包含什麼
1 現場會議
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課堂經歷
The world...ended. Nobody knows how. The final war? A plague? Weather? All of the above? You are the survivors. Anthropomorphic animals. That is, half animal, half human. Dogs, cats, moose, rats walking on two legs, talking, thinking. Divided into tribes. For all your lives, you have lived protected in Paradise Valley- the last safe place in a wasteland of sickness. Or so the Watchers say. These machines say that they protect you from the hostile outside. But many have started to suspect that they are not so benevolent. Sometimes a member of a tribe disappears, taken by the Watchers. If they return, they are broken, scared. Others say that there is a world free from Watchers away from Paradise Valley. If you could just get out there and explore, maybe there is a better life waiting for all animals out there. It is time to organize the resistance, and you will be leaders of that resistance. The learners will get to experience the award winning table-top roleplaying game Mutant: Year Zero, Genlab Alpha produced by the Free League game company, introducing the revolutionary Year Zero Engine game system. No experience of table-top role-playing games is required. Beginners might even find this system easier to learn than DnD. I started playing in this setting when I was 12. The game is set in a dystopian future, after the apocalypse, much like Mad Max, or other similar movies/shows. Players will manage their home base and explore the world, possibly discovering secrets about their origins as they go. The week of December 1st, the learners will design their characters, as well as get to know the basics about Paradise Valley and the various animal tribes. The week of December 8th the learners will do their first adventure as leaders of the resistance. The week of December 15th, the learners will do their first resistance missions, a mini-game much like a board game where they send various resistance cells on missions against the watchers. The week of December 22nd. The learners do another adventure. Genlab Alpha is excellent for an Ongoing class. One reason is that the game is, unlike DnD, a so-called Sandbox game. I.e. the players are in charge of what happens from session to session. The Game Master does not, in this game, decide which plot the characters have to follow, or in which order certain things have to happen. As leaders of the resistance, the learners set the agenda. Thus, players during session 5 are not tied down by the decisions made by the players of session 4, but are free to explore some completely different part of the world, and make other decisions for the home base. That makes this game more suitable for an Ongoing class than DnD. Further, since the players start with a home base, it is easy to come and go. If a player attends the first session, and then misses the second session, their character is simply assumed to do things in the home base, etc. Also, character creation is much faster than in DnD. In DnD, it takes a new player about an hour, if not more, to create a new character. In Genlab Alpha, it takes closer to 15-20 minutes, because the rule-system is fast and easy to learn. Thus, if a learner joins after week 4 or even later, we can build a character together quickly and then jump straight in, as the game system is easy to learn.
其他詳情
父母的引導和規範
Foundry is virtual tabletop software. Learners use the link provided to access the virtual tabletop, which has their character sheets, the maps, and other gaming material, like diceroller etc. Learners do not need to set up an account to do so, nor do they need to provide Foundry with any information about themselves. The instructor controls who can access the virtual tabletop. The virtual tabletop can only be accessed when the instructor so allows.
外部資源
除了 Outschool 教室外,本課程也使用:
教師專業知識和證書
博士學位 由 University of Alberta
I teach social studies and role-playing games. I have 35 years of experience as a Game-master of table-top roleplaying games and Live-Action Roleplay organizer and facilitator for people of ages 7+. I used that experience in my teaching, pioneering the use of games and simulations to help my students understand government, economics and social and cultural processes.
My key principle for teaching is that students learn by doing and experiencing the subject matter. Students in my classes can thus expect a lot of playing games, regardless of content, because it is fun but also because we learn better together that way.
When I'm not teaching I...play more games because...let's face it, I'm a big geek.
評論
現場團體小班課程
US$24
每週每週 1 次
120 分鐘
有10 位學習者完成此課程
即時視訊會議
年齡: 13-18
3-5 每班學員人數