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Introducción a Python: cree un videojuego de disparos espaciales, tutoría personalizada de codificación

Clase
Jugar
BYJU'S FutureSchool
Puntuación media:
4.8
Número de reseñas:
(20)
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Descubra la magia de Python, un lenguaje de programación muy popular y apto para principiantes. En esta clase, los estudiantes aprenderán los fundamentos de la codificación mientras crean un juego de Space Shooter. Es una clase gamificada, divertida y práctica basada en proyectos.

Experiencia de clase

Nivel de inglés: desconocido
Grado de EE. UU. 6 - 9
Nivel Beginner
8 lessons//8 Weeks
 Week 1
Lesson 1
Design a Satellite
-Introduction to turtle tool with Python -Learn to code shapes and fill colors -Explore 2D coordinates
 Week 2
Lesson 2
Sparks in Space
-Learn to define custom functions -Understand the use of dot operator in function calling -Learn to change screen size with turtle
 Week 3
Lesson 3
Game Title Screen
-Learn to use for loop in Python -Learn to add text with turtle -Define variables and use random numbers to create multiple objects on screen.
 Week 4
Lesson 4
Space Surfer
-Add background and spaceship image for the game -Detect keypress and move the spaceship -Learn to use conditional and mathematical operators
 Week 5
Lesson 5
Falling Asteroids
-Introduction to multiple turtle objects -Learn to use while loop and if conditionals -Learn to move the asteroids continuously
 Week 6
Lesson 6
Space Wreck
-Introduction to collision detection -Track the distance between two game objects -Learn to use break statement to terminate the loop
 Week 7
Lesson 7
Fired Up!
-Introduction to code debugging -Shoot projectile from the spaceship -Learn the concepts of local and global variables
 Week 8
Lesson 8
Space Shooter
-Learn to add game states such as game over -Add the feature of score and lives -Learn to disable keypress event
  • C1: Design a Satellite -Introduction to turtle tool with Python -Learn to code shapes and fill colors -Explore 2D coordinates Class Outcome: Write program to build structure of a satellite C2: Sparks in Space -Learn to define custom functions -Understand the use of dot operator in function calling -Learn to change screen size with turtle Class Outcome: Create a game title screen with stars and craters with Moon background. C3: Game Title Screen -Learn to use for loop in Python -Learn to add text with turtle -Define variables and use random numbers to create multiple objects on screen. Class outcome: Finish the game title screen using for loop, variables, and random numbers. C4: Space Surfer -Add background and spaceship image for the game -Detect keypress and move the spaceship -Learn to use conditional and mathematical operators Class outcome: Build a spaceship which can be controlled using keyboard keys C5: Falling Asteroids -Introduction to multiple turtle objects -Learn to use while loop and if conditionals -Learn to move the asteroids continuously Class Outcome: Create the effect of multiple asteroids falling. C6: Space Wreck -Introduction to collision detection -Track the distance between two game objects -Learn to use break statement to terminate the loop Class Outcome: Detect the collision between spaceship and asteroids. C7: Fired Up! -Introduction to code debugging -Shoot projectile from the spaceship -Learn the concepts of local and global variables Class Outcome: Add the projectile shooting ability in spaceship. C8: Space Shooter -Learn to add game states such as game over -Add the feature of score and lives -Learn to disable keypress event Class Outcome: Finish the space shooter game by adding score, lives, and game over condition.
0 - 1 horas semanales fuera de clase
Tarea
Frecuencia: incluido
Comentario: incluido
Detalles: Students will receive home work as a DIY coding activity . They will follow the provided tutorial to finish the homework assignment. All projects will be finished individually. Homework will be recommended but not mandatory.
 1 archivo disponible al momento de la inscripción
-You must have a computer with good internet connection. -Materials (like a mouse) for a better learning experience.
Además del aula de Outschool, esta clase utiliza:
In addition to the Outschool classroom, this class uses:
https://www.tynker.com/" Login information is supplied by the educator, it does not collect personally identifiable information. 
Se unió el February, 2024
4.8
20reseñas
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Launched in 2015, BYJU'S offers highly personalised and effective learning programs for K12 grades. Today, with 50 million registered students and 3.5 million paid subscriptions, BYJU'S has become one of the most preferred education platforms... 

Reseñas

Lecciones 1 a 1

38 US$

semanalmente o 304 US$ por 8 clases
1 x por semana, 8 semanas
55 min

Videoconferencias en vivo
Edades: 12-16

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