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US$102

for 6 classes
班級
玩

電玩遊戲設計(現場小組課程)- 初學者

由 2390 位學習者完成
年齡 7-10
現場團體課程
編寫和設計您自己的視訊遊戲,供您和您所有的朋友玩。
平均評分:
4.9
評論數量:
(1,337 評論)
熱門課程
新星

即時視訊會議
每週1次,共 6 週
3-10 名學習者(每班)
60 分鐘

包含什麼

6 現場會議
6 上課時間
評估
Informal Assessment: During the class, students get a chance to share the game they are creating with the class. During the share, the teacher highlights creative aspects of their game and makes suggestions when appropriate. The goal of this is really to highlight students' creativity and point out that everyone has the ability to produce unique and creative content.
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課堂經歷

英語程度 - 未知
美國 2 - 5 年級
Beginner 等級
BEGINNER CODING CLASS-- This class introduces students to basic coding vocabulary and techniques.  Students don't need to have any previous coding experience.  This class is part of my Video Game Design coding path for students Ages 7-10.  There is a part 2 that students can take after they take this introductory class.

Future-Ready Skills-- Create2Discover classes integrate future-ready skills into the curriculum to help prepare students for a rapid-changing future.  This class includes exercises that help students improve their digital communication skills.  Students have the opportunity to present their work, receive/give feedback, and learn to use storytelling to grab the attention of their audience.
-------------------------------------
Important:  A Windows based PC is required for this class.   The Kodu program will not work on a Mac, Chromebook, or other device.   Kodu is a free download at https://www.kodugamelab.com/.
_____________________
How would you like to create your own original video game for you and all your friends to play?  Kids will learn to make games via a simple visual programming language. This program is a great entry into design and programming skills. Students will follow a kid-friendly process similar to real video game designers who create the games they play at home!  Additionally, students work on their communication skills as they present their games to the class and give/receive feedback. 

--Students learn programming logic to code characters’ behaviors and reactions to events in their games.  All programming in Kodu is WHEN/DO (similar to IF/THEN statements).
--Students learn to use the tools available in Kodu to create land, water, mountains, buildings, and more.
--Students learn more advanced coding to give their characters power-ups.  This involves creating parallel programming that changes the behavior of their characters based on a specific event.
--Students complete game design planning prior to starting their final projects to create the best video game possible. 
--Students learn how to effectively present the games they make to the class.
--Students use storytelling to grab the attention of their audience during game presentations.
--Students give and receive feedback on the games made in the class allowing them to consider their audience as they create games.
_____________________
Instructional Technique

During this class, students watch short demonstrations on how to use Kodu followed by independent activities that allow them to practice what they learned in the demonstration.  During the demonstration, I ask questions to engage students with the code to help them understand how the code works and why we use certain coding techniques.  

Parents and students sometimes ask me why I don’t let students code/create with me why I do the demonstration.  Through my experience, I have found that when kids in this age group try to do the activities with me, they focus more on trying to keep up with me instead of understanding why we are choosing certain coding blocks.  I want to help kids to learn how to code; not just copy my actions.

While students work on the independent activity, they have the ability to ask me for individual help and have access to activity print-outs that remind them how to do the things they learned in the demonstration.

學習目標

--Use the tools available in Kodu to create land, water, mountains, buildings, and more.
--Create more advanced coding to give their characters power-ups.  This involves creating parallel programming that changes the behavior of their characters based on a specific event.

教學大綱

6 課程
超過 6 週
課 1:
Kodu Basics
 Students learn the basics of using the Kodu software to develop a foundation for the rest of the class.  They learn how to start a new game and add terrain and characters to their game world. 
60 分鐘線上直播課
課 2:
Intro To Coding
 Students are introduce to Kodu coding language and learn how to use game logic (When/Do) to code characters to do things in their games.  They then take what they learned from the lesson to complete a coding challenge. 
60 分鐘線上直播課
課 3:
Landscaping/Map Design
 The focus of this lesson is to help students create richer game environments.  Students learn how to create different types of terrain, various landforms, and water features.  Finally, students learn how to use size perspective in their worlds and create paths (roads, walls, and bridges). 
60 分鐘線上直播課
課 4:
Player/NPC Coding
 Students focus in this lesson is on the differences between coding characters that they control in the game vs NPC (Non-Player Controlled) characters.  Students also learn how to use character's senses in Kodu to code them to automatically react to their environment.  At the end of the lesson, students work on digital presentation skills as they share their games with the class. 
60 分鐘線上直播課

其他詳情

供應清單
Important: Kodu currently only runs on Windows.  Please test running Kodu prior to signing up for the class.  Kodu is a free download at https://www.kodugamelab.com/
外部資源
除了 Outschool 教室外,本課程也使用:

認識老師

已加入 June, 2018
4.9
1337評論
熱門課程
新星
教師檔案
教師專業知識和證書
賓州 教學證書 在 小學教育
碩士 在 教育 從 Gannon University
學士學位 在 教育 從 Penn State University
I have been teaching technology, coding, and 21st century skills for nearly 20 years.  I am a certified elementary teacher in PA and have a Masters Degree in Curriculum and Instruction. I also have run my own educational technology business in the past.  My goal is to help kids learn the skills they need in today's world, but also help them believe they can be the creators of new technology instead of simply consuming it.

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