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Modelado 3D para principiantes: nivel dos: La cabaña del mago (de 13 a 18 años)

En este curso en línea de 4 semanas, los estudiantes continuarán dominando los conceptos básicos de modelado, iluminación y renderizado de bajo nivel de polígonos en Blender.
Joey Tiell
Puntuación media:
5.0
Número de reseñas:
(231)
Educador estrella
Clase
Jugar

Qué está incluido

0 lecciones pregrabadas
4 semanas
de apoyo docente
1 año de acceso
al contenido
Tarea
2-4 horas por semana. Students are expected to watch all of the guided video lessons each week. There is no requirement to share or submit any of your work.
Evaluación
There are no tests or assessments in this class. Students are always encouraged, but not required, to share their finished and in-progress artwork in the classroom.

Experiencia de clase

In this four week class, students will build on their foundational knowledge of Blender and low-poly box modeling through a series of instructional video lessons centered around building a single 3D scene. Students are guided through a real-world example of what it takes to build a fantastic scene from scratch. In addition to step-by-step instruction on the creation of 3D objects, materials, and lighting, we take time to explore fundamental design principals. We learn not only how to create 3D scenes, but how we can make them look really good, too.

I work hard to ensure a consistent and high quality on-demand classroom experience. This includes clear and concise lesson plans, course structure, high fidelity audio and video, and accessibility considerations. If you have any questions you'd like answered before signing up, please don't hesitate to reach out!
	
Class Outline:

Week One: The first week of class covers downloading and installing Blender if needed, modeling the basic set of furniture, adding simple materials, modifiers, and lighting. 
	
Week Two: The second week of class covers more object modeling and material design. We also refine our lighting and camera positioning. We discuss how to build your own customized workspaces in Blender, as well as add more detail and decoration to the room.
	
Week Three: The third week of class covers adding more detail and complexity to both the room, and our base objects. We discuss how to create varied and interesting final renders.
	
Week Four: The final week of class is all about each learner's own creativity. Students will take this time to build on the tools and techniques that we learned together to create their own unique and custom additions to the scene. Both myself and our collaborative classroom is available for feedback and troubleshooting along the way. It's also likely that, given the flexible nature of this robust course, some learners may need additional time to finish the previous week's material. No new major instructional videos are published in this final week.
	
After Class and Onward: The course content, including access to the videos and updates, is yours indefinitely - even after class is over! While interaction within the Classroom is limited to 30 days after the final listed course dates, you can still watch all of the videos and access all of the content posted for as long as needed. If you ever lose or misplace the course materials or video links, you can always reach out to me any time.
		
Notes:
This course does not cover sculpting, animation, or UV editing, or video game engine importing. It does, however, build the skills necessary to approach these topics.

This should NOT be your first Blender class! While each action is narrated and visible on screen, we do not take time in this class to introduce or review basic controls. I highly recommend that learners have a basic knowledge of:
	
	- Object and Edit Mode
	- Moving around the 3D Viewport
	- Adding new objects to the scene
	- Moving, scaling, and rotating objects
	
If you are looking for an introduction to Blender and 3D modeling for absolute beginners, I highly recommend my Blender Bootcamp Course available here: https://outschool.com/classes/intro-to-3d-modeling-blender-bootcamp-for-absolute-beginners-M7B9y4Ny
	
A standard 3-button mouse is highly recommended, but not required, for class. If you are using an older computer or laptop, please refer to the blender system requirements page to ensure your computer is capable of running Blender. https://www.blender.org/download/requirements/
	
Blender does not run on tablets or Chromebooks.
Metas de aprendizaje
Students will feel competent and confident with the basic Blender interface and tools including transformation, basic materials, lighting, and rendering. We cover best practices and efficient use of shortcuts and hotkeys. We build important skills that will translate into professional use. Students will refine and develop their skills in these areas, while gaining a foundational understanding of good visual design. We don't just explain how to do something - we take the time to explain why.
objetivo de aprendizaje

Otros detalles

Orientación para padres
How Youtube is used in this course: No account is required. Each week I will post all of the video content in a single slide-based presentation with the videos and helpful tips embedded within it. I also post each video link individually within the Classroom. These videos will play within an embedded video player on the Outschool website. How Blender is used in this course: This course uses Blender, a free and open source program for creating 3D models and animation. No account is needed. I may sometimes ask students to send me screenshots of their Blender window in order to troubleshoot technical issues. You can find the Blender system requirements here: https://www.blender.org/download/requirements/
Recursos externos
Además del aula de Outschool, esta clase utiliza:
Se unió el July, 2020
5.0
231reseñas
Educador estrella
Perfil
Experiencia y certificaciones del docente
Licenciatura en Ciencia desde Baker College
Hello! I'm Joey and I'm excited to meet you. As a parent, I understand how vital early childhood education is. The fact that you are here, searching for the best instructor for your learners, means that you know how important it is too. I take this responsibility seriously, and work hard to provide individual attention and support to all of my students. 

I've worked professionally as a software developer, as well as an adjunct college professor teaching introductory and advanced computer programming courses. My passions and class topics are wide ranging, from tabletop role-playing games to 3D modeling, astronomy, and art! To each of my classes I bring the same philosophy: that we truly grow when we connect what we learn to what is important to us. No matter if it's academic study or a social activity, I teach with the intention of inspiring students to make those connections and get excited about learning. I can't wait to see you in class!

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1 lección pregrabada
4 semanas de apoyo docente
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Edades: 13-18

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