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$36

weekly
or $250 for 7 classes
Class

Unity Game Development Course: Create and Code Your First Game!

New class
Ages 12-17
Live Group Course
In this course, students will learn to create their own 3D games from scratch using C# and the Unity engine. Through hands-on projects and interactive coding sessions, they will gain foundational skills in programming and game design!
Average rating:
5.0
Number of reviews:
(5 reviews)

Live video meetings
1x per week, 7 weeks
1-5 learners per class
60 min

What's included

7 live meetings
7 in-class hours
Projects
1 hour per week. By the end of the course, each student will have a playable basic game to showcase to friends and family including a Certificate of Completion to celebrate their achievements and skills gained in the course.
Certificate of Completion
included

Class Experience

US Grade 7
Welcome! In this bootcamp course, students will dive into the world of game development using Unity, one of the most popular game engines in the world! This beginner-friendly course is designed specifically for kids ages 12 and up, with no prior experience required. Throughout the course, students will learn how to build their own 3D game from scratch, starting with basic object manipulation, then advancing to coding with C# to add movement, interactions, and even coin collection! By the end of the course, students will have a playable game they can show off to friends and family, along with a foundation in coding and game development.

What will be taught? 

Students will be introduced to both the Unity interface and C# coding through interactive projects designed to be fun and engaging. The course focuses on game design concepts such as object movement, physics, collision detection, and player interaction. We will also explore adding sound effects and particle effects to create a visually appealing and fun game. Topics covered include:
- Navigating Unity’s interface and tools
- Object creation and manipulation (3D objects, transforms)
- C# scripting to control player movement (keyboard input)
- Adding physics-based interactions like jumping and gravity
- Collision detection and triggers for interacting with objects (e.g., collecting coins)
- Adding platforms, hazards, and rewards
- Implementing sound and visual effects to enhance gameplay

How is the class structured?

The class is structured in a project-based, hands-on format, with each session focusing on one key element of game development.

My Teaching Style 

I emphasize hands-on learning with live demonstrations and encourage students to follow along in Unity as I show them how to implement various game elements. I explain concepts in a simple, easy-to-understand manner, using analogies and real-life examples to keep things relatable. My teaching style is interactive, and I check in frequently to ensure each student is following along. Students are encouraged to ask questions at any point during the lesson, and I'll provide immediate feedback and assistance as they build their projects.

Learning Goals

Gain hands-on experience in 3D game development, learning how to create and manipulate objects in Unity.
Learn the fundamentals of C# scripting, including writing, modifying, and applying code to objects in Unity.

Syllabus

7 Lessons
over 7 Weeks
Lesson 1:
Introduction to Unity and Basic Concepts
 Topics: What is Unity, setting up the environment, understanding the Unity interface (Scene, Game, Hierarchy, Inspector).

Hands-on Activity: Creating your first project, adding GameObjects like cubes and spheres, manipulating objects (move, rotate, scale).

Project: Create a basic 3D scene with simple shapes. 
60 mins online live lesson
Lesson 2:
Introduction to C# Programming
 Topics: Basic C# programming concepts (variables, methods, classes, if/else conditions, and basic syntax). 
60 mins online live lesson
Lesson 3:
Input and Controlling Characters
 Topics: Character controls and basic physics (colliders, rigidbody).
Project: Create a simple player-controlled character that moves and jumps. 
60 mins online live lesson
Lesson 4:
Adding Game Elements (Objects, Platforms, Hazards, Pick-Up Items, Collisions and
 Topics: Working with prefabs, setting up platforms, hazards, pick-up items, and goals.
Project: Build a simple platformer level with moving platforms, interactive objects (like coins) and hazards (like spikes). 
60 mins online live lesson

Other Details

Parental Guidance
Some game content may include science fiction or action based game play. No blood or violence.
Language of Instruction
English
External Resources
In addition to the Outschool classroom, this class uses:

Meet the teacher

Joined August, 2024
5.0
5reviews
Profile
Teacher expertise and credentials
Hi there! My classes are focused on programming, web development, game development, and arduino. I like for my classes to be engaging and my goal is not only for students to learn, but to learn how to problem solve for themselves. I will be their guide each step of the way! 

I encourage students to follow along and practice from within their own coding text-editors or IDEs during class. I believe coding along is essential for hands-on practice and any coding challenges since it builds the student's understanding of the material and allows me to assess their progress.

My Experience:
- Software Development: 12+ years
- Game Development: 8+ years - Unity Engine, OpenGL
- Web Development: 5+ years  
- Embedded Systems 3+ years - Arduino/ESP32

I'm a computer programmer and hobbyist from Minnesota with a passion for math, physics, coding games, and waffles!

I look forward to meeting you!

Reviews



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