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Tiempo de juego de píxeles I

¡Sumérgete en el mundo del desarrollo de juegos con Unity 2D! Los estudiantes aprenderán a crear su propio juego de plataformas 2D con Unity: una experiencia práctica y atractiva para mentes jóvenes (de 10 años en adelante).
Rebecca Romero
Puntuación media:
5.0
Número de reseñas:
(1)
Clase

Qué está incluido

8 reuniones en vivo
6 horas 40 minutos horas presenciales

Experiencia de clase

Nivel de inglés: desconocido
Nivel Beginner
Pixel Playtime - Build a 2D Platformer in Unity!

Welcome to Pixel Playtime, where young game developers (ages 10 and above) embark on an exciting journey into the world of Unity 2D game development! In this course, participants will learn to create their own 2D Platformer in Unity using C#. Here's a breakdown of what to expect:

What Will Be Taught?

Participants will dive into the fundamentals of Unity 2D game development: C# scripting for game mechanics, import Unity assets, create a tile map, placement of sprites, and testing the final product.

What Topics Will You Cover?

Week 1 (Class 1 & 2): 
Import assets into Unity
Create a terrain with tile maps

Week 2 (Class 3 & 4):
Create a player character
Write a C# script for player movement and sound effects

Week 3 (Class 5 & 6):
Write a C# script for collecting items and scoring
Create User Interface elements to display score

Week 4 (Class 7 & 8):
Write a C# script to switch to a new level
Create User Interface elements for End Game Scene
Adjust physics settings as needed and test the game

How Is Your Class Structured?

The workshop is structured as a hands-on, interactive session. Participants will follow step-by-step instructions to build their own 2D game, with opportunities for Q&A and personalized guidance throughout the class.

How Will You Teach? What's Your Teaching Style?

I employ a hands-on teaching approach, guiding participants through each step of the game development process. The class includes a mix of live demonstrations, code walkthroughs, and interactive discussions to ensure a well-rounded learning experience!

How Much Will Learners Get to Interact with You?

Live Lecture: I will provide live demonstrations of each step, explaining key concepts and demonstrating the practical application.

Q&A Sessions: Participants can ask questions at any point during the class, fostering a supportive and interactive learning environment.

Code Walkthroughs: I'll guide learners through the provided scripts, helping them understand the logic behind each line of code.

Discussion: Participants are encouraged to share their ideas and experiences, creating a collaborative space for creativity to flourish.

Get ready for a hands-on adventure in game development - Pixel Playtime!

Otros detalles

Lista de útiles escolares
For download instructions, please see this link: 

https://docs.google.com/document/d/1hHBOwnqKUiGnhBhtUfCn4G5CgekhGvRQMMzOAcMlTKk/edit?usp=sharing

Unity Hub:

After Unity Hub is downloaded and the application is open, please create a Unity ID Account.

Visual Studio Code: 

No account required.

Computer/Laptop:

A computer or laptop (Windows, Mac, Linux). Chromebooks are not compatible with Unity.

Internet Connection:

A stable internet connection to access online resources, participate in virtual classes.
Recursos externos
Además del aula de Outschool, esta clase utiliza:
Fuentes
This workshop is focused on utilizing Unity and Visual Studio Code. As such, specific external sources beyond Unity and Visual Studio Code are not required for this class. Participants will exclusively engage with materials and assets available within the Unity development environment.
Se unió el January, 2024
5.0
1reseñas
Perfil
Experiencia y certificaciones del docente
I bring a wealth of practical experience and passion for game development to the virtual classroom! My diverse experiences in software engineering, teaching, and hands-on projects uniquely position me to guide students through the exciting journey of building games in Unity. I'm thrilled to share my knowledge and make this learning experience fun and interactive for everyone! 🚀

Educational Background and Experience 👩🏻‍💻

I have an educational background in Computer Science, providing a strong foundation in programming and software development. 

Flight Software Engineer Intern at NASA Jet Propulsion Laboratory, involved in implementing and executing software tests, and enhancing software deliveries through automation tools in Python.

Software Engineer Intern at Lockheed Martin, where I tested software, designed hardware, and contributed to team projects using C++ and Python.

Teaching Experience 📚

Computer Science Instructor and Team Lead at Code Ninjas, where I tutored students in various programming languages and led a team to ensure effective learning outcomes.

Hands-On Project Experience 👩🏻‍🔬

Ongoing role as a Web Developer, working on projects showcasing my expertise in HTML, CSS, and web development. Led a team in the Student Unmanned Aerial System Competition, implementing neural networks in C++/Python for image recognition. Served as the Team Lead for Object Detection Research at Cal Poly Pomona, overseeing the investigation of synthetic data for object detection tasks using Python, Blender, and TensorFlow.

Reseñas

Clase grupal
Compartir

36 US$

semanalmente o 144 US$ por 8 clases
2 x por semana, 4 semanas
50 min

Completado por 1 alumno
Videoconferencias en vivo
Edades: 10-14
1-5 alumnos por clase

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