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¡Tutoría personalizada de informática 1-1 para niños!

Clases particulares de informática personalizadas para niños. Sesiones personalizadas centradas en la comprensión del material, la resolución de problemas y el avance de proyectos Unity. Atención individualizada para mejorar las habilidades y generar confianza.
Rebecca Romero
Puntuación media:
5.0
Número de reseñas:
(1)
Clase

Qué está incluido

Se reúne bajo demanda
programar reuniones según sea necesario
50 minutos
por sesión
Apoyo docente

Experiencia de clase

Welcome to personalized computer science tutoring with Rebecca! This tutoring is designed for students (ages 10 and above) who need help with computer science concepts, understanding specific material, or guidance with their Unity projects. Sessions will be tailored to each student's individual needs and learning style, with a focus on increasing skills and building confidence.

What Will Be Taught?

Participants will receive personalized guidance on computer science topics, Unity game development, and programming concepts. Sessions will focus on understanding material, tackling problems, and advancing Unity projects.

What Topics Will You Cover?

Computer science fundamentals
Unity game development
Programming concepts in C#
Problem-solving techniques
Advanced Unity features based on student's skill level and project needs

How Is Your Class Structured?

The tutoring sessions are structured as one-on-one interactive sessions. Each session will be tailored to the student's needs, focusing on the topics they need help with. Sessions can cover a wide range of topics, including concept explanations, code reviews, project guidance, and problem-solving strategies.

How Will You Teach? What's Your Teaching Style?

I employ a hands-on teaching approach, guiding participants through each step of the learning process. The class includes a mix of live demonstrations, code walkthroughs, interactive discussions, and personalized guidance to ensure a well-rounded learning experience.

How Much Will Learners Get to Interact with You?

Live Lecture: I will provide live demonstrations of concepts, explaining key ideas and demonstrating practical applications.
Q&A Sessions: Participants can ask questions at any point during the session, fostering a supportive and interactive learning environment.
Code Walkthroughs: I'll guide learners through code examples, helping them understand the logic and principles behind each line of code.
Discussion: Students are encouraged to share their ideas and experiences, creating a collaborative space for creativity and learning.

Otros detalles

Recursos externos
Además del aula de Outschool, esta clase utiliza:
  • Unity
Se unió el January, 2024
5.0
1reseñas
Perfil
Experiencia y certificaciones del docente
I bring a wealth of practical experience and passion for game development to the virtual classroom! My diverse experiences in software engineering, teaching, and hands-on projects uniquely position me to guide students through the exciting journey of building games in Unity. I'm thrilled to share my knowledge and make this learning experience fun and interactive for everyone! 🚀

Educational Background and Experience 👩🏻‍💻

I have an educational background in Computer Science, providing a strong foundation in programming and software development. 

Flight Software Engineer Intern at NASA Jet Propulsion Laboratory, involved in implementing and executing software tests, and enhancing software deliveries through automation tools in Python.

Software Engineer Intern at Lockheed Martin, where I tested software, designed hardware, and contributed to team projects using C++ and Python.

Teaching Experience 📚

Computer Science Instructor and Team Lead at Code Ninjas, where I tutored students in various programming languages and led a team to ensure effective learning outcomes.

Hands-On Project Experience 👩🏻‍🔬

Ongoing role as a Web Developer, working on projects showcasing my expertise in HTML, CSS, and web development. Led a team in the Student Unmanned Aerial System Competition, implementing neural networks in C++/Python for image recognition. Served as the Team Lead for Object Detection Research at Cal Poly Pomona, overseeing the investigation of synthetic data for object detection tasks using Python, Blender, and TensorFlow.

Reseñas

Lecciones 1 a 1 en vivo
Compartir

45 US$

por sesión
Reuniones bajo pedido
50 min

Completado por 4 alumnos
Videoconferencias en vivo
Edades: 10-14

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