US$15
weeklyor US$120 for 8 classes
包含什麼
8 現場會議
6 小時 40 分鐘 上課時間作業
Students can finish their projects as homework, if they are not completed in class.評估
The learner's progress and comprehension skills are observed through informal assessment, in observation of their game designing.我們無法翻譯此文,請刷新頁面並再試一次。
課堂經歷
Students will learn the basic principles of 2D game animation and the application of those principles in bringing a character to life, through the mechanics of motion, on a game screen. ITINERARY: 【Week 1】 ✔️ Introduction & Slideshow ✔️ Clickteam Fusion Intro ✔️ Into to retro pixel animations. 【Week 2-3: PIXEL ANIMATIONS】 ✔️ Students work on retro pixel animations. ✔️ Students will be using the active objects in Clickteam Fusion to create their pixel characters. ✔️ Students will do Movement Experimentation with their characters in a Video Game environment ✔️ Design background objects, such as trees, houses, etc. 【Week 4-6: STANDARD 2D ANIMATION】 ✔️ Students will plan out character designs for a more traditional animation style game character. ✔️ Students work on animation frames in Animation Desk using movement guides. ✔️ Students then import animated frames into Clickteam Fusion. ✔️ After animation is done, students can do movement experimentation in a simple game environment. ✔️ Students can also create background images as well, if they have time. 【Day 7-8: CUTOUT ANIMATION】 ✔️ Students will design parts for character in Photoshop (or Photopea) using Fusion Character Animator’s template. ✔️ Students will then import the template into the Fusion Character Animator program. ✔️ Students will load in Tileset Cutter and then go into Render Render Studio section of the program to put their animations together. ✔️ Students import animated frames made by the Fusion Character Animator into Clickteam Fusion. ✔️ After students are done importing the animation, students can do movement experimentation. This is a LIVE class and is NOT pre-recorded. This class will be presented via camera from the instructor. He will have one camera at his face and another will be a shared screen where the students can see what he is dong on the computer, so that the student can see the instructor as speaks, and be able to observe step-by-step what the instructor is doing. Students can interact with the instructor, as well ask ask questions during instruction. No writing or independent reading is necessary. Students are expected to communicate with the teacher. Communication, visuals, and hands-on instruction are all the things that I are important in helping the students get a better understanding of the subject.
學習目標
1. Students will learn to demonstrate understanding of the basics of animation development through designing a character and creating a storyboard.
2. Students will learn to identify and explain the major types of animation and how they differ from each other.
3. Students will learn to create their own original animated short using Multimedia Fusion.
其他詳情
供應清單
Materials Needed: ✔️ Computer (Windows Preferred, but Macintosh would also work. Doesn't work on Chromebook.) Mac System Requirements: OSX 10.9 (Mavericks) to 10.14 (Mojave) MacOS 10.15 (Catalina) is NOT supported as this is a 32-bit application and Apple have removed support for 32-bit. Clickteam recommends macOS Sierra or above - please try the free version first to ensure it runs on your system. An internet connection is required for installation, updates and to download the software. ✔️ Animation Desk (or FlipaClip) ✔️ Photoshop (or Photopea, which in online-based, and can be found here: https://www.photopea.com) ✔️ Clickteam Fusion (The Free Version of Clicktream Fusion can be found here: https://www.clickteam.com/clickteam-fusion-2-5-free-edition) Optional Materials: ✔️ Fusion Character Animator (Requires Windows to Run)
3 註冊後即可取得文件
外部資源
學習者無需使用標準 Outschool 工具以外的任何應用程式或網站。
認識老師
教師專業知識和證書
加州 教學證書 在 小學教育
2 個學位
學士學位 在 教育 從 University of La Verne
副學士學位 在 教育 從 Cuesta College
Hi, my name is Raymond Mullikin. 👋
I am a professional cartoonist and credentialed teacher from San Luis Obispo, California.
I teach classes in Cartooning, Comic Book Printing and Publishing, 2D Cartoon Animation, Claymation/Stop Motion, Toy Figure Design, Video Game and App Coding, Creative Writing, etc.
I am also a professional illustrator/writer and Creative Director for Raytoons Comics. The Raytoons website is at Raytoons.Net. I have published cartoons in books, magazines, newspapers, and e-cards. I am an app designer who have designed my own games and software for schools and Appstores. I have also done past work in animation, creating animated film shorts for film festivals around the world.
I graduated from the University of Laverne with a Teaching Credential (2012) and a BA in Liberal Studies (2009). I also have certifications in Early Childhood Education, Technology and 2D Design. I've worked in education for 20+ years (including a few years in Special Ed) and have been doing contract teaching since 2009. I teach art and technology to children and adults of all ages.
How students approach a learning task can strongly influence the quality of their learning outcomes. For me, my approach is often very hands on (kinesthetic) with a lot of visual examples... That's how I've learned things, with a more creative approach. I have a lot of this in my instruction, with a mix of direct and interactive instruction with lots of Experiential Learning hands on!
It is also important to me to get feedback from both children and parents... Some kids have some very clever ideas! And, in teaching, there is always room for expansion of ideas and improving oneself.
I love drawing, comics, writing, creating my own games, and reading. Pretty much everything that I teach I enjoy and do professionally. I also enjoy teaching and thank all the parents and students willing to give me a try! 😃
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