시간의 주름: 스템화된 자기 주도적 그래픽 노블 및 멘토 작가 연구
이 수업은 Hope Larson이 Madeleine L,Engle의 고전을 각색한 데에서 영감을 받아 독서 반성, 창의적 글쓰기 연습, 어휘 게임, STEM 탐구를 통해 글쓰기 기술을 기르고 비판적 사고력을 키웁니다.
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사전 녹화된 수업 8개
8 주
교사 지원 기간(주)1년
학습 내용 이용 기간과제
주당 1-2시간. Students will complete weekly Quizizz & Kahoot assignments that generate numeric scores, and I will provide written feedback on student writing and responses to open-ended reflection & analysis questions.학습 평가
Students will complete Quizizz and Kahoot games that assess comprehension, generate analysis, build vocabulary, and challenge students to experiment with mentor author writing techniques in their own writing.보고계신 지문은 자동 번역 되었습니다
수업 소개
In this self-paced course, students will demonstrate plot comprehension, build vocabulary, and explore how the unique features of a graphic novel work together to tell a story. They will respond to questions that encourage them to think critically and to support their conclusions with textual evidence, and/or draw connections between the reading, their own lives, and the world around them. Learners will examine STEM concepts that surface in the novel in STEM-centered slideshows and discussion prompts. Mentor text exercises (storycraft side trips) will invite learners to take a close look at the ways literary elements like flashback, point of view, character traits, and figurative language surface in both the graphic novel and Madeleine L'Engle's original, then apply techniques under consideration in their own writing.
학습 목표
Students will gain familiarity with STEM concepts that surface in the reading and increase their understanding of the elements of a graphic novel, the keys to strong narrative and the tools writers use to write clear sentences and tell compelling stories.
강의 계획서
8 레슨
8 주 이상레슨1:
Chapter 1: Mrs. Whatsit & Chapter 2: Mrs. Who
• Storycraft Side Trip: Flashback
• Literature Response on Quizizz (comprehension check, analysis & reflection)
• Vocabulary game on Kahoot
레슨2:
Chapter 3: Mrs. Which & Chapter 4: The Black Thing
• Literature Response on Quizizz (comprehension check, analysis & reflection)
• Vocabulary game on Kahoot
• STEM extension activity: The Telegraph, Telegrams & Morse Code
• STEM extension activity: Messier 101
레슨3:
Chapter 5: The Tesseract
• Literature Response on Quizizz (comprehension check, analysis & reflection)
• Vocabulary game on Kahoot
• STEM extension activity: The Orion Constellation
• STEM extension activity: Dimensions & Tesseracts
• Storycraft Side Trip: Personification & Shape
레슨4:
Chapter 6: The Happy Medium
• Literature Response on Quizizz (comprehension check, analysis & reflection)
• Vocabulary game on Kahoot
• STEM extension activity: Tessering and Wormholes
• Storycraft Side Trip: Dialog Tags, Beats & Balloons
그 외 세부 사항
학부모 가이드
This class will involve the use of the following approved third-party tools: Google Drive, Kahoot, and Quizizz. Students will respond to questions designed to assess comprehension and promote analysis and reflection in games on Quizizz and Kahoot. They will receive their own copy of a Google doc with literature response questions and links to vocabulary study sheets and mentor author studies with excerpts and prompts designed to guide students as they experiment with a specific writing strategy or approach.
수업 자료
Students will receive learning resources with links to a read-aloud video of each chapter but it would be ideal if they also had a paper or Kindle copy of the graphic novel.
수업 진행 언어
영어
Outschool 외 필요 앱/웹사이트
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다: