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學術電競業務簡介

在這門獨立課程中,學生將了解學術電競產業的運作方式、大學為何投資電子競技,以及大學希望為學生提供哪些職業機會。
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包含什麼

1 現場會議
50 分鐘 上課時間
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課堂經歷

In the course Intro to the Business of Scholastic Esports, students will learn about the impact of esports on college and high school campuses across the United States. Students will learn about the internal process a college goes through as it prepares to provide an esports program on campus and how third-party businesses interact with campuses, publishers, and the student population to create opportunities for competition.  
The course will consist of an introduction, a brief discussion on the experiences of attending students in gaming so far, and a round table discussion on why schools might be interested in esports, followed by a lecture on the process and how these systems operate. Post-lecture, students will have the opportunity to share their thoughts and ask questions.
 
I center my teaching style around grounding students' understanding of the topic from their perspective, then from that of the school, and finally merging those perspectives so students can understand these processes from both the student and the educator's perspective. I have been on both sides of this discussion; firstly, as a gamer in college and now as an industry professional working closely with educational institutions.
Students will participate in a round table discussion, have a chance to share their perspectives both before and after a lecture, and ask questions. There may be some brief video clips and slides showcasing gaming spaces on college campuses and how they operate as part of the larger campus.

學習目標

Students will learn about the various factors that schools consider during the implementation of an esports program. This including budgeting, operations planning, campus operations impact, and student recruitment considerations. Students will also learn about the other factors, such as publisher rights and third-party operators, and how they impact and interact with the scholastic community.
學習目標

其他詳情

外部資源
學習者無需使用標準 Outschool 工具以外的任何應用程式或網站。
已加入 August, 2022
教師檔案
教師專業知識和證書
I have experience designing, implementing and training students and faculty members in scholastic esports business models at the high school and college level. I built the esports program at Assumption University, SPIRE Academy, and have advised multiple other schools and organizations. I am currently the Director of Esports at Merrimack College and teach esports as an Adjunct at Dean College.

評論

一次性直播課程
分享

US$15

每班
單堂課
50 分鐘

有1 位學習者完成此課程
即時視訊會議
年齡: 14-18
6-12 每班學員人數

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