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ゲームデザイン 101: プロのゲームデザイナーと一緒にゲームをデザインする

この初心者向けのクラスでは、学生は独自のゲーム デザイン ドキュメント (GDD) を作成しながら、ビデオ ゲーム デザインの基礎を学びます。オーディエンス、デザインの柱、オーディエンス、ゲームプレイの動詞、ビジュアル、作成ツールについて説明します。
クラス
再生

含まれるもの

1 ライブミーティング
1 授業時間
この文章は自動翻訳されています

このクラスで学べること

英語レベル - A2
Beginner レベル向け
What Will Be Taught?

In this one-time introductory class, students will learn the basics of creating a Game Design Document (GDD) – a foundational tool in video game design. We'll introduce what a GDD is, why it’s essential in the game development process, and how to structure one effectively for a beginner-friendly game concept. By the end of the session, students will have created an outline for their own GDD, focusing on the main sections needed to get started on developing their video game idea.

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~~~~~ Feel free to message me if any of the scheduled times for this course don't work for you. I am willing to work to find a gap in my schedule. ~~~~~

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Topics We’ll Cover:

- Understanding the Game Design Document: An introduction to what a GDD is and how it's used by game designers
- Description: Thinking about a game’s concept and genre
- Design Pillars: Figuring out what experiences are core to the game
- Audience: Examining who may like to play the game and what lessons can be learned from it
- Gameplay Verbs: Finding the main verbs and actions players will be doing in the game
- Visuals: Deciding what the general tone and feel the visuals of the game will be
- Engine and Skills: Discovering what tools and skills will be used and learned to make the game

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How is the Class Structured?

This one-time class is structured as an interactive, 60-90 minute session. We’ll start with a quick overview of the GDD and break down each section, allowing students time to work on ideas for each component. Each section will have a short explanation, a sample, and time for students to create their own entries in real time.

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How Will I Teach?

My teaching style is interactive and supportive, designed to keep beginners engaged and excited about game design. I’ll use slides and examples to introduce each section, then guide students through brief brainstorming activities. Students will receive prompts and templates to help them organize their thoughts quickly and clearly.

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Teaching Style and Student Interaction:

Students will be actively involved throughout the session with opportunities to share ideas and get feedback on their work. Each segment includes guided prompts and quick, creative exercises so that students can develop their own GDD outline as we go. There will be time at the end of the session for students to ask questions, share their outlines, and discuss next steps in developing their game concepts.

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This one-time session is designed to give young beginners a fun, hands-on introduction to video game design, building their confidence and inspiring them to explore their ideas further!

学習到達目標

Students will improve their understanding of the purpose of a game design document.
Students will create their own Game Design Document with a focus on starting their own game. Sections will be: Description, Design Pillars, Audience, Gameplay Verbs, Visuals, Engine & Skills.
学習目標

その他の情報

受講に必要なもの
Bring your creativity and game ideas!
外部リソース
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
参加しました November, 2024
プロフィール
教師の専門知識と資格
With my 5 years of experience in game development ranging from contract work, running companies, solo projects, and prototyping documents, I have made dozens of Game Design Documents, many of which became completed games. 

By working with beginners to professionals from different disciplines, I have learned the importance of concise communication and prioritization for beginning development with Game Design Documents.

レビュー

ライブワンタイムクラス
共有

$10

クラス毎
一度のみの受講
60 分

オンラインライブ授業
年齢: 8-12
クラス人数: 1 人-5 人

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