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Godot コーディングとゲーム デザイン - レベル 0 (入門)

非常に実践的でインタラクティブな楽しいクラスです。学生は、業界で最も急速に成長しているゲーム エンジンである Godot を使用して、PC、コンソール、モバイル向けの 2D および 3D ビデオ ゲームを設計、開発、公開する方法を継続的に学習します。
STEAM K-12: Coding & Game Design Classes
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4.8
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(418)
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クラス
再生

含まれるもの

8 ライブミーティング
6 時間 40 分 授業時間
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このクラスで学べること

In this course, students will first learn the basics of using the Godot Engine and spend the first 3-4 weeks learning how to build full-fledged 2D and 3D games using Godot Game Engine. 

In the second half of the class, students will build a full-fledged 3D game using Godot's Official 3D Game Kit. 

Students will be provided with all the necessary tools and resources and guided through the entire game development process. Students will be encouraged to be as creative and original as possible throughout the entire course. What differentiates these classes  from others is that this course focuses on the digital arts as well: Visual Arts, Graphic Design, Audio & Music Production, Reading and Creative Writing. Intro to Game Design & Coding With Godot Engine is truly a STEAM (Science Technology Engineering, Arts and Mathematics) course. By the end of this class, students will have have not just created their own video game from scratch, but also be able to play it on any desktop computer or mobile device. 

WEEK 1-4 (Classes 1 - 8): Godot Engine Fundamentals & 2D Game Kit
Class Introduction + Rules 
Download Course Resources / Technical Assistance (Install Godot Hub, Godot Engine, Visual Studio Code, GIMP, etc.)
Godot Editor Basics / Review 
Download 2D Game Kit / Troubleshooting.
2D GameKit Playthrough / Overview
Review Project Folder Structure
Create A New Scene 
Create / Edit New Scene to create a new level. 
Ellen Character Physics (Jump, Gravity, Speed, etc.)  
Adjust Melee and Projectile Weapons Physics
Add Prefab Enemy Characters 
Talk about the Importance of Background visuals and music to set the theme of a level.
Download Background Visuals 
Open and Edit in GIMP
Import Backgrounds into Godot and Edit
Complete Editing Level. 
Package Manager and the Godot Asset Store
Collecting Coins and/or Objects
Enemy Character Adjustments (Vision, Attack, etc.)
Triggers & Switches 
Title Screen, Menus & UI
Audio Manager for Background Music
Add Sound Effects 
Moving Platforms 
Teleporters 
Tile Editing and Advanced Level Design (Scrolling) 

WEEK 4-8 (Class 5 & 6): 3D Platform Project
Wrap Up 2D Game Kit 
Import 3D Platform Project (by TWO PLAYER) via the Package Manager
Getting to Know the 3D Platform Project (Overview / Demonstration). 
Moving and Working in a 3D Environment
3D Objects and Placement
Character Physics 
Enemy Placement 
New Scenes
Designing A 3D Level 
Title Screen, Menus, & UI
Scene Management
Volume Control
3D Platform Project Scripting / Coding + 3D Model Design
Player Input Manager 
Player Stats Manager 
Player State Manager
Health 
3D Modeling with Blender
Importing to Godot 
3D Meshes and Shaders 
3D Level Design in 3D Game Kit
More Scripting + Debugging
Project Wrap Ups
Exporting Options to Desktop & Mobile
Exporting to Console Information
Building Your Game into an Application
Sharing Your Game

PARENTS PLEASE NOTE: 
Coding will be implemented and taught throughout the class but will NOT be the core focus of this class as coding compromises only about 10-15% of game development.
学習到達目標
For this class, students don't need to have any previous coding or game design experience  UNITY Engine is a great entry into design and programming skills. Students will follow a kid-friendly process similar to real video game designers who create the games they play at home! 

Students will learn how to design, develop and produce games with Godot's interface and built-in visual programming language (scripts and plugins). 
Students will learn programming and logic to code character, enemy behaviors and reactions to events in their games through If/Then Statements, Switches, Variables and Loops, all done through a clickable, drag and drop interface. 
Students will learn the basic fundamentals of game design. 
Students learn more advanced coding techniques and algorithms to enhance gameplay mechanics such as power-ups and custom graphical user interfaces.
Students learn to use the tools available in UNITY Engine such as C# Plugins, Animation, 
Students will create interesting terrain, towns, villages and dungeons. 
Students will write dialogue for their in-game stories and in-game non-playable characters (NPC’s) 
Students will make use of Graphic Design techniques and programs such as GIMP/Photoshop and Powerpoint (Slides/Keynote) to enhance the visual appeal of their game. 
Students will learn about the importance of audio and sound design and implement appropriate music and sound effects into their games. Students complete game design planning through a Master Design Document process, prior to starting their final projects.
Students will learn how to PORT their games and PLAY them on their iPhones or Android devices.
学習目標

その他の情報

保護者へのお知らせ
This course takes a nonviolent, inclusive, Nintendo-like approach to video game design. PARENTS PLEASE NOTE: Coding will be implemented and taught throughout the class but will NOT be the core focus of this class as coding compromises only about 10-15% of game development.
受講に必要なもの
For this course, students will use the UNITY Game Engine.

To install the Unity Game Engine you must first install Unity Hub (https://unity3d.com/get-unity/download). 

After installing Unity Hub, sign in with Google and/or create a unique Unity ID. 
On the left hand side of Unity Hub you will see an option that says "Installs". Click on the installs tab and then click the blue "Add" button on the top right corner. Install the latest "LTS" release (2019 as of this writing). This will install the actual Unity Game Engine. 

Unity runs on most Windows, Mac and Linux machines but the better your video card (GPU) and the more RAM you have (8GB bare minimum) the better the experience (regardless of platform). 

Please try and install the UNITY Engine PRIOR to class starting. Please see link above for downloading and installing.
Please be aware that UNITY is a professional software suite (that's great for kids!) but it does require a decent computer. The more RAM and the faster the hard drive (SSD's) the better it'll perform and the happier our learners will be! 



URLs for primary software used in this class: 

Godot - https://godotengine.org

Visual Studio Code - https://code.visualstudio.com/download

Blender - https://www.blender.org/download/

GIMP - https://www.gimp.org/downloads/
外部リソース
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
参加しました October, 2020
4.8
418レビュー
Popular
プロフィール
教師の専門知識と資格
STEAM K-12 is an organization focused on coding and game design classes for K-12 Learners and professional learning opportunities for K-12 Educators. In our classes, kids learn to code, design video games and build software. Our learners have fun while learning the critical skills of tomorrow. We strive for the highest quality instruction. All of our teachers are either credentialed K-12 educators and/or have a background in Computer Science/Tech.

STEAM K-12 was founded in 2020 by Giancarlos Alvarado - a certified K-12 Educator and Professional Senior iOS Developer from San Diego, California. Giancarlos has has over 14 years of classroom experience in K-12 with degrees from Rutgers University and The College of New Jersey; has developed and published 10 apps on iOS since 2015, and is currently working on his first PlayStation 5 title to be released in 2024. Giancarlos has been teaching coding and video game design classes since 2006. 

レビュー

ライブグループクラス
共有

$34

毎週または$136 8 クラス分
週に2回、 4 週間
50 分

84 人がクラスを受けました
オンラインライブ授業
年齢: 11-16
クラス人数: 4 人-8 人

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