Outschool
Abrir configuración de moneda, zona horaria e idioma
Iniciar sesión

Clase flexible: Modifiquemos Minecraft (Java): Cómo hacer un pato

En este curso flexible de cuatro semanas, los estudiantes aprenderán a utilizar el software de modelado 3D para crear una entidad personalizada en Minecraft y luego codificarla en el juego usando un programa de desarrollo de mods llamado Mcreator.
Brenton Edwards
Puntuación media:
4.9
Número de reseñas:
(188)
Clase

Qué está incluido

4 lecciones pregrabadas
4 semanas
de apoyo docente
1 año de acceso
al contenido
Tarea
1-2 horas por semana. Students will be asked to complete a weekly task list. Each week's content could take 1-3 hours depending on your learner's comfort level with technology. Each assignment will be completed as an individual and help from parents is welcome. Each week there are videos to follow along with and the weekly video content ranges from 1 to 1.5 hours.
Evaluación
There progress is assessed by the completion of the project by the end of the course.

Experiencia de clase

**Important: This course is for Minecraft Java Edition for PC or Mac only and is NOT compatible with Game Consoles, iPads or any other devices. Basic understanding of Minecraft is required for developing and testing the mod we build together. Also, this is an introductory course and is meant for beginners and leaners who are new to programming and mod development.

In this 4 week flexible schedule course, students will use BlockBench to develop a 3D model of a duck and use their custom 3D model to make a Mod for Minecraft Java Edition. This Mod will put their custom duck into the game with custom AI behaviors and sound effects. 

Flexible schedule means that there are no live meetings, but students are still expected to complete assignments or projects by specific due dates and also to interact with each other in the online classroom. This course uses Minecraft Forge to test their project.

What this class will look like:

1. Each week, the students will be given a set of tasks to complete for their project. I will provide materials and videos that step through the tasks step by step. Catchup materials will also be provided for a student that is not able to complete the previous week's tasks. For example, I will provide a model file and texture files that they can import into their project to compare or catch up to their classmates.

2. Students will share screenshots of their progress each week and offer encouragement and ask each other and me questions about their projects. 

3. Students will complete reflection questions and provide feedback on what their next steps are in their project.

4. Students will complete a self reflection assignment at the end to think back on what they have learned and start planning their next step in their coding/modding journey.

5. Students are expected to interact with each other in the online classroom by responding to at least 3 other students' comments.

6. Through brainstorming and collaboration exercises, students can share ideas of their own custom mods and future projects

7. Teacher will be active in the classroom to answer questions, help with creative ideas, encourage creativity so the students produce something they can be proud of!

Week 1 Objective:
Parents will help students setup their workspace on the computer by installing the modding program. Videos will be provided on how to install the program. Students will then develop their 3D model using the online resource BlockBench. By the end of the first week, they will have their Duck 3D model ready for a texture.

Week 1 Assignments:

1.) Install Minecraft Forge and Mcreator
2.) Read task list on class page and watch instructional videos
3.) Complete assignment by following teacher's example
4.) Post screenshot of your project
6.) Students will comment on two other students' work.
7.) Students will respond to two other comments

Week 2 Objective:
Learners will develop a texture for their Duck by using BlockBench. By following the instructor led video they will learn about how to put a texture on a 3D model and learn about "Color Blocking, using a reference in creating a texture, and blending colors.

Week 2 Assignments:

1.) Read task list on class page and watch instructional videos
2.) Complete assignment by following teacher's example
3.) Post screenshot of your project
4.) Students will comment on two other students' work.
5.) Students will respond to two other comments

Week 3 Objective:
Learners will use BlockBench to set pivot points and prepare the model to be animated in Mcreator. Students will learn the basics of Mcreator and how to setup their workspace. Students will begin importing their custom duck models into the software for Mod development.

Week 3 Assignments:

1.) Read task list on class page and watch instructional videos
2.) Complete assignment by following teacher's example
3.) Post screenshot of your project
4.) Students will comment on two other students' work.
5.) Students will respond to two other comments

Week 4 Objective:
Students will setup AI behaviors, animations, and custom sound effects for their model. By the end of this week, they will have a finished project!

Week 4 Assignments:

1.) Read task list on class page and watch instructional videos
2.) Complete assignment by following teacher's example
3.) Post screenshot of your project
4.) Students will comment on two other students' work.
5.) Students will respond to two other comments

***Teacher will be active in the online classroom, provide feedback, encouragement throughout the week and will offer tips, encouragement, and other feedback to each student. ***
Metas de aprendizaje
-Learn how to use BlockBench to develop custom 3D models and textures
-Learn how to use MCreator to import Java entities and put them into the game
-Learn about game design by learning more about how the Minecraft engine works
-Complete their own Mod that they can show to their friends and families
objetivo de aprendizaje

Otros detalles

Orientación para padres
"Mods" are addons with custom content for Minecraft. This involves coding, art, and design of new game features that are created by the learner or developer. Tools used in this class: Minecraft Java Edition: Purchase and account is required for using this tool. The learner must own a copy of Minecraft Java Edition to be able to test their project in class. https://www.java.com/download/ie_manual.jsp No account or purchase is required for using this tool. Java is a programming language that Minecraft uses to operate. The latest version of Java will need to be downloaded to use the tools in this class. blockbench.net No account or purchase is required for using this tool. It can be used in the web browser and downloading the tool is optional. This web app is used for making 3D models for Minecraft mods. https://mcreator.net/ No account or purchase is required to use this tool. The tool must be downloaded to the computer to be used for class. This program is used for Minecraft Mod development. https://mcforge.readthedocs.io/en/1.18.x/gettingstarted/ No account or purchase is required for using this tool. This is a version of Minecraft that allows users to install mods or additional content. We will use this to test our project and put your learner's project into Minecraft.
Lista de útiles escolares
Each student will need to have purchased a Minecraft (Java Edition) account. No other versions will work. The student must be using a computer, keyboard, mouse, headphones.

Mcreator, BlockBench, and Minecraft Forge are used to build and test the mod in class. All three of these programs are free and I will demonstrate how to download them in class.
 1 archivo disponible al momento de la inscripción
Idioma en el que se imparte la clase
Inglés
Not an official Minecraft product. Not approved or associated with Mojang.
Se unió el October, 2020
4.9
188reseñas
Perfil
Experiencia y certificaciones del docente
Licenciatura en Ciencia desde Northern Kentucky University
Brenton is a teacher with a unique background in coding and education. He attended Northern Kentucky University, where he received a Bachelor of Science in Computer Information Technology as well as a minor in Media Informatics. 

Since graduating, Brenton has traveled around the world, starting his career as a mobile application developer at Northern Kentucky University’s Center for Applied Informatics. He then flew overseas to pursue a teaching career at Shanghai High School International Division where he taught coding to primary and middle school students through game development. After teaching abroad, he moved back to the United States where he has been tutoring students online as a teacher with VIPKID for 2 years. Brenton has also been teaching on Outschool for over a year, combining his passion for teaching and creating games. Brenton enjoys unlocking his students’ excitement by helping them bring their ideas to life through coding.

Outside the classroom, Brenton is passionate about game design, eSports, and psychology. He is very interested in how interactive technology can be leveraged as a catalyst for self improvement.

“Any sufficiently advanced technology is indistinguishable from magic.” --Arthur C. Clarke

Reseñas

Clase a ritmo propio
Compartir

18 US$

semanalmente o 72 US$ por todo el contenido
4 lecciones pregrabadas
4 semanas de apoyo docente
Elige tu fecha de inicio
1 año de acceso al contenido

Completado por 3 alumnos
Elige tu fecha de inicio
Edades: 8-13

No admite inscritos
Acerca de
Apoyo
SeguridadPrivacidadPrivacidad de CAPrivacidad del alumnoAdministrar preferencias de datosTérminos
Obtener la aplicación
Descargar en la App StoreDescargar en Google Play
© 2024 Outschool