problem solve to overcome coding obstacles. This will be an exciting class and I truly look forward to our first week! Each day of the course will focus on a specific Unity component or coding skill: Day 1 Introduction to Unity - Exploring the platform's layout and experimenting with sprites Day 2 Sprites and Animations - We will learn how to add custom graphics(Sprite Sheets) and transform them into animations Day 3 C# and Visual Studio - Students will learn how to write and modify and implement code in Visual Studio Day 4 Prefabs - Students will learn how to "Instantiate"(Create) objects using code and variables Day 5 Colliders - We explore how objects in the game can "sense" collisions Day 6 Points and Powerups - We learn how variables can be write to keep track and display the score Day 7 Game Publishing and wrap-up - students will learn how we export completed games and celebrate their success
If it's tech, I teach it. As long as I can remember computers and electronics of all kind were my passion. From my first computer, a Commodore 64 with 64k RAM to my current gaming/coding laptop, I have always been enthralled by the creativity and ingenuity that technology can inspire.
I offer a variety of private and group classes.
Have an exciting tech project idea that I don't currently offer? Ask me and I will create it!
Private Lessons Currently Offered(Contact me for more details)
Unity and C# Game Design and C# Programming
Chess Lessons - Beginner to Intermediate
Micro:Bit Electronics and Coding
Setting Up Your 3D Printer
Curriculum Vitae
Bachelors Degree in History from The University of Central Florida
Florida Educator Certification in Technology, History, Business Ed, and Coding
17 years of experience teaching middle school students
Programmer on the Unity and MIT App Inventor Platforms
Fluent in the C# programming language
Every class I teach on Outschool is a subject that I personally care about and I try to kindle each students excitement about the potential of technology to change our world. I have been a gifted and talented and programming teacher for the past seventeen years. My 3D printers are always printing something interesting from a Ironman helmet to a giant dinosaur named Flexi-Rex. My classes are all about challenging students to test their limits and have a great time doing it. I look forward to meeting you in one of my classes soon!
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