$25
weeklyor $100 for 20 classes
Water & Mist Avatar the Last Airbender Legends Adventure Not D&D RPG
Completed by 1 learner
Ages 10-15
Live Group Class
Live video meetings
5x per week, 4 weeks
1-6 learners per class
60 min
What's included
20 live meetings
20 in-class hoursHomework
1 hour per week. Students should look at thier notes and character sheets between classes to be prepared for the next class.Class Experience
This RPG is very simple to learn and play. You will need your playbook (character sheet), 2 -6 sided dice, and a pencil. I will teach you how to play the game as we move through the story. Sometime in the morning, before the final match of the Spring Pro-Bending Tournament Qualifier, First Gentleman Varrick took a break from the Presidential Box to stretch his legs (his exact words: “I’m going to go stretch my legs!”). He never returned. His security searched the area but found no trace of the First Gentleman. Rather than alarm the citizenry, they took the matter to President Moon. The President has asked your group of help in finding Verrick. Who took him and why? This game includes themes similar to those found in the Nickelodeon shows Avatar: The Last Airbender and The Legend of Korra. You will play as a character in this world. Your choices will decide how your character grows and learns in the game. You can play as an Air Bender, Water Bender, Earth Bender, Fire Bender, Weapon Specialist, or Inventor. Your play book will determine what moves you can make in the game. This game is brand new (just published January 2023) and all players are learning how to play the game. Questions during game play are encouraged. I will teach you how to play the game as we move through the story. The group will choose what happens in the game. Avatar Legends is designed as a highly cooperative game, including during the character creation process. Each player will choose one playbook. (character sheets). Each playbook (character sheet) will explain what your character can do in the game. Avatar Legends and other Powered by the Apocalypse games are rules lite and easy to play. I will send you the playbooks (character sheet) as well as the rules reference before your first game. Everything your character can do will be on your playbook (character sheet) you will not need any player handbooks or other resources other than 2 six sided dice and a pencil. I do recommend a note book, stick notes, note cards, or paper to take notes on during game play but these are optional There can only be one type of each playbook per group. For example only one hammer and one icon. When you join the class I will send a list of available playbooks. Please choose one and print it out before your first class. The playbook choices are: 1. The Bold: a charming adventurer who knows they are greater than others assume, striving to show their worth. Their balance principles are Loyalty vs. Confidence. 2. The Guardian: described as a protector and defender, devoted to others and perhaps to their own detriment. Their balance principles are Self-Reliance vs Trust 3. The Hammer: a fighter, looking to solve problems by smashing them, even when that might not be the right solution. Their balance principles are Force vs. Care. 4. The Icon: a chosen figure of an ancient tradition, except to carry forward the duties of their role regardless of what they want. Their balance principles are Role vs. Freedom. 5. The Idealist: survivor of some terrible harm, now struggling to maintain hope and a belief in the good of the world and others. Their balance principles are Forgiveness vs. Action 6. The Successor: the inheritor of a massively powerful legacy, known all over, with its own dark history. Their balance principles are Tradition vs. Progress 7. The Rogue A vagabond who has struggled to survive—they’ve never felt they belonged, and they’ve become a rebel and a troublemaker to make it. Their balance principles are Friendship vs. Survival. 8. The Adamant A zealous advocate with a heart of gold and a diamond-hard will, ready to do what it takes to fix the world. Their balance principles are Restraint vs. Results. 9. The Pillar A proficient leader, coming from their own special team but now devoted to this new group of companions, trying to help the others to cohere. Their balance principles are Support vs. Leadership. 10. The Prodigy An extraordinarily capable practitioner of their training, but that tends to make them a bit too arrogant and isolated. Their balance principles are Excellence vs. Community. If you enjoy this adventure I also have ongoing Adventure classes available where the students decide what happens next in the story.
Learning Goals
Student will work on group problem solving skills as they play the game.
Other Details
Parental Guidance
Includes game includes themes similar to those found in the Nickelodeon shows Avatar: The Last Airbender and The Legend of Korra.
Supply List
This RPG is very simple to learn and play. you will need your playbook (character sheet), 2 six sided dice and a pencil. Everything your character can do will be on your playbook (character sheet) you will not need any player handbooks or other resources other than dice and a pencil. I do recommend a note book, sticky notes, note cards, or paper to take notes on during game play but these are optional.
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Meet the teacher
Teacher expertise and credentials
Bachelor's Degree in Education from Florida Atlantic University
I run Dungeons and Dragons and other Role Playing games several times weekly in person at my board game and toy shop. I have been playing Dungeons and Dragons and other role playing games for many years. I also have serval Dungeons and dragon classes on Outschool.
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