This class is a direct continuation of our "Unity Game Design & Coding: Level 1" class. In this course, students will journey through the entire game development process by building a First Person Adventure game from concept to design to development to learning how to publish their game onto various platforms. This class uses the UNITY Engine, a FREE and professional game engine that is simple to get into, but powerful enough that multi-million dollar companies such as Nintendo use. UNITY Engine runs on C# and is one of the most popular and accessible software suite for both aspiring and professional developers to create cross platform games for PC, Mac, iPad, Android and more. Even many popular console games (PS4, Xbox, Switch) are made with UNITY engine. In this course, students will first learn the basics of using the UNITY Engine Engine and begin building a full-fledged 2D game from start to finish. Students will be provided with all the necessary tools and resources and guided through the entire game development process. Students will be encouraged to be as creative and original as possible throughout the entire course. What differentiates these classes from others is that this course focuses on the digital arts as well: Visual Arts, Graphic Design, Audio & Music Production, Reading and Creative Writing. Intro to Game Design & Coding With UNITY Engine is truly a STEAM (Science Technology Engineering, Arts and Mathematics) course. By the end of this class, students will have have not just created their own video game from scratch, but also be able to play it on any desktop computer or mobile device. CURRICULUM OVERVIEW Week 1 (Class 1 & 2) - Setting Up / DevOps for Beginners Class Introduction Download Course Resources / Technical Assistance Unity Engine and Visual Studio Code Review Making a Game with Custom Code Introduction to Version Control with GitHub Moving the Character Weeks 2 (Class 3 & 4) - FPS 3D Adventure Projectile Prefabs Giving and Receiving Damage Endless Spawning System Enemy Behavior Score System Week 3 (Class 5 & 6) - FPS 3D Adventure Lighting Post Processing Skyboxes First Demo Week 4 (Class 7 & 8) - FPS 3D Adventure 2D + 3D Sound Audio Mixer Changing the Objective Moving Objects in Unity Week 5 (Class 9 & 10) - Physics Physics and Creating an Explosion Physics Materials Playing with Gravity Particle Systems Additional Resources Week 6 (Class 11 & 12) - Audio / Visual Refinements Title Screen, Menus, & UI Scene Management Volume Control Materials and Shaders Background Music & Sound Effects Building Your Game into an Application Sharing Your Game
UNITY Engine is a great entry into design and programming skills. This class builds from the Intro to Game Design with RPG Maker focuses on 2D AND 3D Game Design and Development over the course of 8 weeks.
Students will follow a kid-friendly process similar to real video game designers who create the games they play at home!
Students will learn how to design, develop and produce games with Unity Engine's interface and prefabs (C# scripts)
Students will learn programming and logic to code character, enemy behaviors and reactions to events in their games through If/Then Statements, Switches, Variables and Loops, all done through a clickable, drag and drop interface.
Students will learn the basic fundamentals of game design.
Students learn more advanced coding techniques and algorithms to enhance gameplay mechanics such as power-ups and custom graphical user interfaces.
Students learn to use the tools available in UNITY Engine such as C# Plugins, Animation,
Students will create interesting terrain, towns, villages and dungeons.
Students will write dialogue for their in-game stories and in-game non-playable characters (NPC’s)
Students will make use of Graphic Design techniques and programs such as GIMP/Photoshop and Powerpoint (Slides/Keynote) to enhance the visual appeal of their game.
Students will learn about the importance of audio and sound design and implement appropriate music and sound effects into their games. Students complete game design planning through a Master Design Document process, prior to starting their final projects.
Students will learn how to PORT their games and PLAY them on their iPhones or Android devices.
Class Introduction, Download Course Resources / Technical Assistance, Unity Engine and Visual Studio Code Review, Making a Game with Custom Code, Introduction to Version Control with GitHub, Moving the Character
Class Introduction, Download Course Resources / Technical Assistance, Unity Engine and Visual Studio Code Review, Making a Game with Custom Code, Introduction to Version Control with GitHub, Moving the Character
Projectile Prefabs, Giving and Receiving Damage, Endless Spawning System, Enemy Behavior, Score System
Projectile Prefabs, Giving and Receiving Damage, Endless Spawning System, Enemy Behavior, Score System
For this course, students will use the UNITY Game Engine. To install the Unity Game Engine you must first install Unity Hub (https://unity3d.com/get-unity/download). After installing Unity Hub, sign in with Google and/or create a unique Unity ID. On the left hand side of Unity Hub you will see an option that says "Installs". Click on the installs tab and then click the blue "Add" button on the top right corner. Install the latest "LTS" release (2019 as of this writing). This will install the actual Unity Game Engine. Unity runs on most Windows, Mac and Linux machines but the better your video card (GPU) and the more RAM you have (8GB bare minimum) the better the experience (regardless of platform). Please try and install the UNITY Engine PRIOR to class starting. Please see link above for downloading and installing. Please be aware that UNITY is a professional software suite (that's great for kids!) but it does require a decent computer. The more RAM and the faster the hard drive (SSD's) the better it'll perform and the happier our learners will be! URLs for primary software used in this class: Unity - https://unity3d.com/get-unity/download Visual Studio Code - https://code.visualstudio.com/download Blender - https://www.blender.org/download/ GIMP - https://www.gimp.org/downloads/
STEAM K-12 is an organization focused on coding and game design classes for K-12 Learners and professional learning opportunities for K-12 Educators. In our classes, kids learn to code, design video games and build software. Our learners have fun while learning the critical skills of tomorrow. We strive for the highest quality instruction. All of our teachers are either credentialed K-12 educators and/or have a background in Computer Science/Tech.
STEAM K-12 was founded in 2020 by Giancarlos Alvarado - a certified K-12 Educator and Professional iOS Developer from San Diego, California. Giancarlos has has over 14 years of classroom experience in K-12 with degrees from Rutgers University and The College of New Jersey; has developed and published 10 apps on iOS since 2015, and is currently working on his first PlayStation 5 title. Giancarlos has been teaching coding and video game design classes since 2006.
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My son really enjoyed this series. We always come back to this group for...