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持續為美國電腦科學聯盟(初級組)做準備

本課程將幫助我們的初中生和中學生(7-9 年級)為 ACSL 初級組做好準備。恭喜我們的小學隊,我們在 2022-23 年 ACSL 中贏得了兩枚銀牌。
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課堂經歷

American Computer Science League (ACSL) organizes team computer programming and computer science contests for K-12 schools, organizations and local groups, led by an adult advisor. The 2022-2023 school year will be our 45th year of continuous operation! Last year, over 500 teams in the United States, Canada, Europe, and Asia participated. 

When you join our class you automatically become one of our team members at no cost, we would offer help to register, prepare, and compete in the final contest. 

The ACSL competition is split into four contests, each covering a unique set of concepts. To match the given schedule and give our students the best chance to succeed, we split the course into four parts of three 90 minutes lessons each. The material covered in this course is recommended for motivated students with moderate to extensive mathematical experience. No coding is involved, but the material requires practice and will challenge students academically. Students will take the official ACSL Contest after the third class of each part, and results can be displayed on the ACSL national leaderboard. Students who perform well on a national level may be invited to participate in the ACSL Finals following the end of our course: 

Invitations E-mailed: May 1, 2023 through May 16, 2023
Invitational Finals: Saturday, May 27, 2023


Part A- Number Systems, Recursion, Branching

	Lesson 1: Lecture
		-> Number Systems
		-> Recursion
		-> Branching, ‘What does this Program Do?’
	Lesson 2: Practice
		-> Conversions between number systems
		-> Solving Recursive Functions
		-> Predicting output for sections of pseudocode that use branching
		-> Official Programming Problem from past ACSL contests
	Lesson 3: Final Review and Contest 1
		-> Review and Preparation
		-> ACSL Previous Contest problem sets
Contest #1: available Oct. 31, 2022; closes Sunday January 15, 2023 @ 11:59pm EST

Part B- Prefix and Postfix Notations, Bit-String Flicking, Loops

	Lesson 4: Lecture 2
		-> Prefix and Postfix Notations
		-> Bit-String Flicking
		-> Loops, ‘What does this program do?’
	Lesson 5: Practice
		-> Evaluating expressions of different notations
		-> Solving bit-string based expressions
		-> Predicting output for sections of pseudocode that use loops
		-> Official Programming Problem from past ACSL contests
	Lesson 6: Final Review and Contest 2
		-> Review and Preparation
		-> ACSL Previous Contest problem sets
Contest #2: available Dec. 26, 2022; closes Sunday March 5, 2023 @ 11:59pm EST

Part C- Boolean Algebra, Data Structures, Arrays

	Lesson 7: Lecture 3
		-> Booleans, boolean operators and conditionals
		-> Laws of Boolean Algebra
		-> Data Structures: Binary Trees, Stacks, Queues
		-> Arrays, ‘What does this program do?’ 
	Lesson 8: Practice
		-> Evaluating boolean expressions
		-> Building and using binary trees, stacks, and queues
		-> Predicting output for pseudocode using arrays
-> Official Programming Problem from past ACSL contests
	Lesson 9: Final Review and Contest 3
		-> Review and Preparation
		-> ACSL Previous Contest problem sets

Contest #3: available Jan. 30, 2023; closes Sunday April 9, 2023 @ 11:59pm EDT

Part D- Graph Theory, Digital Electronics, Strings

	Lesson 10: Lecture 4
		-> Reading and creating undirected graphs 
		-> Adjacency matrices, cycles, and other graph theory
		-> Boolean Circuits
		-> Strings, ‘What does this program do?’
	Lesson 11: Practice
		-> Evaluating factors about directed and undirected graphs
		-> Simplifying expressions for digital circuits using boolean gates
		-> Predicting output for pseudocode using Strings
		-> Official Programming Problem from past ACSL contests
	Lesson 12: Final Review 
		-> Review and Preparation
		-> ACSL Previous Contest problem sets

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At AI Code Academy, we specialize in project-based STEM coding, AI, and mathematics programs for young learners. We are one of the few organizations that offer AI and machine learning courses tailored for kids. Our comprehensive curriculum spans from basic computer skills and Scratch coding to more advanced Python, Java, web design, game development, and AI machine learning projects.

Our unique focus is on introducing students to AI early, helping them grasp complex concepts like machine learning, data analysis, and smart devices, while also reinforcing mathematics skills, essential for their success in STEM fields.

With a team of passionate instructors—college students and recent graduates with degrees in Engineering and Computer Science—we provide hands-on, real-world projects that prepare students for future careers in AI, coding, robotics, and mathematics.

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