for 4 classes
班級
玩

Blender 中電玩遊戲 3D 建模簡介

由 19 位學習者完成
年齡 13-18
現場團體小班課程
在這個為期 4 週的入門課程中,學生將學習 Blender 中 3D 建模和紋理的基礎知識
平均評分:
4.9
評論數量:
(61 評論)

即時視訊會議
每週1次,共 4 週
3-6 名學習者(每班)
60 分鐘

包含什麼

4 現場會議
4 上課時間
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課堂經歷

In this class, students will learn how to create and texture basic 3D models in Blender, a 3D modelling software used by many professional game studios. We will cover the basic fundamentals about modelling for games, and how this differs from other 3D mediums. 

Week 1: 
Students will gain familiarity with the Blender interface and polygon modelling tools. We'll begin with some exercises in arranging and manipulating 3D primitives. Once familiar with the basic tools, students will begin to create a simple low poly prop. A wooden barrel. Crates and barrels are signature props in video game. They can fill out a scene, be smashed or hold loot. Students who want extra practice and feedback are encouraged to work on a prop of their own after the class has ended. 

Week 2:
Students will have time to finish their barrels and ask any questions they might have after the first class. Then we will move on to some UV unwrapping exercises. This is an important step before texturing can begin. Once familiar with the concept, students will start to unwrap their barrel props. 

Week 3:
Students will have time to ask any questions they might have after the second class. We will then move onto texturing.  This is one of the final steps before the prop is ready to export into a game. We will practice first turning a basic cube into a wooden crate. After that, students will be shown a few ways to texture barrels, including hand drawing the texture and using a photo texture. 

Week 4:
In the final week, students should have finished their barrels. We will then take some renders of the final result. This will show roughly what it will look like once it is exported into a game. If anyone would like to show off their end result and get feedback, they are welcome to send screenshots to me during class. This can be added onto a portfolio to show off your talents. 
There will be time for everyone who wants to show off their end results. They are then encouraged to start work on a unique prop of their own choice.

Please download the Blender software and install it prior to the class, since students will be working in Blender throughout the class session. It is a free software. In addition, the software requires a 3-button mouse. Note: It is recommended to double-check the minimum system requirements for the Blender software before installing it on your computer, but most desktop and laptop Mac and PC computers produced in the last 2-3 years should be able to run it. (However, it will not run on tablets.)

學習目標

Students will learn:
- How to navigate in 3D virtual space within the 3D software
- How to create and transform 3D polygonal primitives
- How to edit the faces, edges and vertices of 3D polygonal shapes
- How to use the extrude and insert edge loops
- Game design considerations: Low poly modelling

其他詳情

供應清單
Before class, please download and install the Blender software. It can be freely downloaded at this link: 
https://www.blender.org/download/

In addition, the Blender software requires a 3-button mouse. Please ensure the student has a 3-button mouse to use with the software (with left-click, middle-click and right-click). It is okay for the middle-click button to also be a zoom/scroll button. Any inexpensive 3-button mouse will do (they generally cost about $20-25). 
Note: A 2-button mouse or a touch pad will not function properly with the software.
外部資源
除了 Outschool 教室外,本課程也使用:

認識老師

已加入 June, 2020
4.9
61評論
教師檔案
教師專業知識和證書
學士學位 由 Media Design School
Bachelors Degree in Creative Technologies (Game Art)

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