含まれるもの
12 ライブミーティング
11 授業時間宿題:
週1時間. 含まれる修了証書
クラス修了後 1この文章は自動翻訳されています
このクラスで学べること
英語レベル - 不明
米国の学年 2 - 5
Intermediate レベル向け
In this Intermediate Scratch Coding course, students will build on their foundational coding skills and delve into more advanced game mechanics. Over the course of 12 engaging lessons, they will learn how to create multi-level games, integrate advanced movement mechanics, use user input for dynamic changes, and build multiplayer features. This course is perfect for young coders who have some Scratch experience and are ready to take their skills to the next level! What Will Be Taught? Advanced Movement & Controls: Students will learn to design custom movement systems using keyboard controls and advanced motion. Game Logic & Scoring: Students will create interactive scoring systems, design complex levels, and integrate loops, resets, and game flow. User Interaction: Learners will enhance their games by using user input to drive dynamic changes, from collecting points to activating power-ups. Multiplayer Features: Students will explore the basics of multiplayer game setup, including score tracking and real-time competition. Topics Covered: Keyboard-based movement Gravity and jumping mechanics Scoring, looping, and game resets Power-ups and health tracking Dynamic user input and game progression Multiplayer design and integration Class Structure: Each class is designed to be interactive and project-based. Students will start by learning the core concepts for that day's lesson, followed by applying them directly to a hands-on project. Here’s how a typical session will go: Introductory Demo: Brief explanation and demonstration of the day’s topic (e.g., custom player movement or game scoring systems). Guided Coding Session: Step-by-step coding alongside the instructor, where students build their own games, receive real-time help, and practice the concepts. Peer Collaboration & Q&A: Students will share their progress, ask questions, and provide feedback to each other in a supportive, collaborative environment. Wrap-Up and Feedback: At the end of each class, there will be time to review the work completed, troubleshoot any issues, and look ahead to the next lesson. Teaching Style: Our teaching style is hands-on and interactive, with a focus on "learning by doing." We ensure that students don’t just watch but actively engage in building their projects. We provide ample guidance, answer questions, and offer real-time feedback to foster a growth mindset. Interactive Live Coding: The instructor will code alongside students, demonstrating key techniques and helping students apply them to their own projects. Real-Time Problem Solving: Students will be encouraged to debug, solve problems, and work through coding challenges with instructor support. Creative Freedom: We encourage students to use their creativity to personalize their games while learning important coding concepts. Student Interaction: Lecture & Live Coding: Students will learn through live, instructor-led coding demonstrations, explaining new concepts and showing how to implement them in real-time. Hands-On Practice: Students will work on their individual projects, applying what they’ve learned with guidance and troubleshooting from the instructor. Collaborative Work: While working individually, students will have opportunities to ask questions and share their progress with peers for feedback.
学習到達目標
Master Advanced Movement: Learn keyboard controls and custom movement for dynamic, interactive gameplay.
Design Complex Game Mechanics: Implement gravity, loops, and scoring systems to create engaging game experiences.
シラバス
12 レッスン
12 週間以上レッスン 1:
Scratchy’s Speed Race
Learn keyboard control and design a racing game where players race against time using basic movement mechanics.
55 分のオンラインライブレッスン
レッスン 2:
Dino Jump: Adventure Run
Create an exciting jumping game, mastering gravity and scoring as your dino overcomes obstacles in an adventure-filled world.
55 分のオンラインライブレッスン
レッスン 3:
Maze Runner: Solve the Path
Design a maze game, focusing on movement, maze design, and creating a challenging path for players to solve.
55 分のオンラインライブレッスン
レッスン 4:
The Hungry Fish: Scoring Fun
Build a fun game where players score points by feeding a fish, learning how to loop and track scores.
55 分のオンラインライブレッスン
その他の情報
学習ニーズ
This class is designed to be inclusive and accessible for all learners, including those with ADHD, Dyslexia, and ASD.
受講の前提条件
Some prior Scratch experience is recommended. Students should be comfortable with basic functions like creating sprites, using motion blocks, and building simple projects. Basic computer skills required.
受講に必要なもの
Scratch Website (scratch.mit.edu) – The official platform for coding, project creation, and sharing, which is free and safe for students to use.
外部リソース
学習者は、Outschoolが提供する基本ツール以外のアプリやウェブサイトを使用する必要はありません。
使用する教材
Scratch Website (scratch.mit.edu) – The official platform for coding, project creation, and sharing, which is free and safe for students to use.
教師の専門知識と資格
4 先生は大学院の学位を持っています
修士号 Rayat & Bahra College of Engineering and Biotechnology から コンピュータサイエンス へ
修士号 DAVV Universityから ビジネス/商取引 へ
修士号 Jadavpur Universityから コンピュータサイエンス へ
修士号 Shri Vaishnav Institute of Managementから ファイナンス へ
5 先生は学士号を取得しています
学士号 Bharti College, University of Delhiから
学士号 Rayat & Bahra College of Engineering and biotechnology から コンピューターエンジニア へ
学士号 Delhi Universityから 動物学/動物生物学 へ
学士号 Bhavan's R A College of Scienceから 物理 へ
学士号 Mumbai Universityから 化学 へ
With over 10 years of experience working with children, our team specializes in STEM education, coding, and AI. We have taught coding and game development to hundreds of young learners, helping them build essential skills in problem-solving, creativity, and critical thinking. Our instructors are passionate about making coding accessible and engaging, fostering a love for technology and innovation in children of all ages.
レビュー
ライブグループコース
$13
毎週または$150 12 クラス分週に1回、 12 週間
55 分
オンラインライブ授業
年齢: 6-11
クラス人数: 2 人-4 人