ティーン向けビデオゲームプログラミング
このコースでは、学生はビデオゲーム開発の観点からコンピュータプログラミングの概要を学び、最後に独自にデザインしたゲームを作成してコースを締めくくります。
含まれるもの
8 ライブミーティング
8 授業時間Homework
週あたり 1-2 時間. Each meeting will end by offering students a challenge to complete before the next session. Depending on how efficient the class us, they may have time to start during the lesson or may have to work on their challenges as homework.この文章は自動翻訳されています
このクラスで学べること
英語レベル - 不明
米国の学年 9 - 12
Beginner レベル向け
This course will serve as an introduction to computer programming for beginners. Students will be putting their new knowledge to use each week by working on a simple game project. We start simple with text-based guessing games and gradually move on to more complex graphical games by the end of the course. Over time, as students' skills grow, assignments become more open-ended and introduce more room for creativity. The course will end with each student producing their own original game concept as a capstone project. I believe that staying motivated by focusing on projects of personal interest is the best way to learn programming. We will be learning the Lua programming language and using a game engine called Love2D. These are professional-grade tools which have been used to create commercial titles. Each lesson includes a live code-writing demo by me to illustrate the topic for the week while learners will be following along and asking questions as they arise. Each week will give the students a challenge to work on. Students are encouraged to post their in-progress code and get help from me and from each other.
学習到達目標
Students will learn the basics of programming and gain some familiarity with the Lua language. Students will also learn how to tackle the kinds of problems that organically emerge when working on a large software project.
シラバス
8 レッスン
8 週間以上レッスン 1:
Core concepts
Topics Covered:
- What is programming?
- What is a programming language?
- Command line interface
- Finding help
Weekly Challenge: Install the lua interpreter on your system and use it to run a lua program.
60 分のオンラインライブレッスン
レッスン 2:
Learning Lua Part I - Expressions
Topics Covered:
- Data types
- Operators
- Variables
- Reading user input
Weekly Challenge: Make an arithmetic-based guessing game
60 分のオンラインライブレッスン
レッスン 3:
Learning Lua Part II - Control Flow
Topics Covered:
- Conditionals
- Loops
- Functions
Weekly Challenge: Make a text-based choose-your-own-adventure game
60 分のオンラインライブレッスン
レッスン 4:
Learning Lua Part III - Data Structures
Topics Covered:
- Review previous challenge
- Arrays
- Tables
Weekly Challenge: Refactor the choose-your-own-adventure game to use data structures and expand it with additional features
60 分のオンラインライブレッスン
その他の情報
保護者へのお知らせ
The applications students will be using (Lua Interpreter, Love2D, & VS Code) all run locally on the user's computer without any need to log into an account or send any data over the network. These applications are professional development tools from widely trusted publishers and are safe to run on any computer.
The recommended online reference sources (lua.org and love2d.org) are both publicly available on the web and do not require an account or any personal information from the user.
受講の前提条件
Learners should have basic computer literacy — the ability to install and use applications, manage files and folders, search for information on the web, etc.
受講に必要なもの
A computer running a modern operating system such as Window, MacOS, or Linux. The software students will need include a text editor (Visual Studio Code is recommended), a copy of the Lua interpreter, and the Love2D game engine.
レビュー
ライブグループコース
¥100
毎週または¥150 8 クラス分週に1回、 8 週間
60 分
オンラインライブ授業
年齢: 13-18
クラス人数: 2 人-10 人